From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Explosion.cpp | 982 +++++++++++++++++++++++++------------------------- 1 file changed, 491 insertions(+), 491 deletions(-) (limited to 'Stars45/Explosion.cpp') diff --git a/Stars45/Explosion.cpp b/Stars45/Explosion.cpp index ec21c36..175e6ab 100644 --- a/Stars45/Explosion.cpp +++ b/Stars45/Explosion.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Explos.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Explos.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Explosion Sprite animation class + OVERVIEW + ======== + Explosion Sprite animation class */ #include "MemDebug.h" @@ -59,83 +59,83 @@ static bool recycles[MAX_EXPLOSION_TYPES]; // +--------------------------------------------------------------------+ Explosion::Explosion(int t, const Vec3& pos, const Vec3& vel, - float exp_scale, float part_scale, - SimRegion* rgn, SimObject* src) - : SimObject("Explosion", t), type(t), particles(0), source(src) +float exp_scale, float part_scale, +SimRegion* rgn, SimObject* src) +: SimObject("Explosion", t), type(t), particles(0), source(src) { - Observe(source); - - MoveTo(pos); - velocity = vel; - drag = 0.3f; - rep = 0; - light = 0; - life = 0; - - if (type == QUANTUM_FLASH) { - life = 1.1; - - QuantumFlash* q = new(__FILE__,__LINE__) QuantumFlash(); - rep = q; - - light = new(__FILE__,__LINE__) Light(1e9, 0.66f); - light->SetColor(Color(180, 200, 255)); - } - - else if (type >= 0 && type < MAX_EXPLOSION_TYPES) { - life = lifetimes[type]; - - if (source) { - Matrix src_orient = source->Cam().Orientation(); - src_orient.Transpose(); - mount_rel = (pos - source->Location()) * src_orient; - } - - if (lengths[type] > 0) { - int repeat = (lengths[type] == 1); - Sprite* s = new(__FILE__,__LINE__) Sprite(bitmaps[type], lengths[type], repeat); - s->Scale(exp_scale * scales[type]); - s->SetAngle(PI * rand()/16384.0); - s->SetLuminous(true); - rep = s; - } - - if (light_levels[type] > 0) { - light = new(__FILE__,__LINE__) Light(light_levels[type], light_decays[type]); - light->SetColor(light_colors[type]); - } - - if (num_parts[type] > 0) { - particles = new(__FILE__,__LINE__) Particles(particle_bitmaps[type], - num_parts[type], - pos, - Vec3(0.0f, 0.0f, 0.0f), - part_speeds[type] * part_scale, - part_drags[type], - part_scales[type] * part_scale, - part_blooms[type] * part_scale, - part_decays[type], - part_rates[type], - recycles[type], - part_trails[type], - (rgn && rgn->IsAirSpace()), - part_alphas[type], - part_frames[type]); - } - } - - if (rep) - rep->MoveTo(pos); - - if (light) - light->MoveTo(pos); + Observe(source); + + MoveTo(pos); + velocity = vel; + drag = 0.3f; + rep = 0; + light = 0; + life = 0; + + if (type == QUANTUM_FLASH) { + life = 1.1; + + QuantumFlash* q = new(__FILE__,__LINE__) QuantumFlash(); + rep = q; + + light = new(__FILE__,__LINE__) Light(1e9, 0.66f); + light->SetColor(Color(180, 200, 255)); + } + + else if (type >= 0 && type < MAX_EXPLOSION_TYPES) { + life = lifetimes[type]; + + if (source) { + Matrix src_orient = source->Cam().Orientation(); + src_orient.Transpose(); + mount_rel = (pos - source->Location()) * src_orient; + } + + if (lengths[type] > 0) { + int repeat = (lengths[type] == 1); + Sprite* s = new(__FILE__,__LINE__) Sprite(bitmaps[type], lengths[type], repeat); + s->Scale(exp_scale * scales[type]); + s->SetAngle(PI * rand()/16384.0); + s->SetLuminous(true); + rep = s; + } + + if (light_levels[type] > 0) { + light = new(__FILE__,__LINE__) Light(light_levels[type], light_decays[type]); + light->SetColor(light_colors[type]); + } + + if (num_parts[type] > 0) { + particles = new(__FILE__,__LINE__) Particles(particle_bitmaps[type], + num_parts[type], + pos, + Vec3(0.0f, 0.0f, 0.0f), + part_speeds[type] * part_scale, + part_drags[type], + part_scales[type] * part_scale, + part_blooms[type] * part_scale, + part_decays[type], + part_rates[type], + recycles[type], + part_trails[type], + (rgn && rgn->IsAirSpace()), + part_alphas[type], + part_frames[type]); + } + } + + if (rep) + rep->MoveTo(pos); + + if (light) + light->MoveTo(pos); } // +--------------------------------------------------------------------+ Explosion::~Explosion() { - GRAPHIC_DESTROY(particles); + GRAPHIC_DESTROY(particles); } // +--------------------------------------------------------------------+ @@ -143,28 +143,28 @@ Explosion::~Explosion() bool Explosion::Update(SimObject* obj) { - if (obj == source) { - source = 0; + if (obj == source) { + source = 0; - if (life < 0 || life > 4) - life = 4; + if (life < 0 || life > 4) + life = 4; - if (particles) - particles->StopEmitting(); - } + if (particles) + particles->StopEmitting(); + } - return SimObserver::Update(obj); + return SimObserver::Update(obj); } const char* Explosion::GetObserverName() const { - static char name[128]; - if (source) - sprintf(name, "Explosion(%s)", source->Name()); - else - sprintf(name, "Explosion"); - return name; + static char name[128]; + if (source) + sprintf(name, "Explosion(%s)", source->Name()); + else + sprintf(name, "Explosion"); + return name; } // +--------------------------------------------------------------------+ @@ -172,313 +172,313 @@ Explosion::GetObserverName() const void Explosion::Initialize() { - static int initialized = 0; - if (initialized) return; - - ZeroMemory(lifetimes, sizeof(lifetimes)); - ZeroMemory(scales, sizeof(scales)); - ZeroMemory(bitmaps, sizeof(bitmaps)); - ZeroMemory(particle_bitmaps, sizeof(particle_bitmaps)); - ZeroMemory(lengths, sizeof(lengths)); - ZeroMemory(light_levels, sizeof(light_levels)); - ZeroMemory(light_decays, sizeof(light_decays)); - ZeroMemory(light_colors, sizeof(light_colors)); - ZeroMemory(num_parts, sizeof(num_parts)); - ZeroMemory(part_types, sizeof(part_types)); - ZeroMemory(part_speeds, sizeof(part_speeds)); - ZeroMemory(part_drags, sizeof(part_drags)); - ZeroMemory(part_scales, sizeof(part_scales)); - ZeroMemory(part_blooms, sizeof(part_blooms)); - ZeroMemory(part_decays, sizeof(part_decays)); - ZeroMemory(part_rates, sizeof(part_rates)); - ZeroMemory(part_trails, sizeof(part_trails)); - ZeroMemory(part_alphas, sizeof(part_alphas)); - ZeroMemory(sounds, sizeof(sounds)); - ZeroMemory(recycles, sizeof(recycles)); - - const char* filename = "Explosions.def"; - Print("Loading Explosion Defs '%s'\n", filename); - - // Load Design File: - DataLoader* loader = DataLoader::GetLoader(); - BYTE* block; - - loader->SetDataPath("Explosions/"); - int blocklen = loader->LoadBuffer(filename, block, true); - Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - exit(-3); - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "EXPLOSION") { - Print("ERROR: invalid explosion def file '%s'\n", filename); - exit(-4); - } - } - - do { - delete term; - - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "explosion") { - - if (!def->term() || !def->term()->isStruct()) { - Print("WARNING: explosion structure missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - int type = -1; - char type_name[32]; - char bitmap[32]; - char particle_bitmap[32]; - char sound_file[32]; - float lifetime = 0.0f; - float scale = 1.0f; - int length = 0; - float light_level = 0.0f; - float light_decay = 1.0f; - Color light_color; - int num_part = 0; - int part_type = 0; - float part_speed = 0.0f; - float part_drag = 1.0f; - float part_scale = 1.0f; - float part_bloom = 0.0f; - float part_decay = 100.0f; - float part_rate = 1.0f; - bool part_trail = true; - bool continuous = false; - int part_alpha = 4; - int part_nframes = 1; - float sound_min_dist = 1.0f; - float sound_max_dist = 1.0e5f; - - type_name[0] = 0; - bitmap[0] = 0; - particle_bitmap[0] = 0; - sound_file[0] = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - - if (pdef->name()->value() == "type") { - if (pdef->term()->isText()) { - GetDefText(type_name, pdef, filename); - - const char* names[15] = { - "SHIELD_FLASH", - "HULL_FLASH", - "BEAM_FLASH", - "SHOT_BLAST", - "HULL_BURST", - "HULL_FIRE", - "PLASMA_LEAK", - "SMOKE_TRAIL", - "SMALL_FIRE", - "SMALL_EXPLOSION", - "LARGE_EXPLOSION", - "LARGE_BURST", - "NUKE_EXPLOSION", - "QUANTUM_FLASH", - "HYPER_FLASH" - }; - - for (int n = 0; n < 15; n++) - if (!stricmp(type_name, names[n])) - type = n + 1; - } - - else if (pdef->term()->isNumber()) { - GetDefNumber(type, pdef, filename); - - if (type < 0 || type >= MAX_EXPLOSION_TYPES) { - ::Print("Warning - invalid explosion type %d ignored\n", type); - } - } - - else { - ::Print("Warning - weird explosion type:\n"); - pdef->print(); - } - } - - else if (pdef->name()->value() == "image" || - pdef->name()->value() == "bitmap") - GetDefText(bitmap, pdef, filename); - - else if (pdef->name()->value() == "particles" || - pdef->name()->value() == "particle_bitmap") - GetDefText(particle_bitmap, pdef, filename); - - else if (pdef->name()->value() == "sound") - GetDefText(sound_file, pdef, filename); - - else if (pdef->name()->value() == "lifetime") - GetDefNumber(lifetime, pdef, filename); - - else if (pdef->name()->value() == "scale") - GetDefNumber(scale, pdef, filename); - - else if (pdef->name()->value() == "length") - GetDefNumber(length, pdef, filename); - - else if (pdef->name()->value() == "light_level") - GetDefNumber(light_level, pdef, filename); - - else if (pdef->name()->value() == "light_decay") - GetDefNumber(light_decay, pdef, filename); - - else if (pdef->name()->value() == "light_color") - GetDefColor(light_color, pdef, filename); - - else if (pdef->name()->value() == "num_parts") - GetDefNumber(num_part, pdef, filename); - - else if (pdef->name()->value() == "part_frames") - GetDefNumber(part_nframes, pdef, filename); - - else if (pdef->name()->value() == "part_type") - GetDefNumber(part_type, pdef, filename); - - else if (pdef->name()->value() == "part_speed") - GetDefNumber(part_speed, pdef, filename); - - else if (pdef->name()->value() == "part_drag") - GetDefNumber(part_drag, pdef, filename); - - else if (pdef->name()->value() == "part_scale") - GetDefNumber(part_scale, pdef, filename); - - else if (pdef->name()->value() == "part_bloom") - GetDefNumber(part_bloom, pdef, filename); - - else if (pdef->name()->value() == "part_decay") - GetDefNumber(part_decay, pdef, filename); - - else if (pdef->name()->value() == "part_rate") - GetDefNumber(part_rate, pdef, filename); - - else if (pdef->name()->value() == "part_trail") - GetDefBool(part_trail, pdef, filename); - - else if (pdef->name()->value() == "part_alpha") - GetDefNumber(part_alpha, pdef, filename); - - else if (pdef->name()->value() == "continuous") - GetDefBool(continuous, pdef, filename); - - else if (pdef->name()->value() == "sound_min_dist") - GetDefNumber(sound_min_dist, pdef, filename); - - else if (pdef->name()->value() == "sound_max_dist") - GetDefNumber(sound_max_dist, pdef, filename); - - else { - Print("WARNING: parameter '%s' ignored in '%s'\n", - pdef->name()->value().data(), filename); - } - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - val->elements()->at(i)->print(); - } - } - - if (type >= 0 && type < MAX_EXPLOSION_TYPES) { - if (part_alpha > 2) - part_alpha = 4; - - lengths[type] = length; - lifetimes[type] = lifetime; - scales[type] = scale; - light_levels[type] = light_level; - light_decays[type] = light_decay; - light_colors[type] = light_color; - num_parts[type] = num_part; - part_types[type] = part_type; - part_speeds[type] = part_speed; - part_drags[type] = part_drag; - part_scales[type] = part_scale; - part_blooms[type] = part_bloom; - part_frames[type] = part_nframes; - part_decays[type] = part_decay; - part_rates[type] = part_rate; - part_trails[type] = part_trail; - part_alphas[type] = part_alpha; - recycles[type] = continuous; - - if (length > 0) { - bitmaps[type] = new(__FILE__,__LINE__) Bitmap[length]; - - if (length > 1) { - for (int n = 0; n < length; n++) { - char img_name[64]; - sprintf(img_name, "%s%02d.pcx", bitmap, n); - loader->LoadBitmap(img_name, bitmaps[type][n], Bitmap::BMP_TRANSLUCENT); - } - } - - else { - loader->LoadBitmap(bitmap, bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); - } - } - - if (particle_bitmap[0]) { - particle_bitmaps[type] = new(__FILE__,__LINE__) Bitmap[part_nframes]; - - if (part_nframes > 1) { - for (int i = 0; i < part_nframes; i++) { - char fname[64]; - sprintf(fname, "%s%02d.pcx", particle_bitmap, i); - loader->LoadBitmap(fname, particle_bitmaps[type][i], Bitmap::BMP_TRANSLUCENT); - particle_bitmaps[type][i].MakeTexture(); - } - } - - else { - loader->LoadBitmap(particle_bitmap, particle_bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); - particle_bitmaps[type][0].MakeTexture(); - } - } - - if (sound_file[0]) { - loader->SetDataPath("Sounds/"); - loader->LoadSound(sound_file, sounds[type], Sound::LOCALIZED | Sound::LOC_3D); - loader->SetDataPath("Explosions/"); - - if (sounds[type]) { - sounds[type]->SetMinDistance(sound_min_dist); - sounds[type]->SetMaxDistance(sound_max_dist); - } - } - } - } - } - - else - Print("WARNING: unknown definition '%s' in '%s'\n", - def->name()->value().data(), filename); - } - else { - Print("WARNING: term ignored in '%s'\n", filename); - term->print(); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - loader->SetDataPath(0); - initialized = 1; + static int initialized = 0; + if (initialized) return; + + ZeroMemory(lifetimes, sizeof(lifetimes)); + ZeroMemory(scales, sizeof(scales)); + ZeroMemory(bitmaps, sizeof(bitmaps)); + ZeroMemory(particle_bitmaps, sizeof(particle_bitmaps)); + ZeroMemory(lengths, sizeof(lengths)); + ZeroMemory(light_levels, sizeof(light_levels)); + ZeroMemory(light_decays, sizeof(light_decays)); + ZeroMemory(light_colors, sizeof(light_colors)); + ZeroMemory(num_parts, sizeof(num_parts)); + ZeroMemory(part_types, sizeof(part_types)); + ZeroMemory(part_speeds, sizeof(part_speeds)); + ZeroMemory(part_drags, sizeof(part_drags)); + ZeroMemory(part_scales, sizeof(part_scales)); + ZeroMemory(part_blooms, sizeof(part_blooms)); + ZeroMemory(part_decays, sizeof(part_decays)); + ZeroMemory(part_rates, sizeof(part_rates)); + ZeroMemory(part_trails, sizeof(part_trails)); + ZeroMemory(part_alphas, sizeof(part_alphas)); + ZeroMemory(sounds, sizeof(sounds)); + ZeroMemory(recycles, sizeof(recycles)); + + const char* filename = "Explosions.def"; + Print("Loading Explosion Defs '%s'\n", filename); + + // Load Design File: + DataLoader* loader = DataLoader::GetLoader(); + BYTE* block; + + loader->SetDataPath("Explosions/"); + int blocklen = loader->LoadBuffer(filename, block, true); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block, blocklen)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + exit(-3); + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "EXPLOSION") { + Print("ERROR: invalid explosion def file '%s'\n", filename); + exit(-4); + } + } + + do { + delete term; + + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "explosion") { + + if (!def->term() || !def->term()->isStruct()) { + Print("WARNING: explosion structure missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + int type = -1; + char type_name[32]; + char bitmap[32]; + char particle_bitmap[32]; + char sound_file[32]; + float lifetime = 0.0f; + float scale = 1.0f; + int length = 0; + float light_level = 0.0f; + float light_decay = 1.0f; + Color light_color; + int num_part = 0; + int part_type = 0; + float part_speed = 0.0f; + float part_drag = 1.0f; + float part_scale = 1.0f; + float part_bloom = 0.0f; + float part_decay = 100.0f; + float part_rate = 1.0f; + bool part_trail = true; + bool continuous = false; + int part_alpha = 4; + int part_nframes = 1; + float sound_min_dist = 1.0f; + float sound_max_dist = 1.0e5f; + + type_name[0] = 0; + bitmap[0] = 0; + particle_bitmap[0] = 0; + sound_file[0] = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + + if (pdef->name()->value() == "type") { + if (pdef->term()->isText()) { + GetDefText(type_name, pdef, filename); + + const char* names[15] = { + "SHIELD_FLASH", + "HULL_FLASH", + "BEAM_FLASH", + "SHOT_BLAST", + "HULL_BURST", + "HULL_FIRE", + "PLASMA_LEAK", + "SMOKE_TRAIL", + "SMALL_FIRE", + "SMALL_EXPLOSION", + "LARGE_EXPLOSION", + "LARGE_BURST", + "NUKE_EXPLOSION", + "QUANTUM_FLASH", + "HYPER_FLASH" + }; + + for (int n = 0; n < 15; n++) + if (!stricmp(type_name, names[n])) + type = n + 1; + } + + else if (pdef->term()->isNumber()) { + GetDefNumber(type, pdef, filename); + + if (type < 0 || type >= MAX_EXPLOSION_TYPES) { + ::Print("Warning - invalid explosion type %d ignored\n", type); + } + } + + else { + ::Print("Warning - weird explosion type:\n"); + pdef->print(); + } + } + + else if (pdef->name()->value() == "image" || + pdef->name()->value() == "bitmap") + GetDefText(bitmap, pdef, filename); + + else if (pdef->name()->value() == "particles" || + pdef->name()->value() == "particle_bitmap") + GetDefText(particle_bitmap, pdef, filename); + + else if (pdef->name()->value() == "sound") + GetDefText(sound_file, pdef, filename); + + else if (pdef->name()->value() == "lifetime") + GetDefNumber(lifetime, pdef, filename); + + else if (pdef->name()->value() == "scale") + GetDefNumber(scale, pdef, filename); + + else if (pdef->name()->value() == "length") + GetDefNumber(length, pdef, filename); + + else if (pdef->name()->value() == "light_level") + GetDefNumber(light_level, pdef, filename); + + else if (pdef->name()->value() == "light_decay") + GetDefNumber(light_decay, pdef, filename); + + else if (pdef->name()->value() == "light_color") + GetDefColor(light_color, pdef, filename); + + else if (pdef->name()->value() == "num_parts") + GetDefNumber(num_part, pdef, filename); + + else if (pdef->name()->value() == "part_frames") + GetDefNumber(part_nframes, pdef, filename); + + else if (pdef->name()->value() == "part_type") + GetDefNumber(part_type, pdef, filename); + + else if (pdef->name()->value() == "part_speed") + GetDefNumber(part_speed, pdef, filename); + + else if (pdef->name()->value() == "part_drag") + GetDefNumber(part_drag, pdef, filename); + + else if (pdef->name()->value() == "part_scale") + GetDefNumber(part_scale, pdef, filename); + + else if (pdef->name()->value() == "part_bloom") + GetDefNumber(part_bloom, pdef, filename); + + else if (pdef->name()->value() == "part_decay") + GetDefNumber(part_decay, pdef, filename); + + else if (pdef->name()->value() == "part_rate") + GetDefNumber(part_rate, pdef, filename); + + else if (pdef->name()->value() == "part_trail") + GetDefBool(part_trail, pdef, filename); + + else if (pdef->name()->value() == "part_alpha") + GetDefNumber(part_alpha, pdef, filename); + + else if (pdef->name()->value() == "continuous") + GetDefBool(continuous, pdef, filename); + + else if (pdef->name()->value() == "sound_min_dist") + GetDefNumber(sound_min_dist, pdef, filename); + + else if (pdef->name()->value() == "sound_max_dist") + GetDefNumber(sound_max_dist, pdef, filename); + + else { + Print("WARNING: parameter '%s' ignored in '%s'\n", + pdef->name()->value().data(), filename); + } + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + val->elements()->at(i)->print(); + } + } + + if (type >= 0 && type < MAX_EXPLOSION_TYPES) { + if (part_alpha > 2) + part_alpha = 4; + + lengths[type] = length; + lifetimes[type] = lifetime; + scales[type] = scale; + light_levels[type] = light_level; + light_decays[type] = light_decay; + light_colors[type] = light_color; + num_parts[type] = num_part; + part_types[type] = part_type; + part_speeds[type] = part_speed; + part_drags[type] = part_drag; + part_scales[type] = part_scale; + part_blooms[type] = part_bloom; + part_frames[type] = part_nframes; + part_decays[type] = part_decay; + part_rates[type] = part_rate; + part_trails[type] = part_trail; + part_alphas[type] = part_alpha; + recycles[type] = continuous; + + if (length > 0) { + bitmaps[type] = new(__FILE__,__LINE__) Bitmap[length]; + + if (length > 1) { + for (int n = 0; n < length; n++) { + char img_name[64]; + sprintf(img_name, "%s%02d.pcx", bitmap, n); + loader->LoadBitmap(img_name, bitmaps[type][n], Bitmap::BMP_TRANSLUCENT); + } + } + + else { + loader->LoadBitmap(bitmap, bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); + } + } + + if (particle_bitmap[0]) { + particle_bitmaps[type] = new(__FILE__,__LINE__) Bitmap[part_nframes]; + + if (part_nframes > 1) { + for (int i = 0; i < part_nframes; i++) { + char fname[64]; + sprintf(fname, "%s%02d.pcx", particle_bitmap, i); + loader->LoadBitmap(fname, particle_bitmaps[type][i], Bitmap::BMP_TRANSLUCENT); + particle_bitmaps[type][i].MakeTexture(); + } + } + + else { + loader->LoadBitmap(particle_bitmap, particle_bitmaps[type][0], Bitmap::BMP_TRANSLUCENT); + particle_bitmaps[type][0].MakeTexture(); + } + } + + if (sound_file[0]) { + loader->SetDataPath("Sounds/"); + loader->LoadSound(sound_file, sounds[type], Sound::LOCALIZED | Sound::LOC_3D); + loader->SetDataPath("Explosions/"); + + if (sounds[type]) { + sounds[type]->SetMinDistance(sound_min_dist); + sounds[type]->SetMaxDistance(sound_max_dist); + } + } + } + } + } + + else + Print("WARNING: unknown definition '%s' in '%s'\n", + def->name()->value().data(), filename); + } + else { + Print("WARNING: term ignored in '%s'\n", filename); + term->print(); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + loader->SetDataPath(0); + initialized = 1; } // +--------------------------------------------------------------------+ @@ -486,21 +486,21 @@ Explosion::Initialize() void Explosion::Close() { - for (int t = 0; t < MAX_EXPLOSION_TYPES; t++) { - if (lengths[t] && bitmaps[t]) { - for (int i = 0; i < lengths[t]; i++) - bitmaps[t][i].ClearImage(); - delete [] bitmaps[t]; - } - - if (particle_bitmaps[t]) { - for (int i = 0; i < part_frames[t]; i++) - particle_bitmaps[t][i].ClearImage(); - delete [] particle_bitmaps[t]; - } - - delete sounds[t]; - } + for (int t = 0; t < MAX_EXPLOSION_TYPES; t++) { + if (lengths[t] && bitmaps[t]) { + for (int i = 0; i < lengths[t]; i++) + bitmaps[t][i].ClearImage(); + delete [] bitmaps[t]; + } + + if (particle_bitmaps[t]) { + for (int i = 0; i < part_frames[t]; i++) + particle_bitmaps[t][i].ClearImage(); + delete [] particle_bitmaps[t]; + } + + delete sounds[t]; + } } // +--------------------------------------------------------------------+ @@ -508,58 +508,58 @@ Explosion::Close() void Explosion::ExecFrame(double seconds) { - if (source) { - const Matrix& orientation = source->Cam().Orientation(); - MoveTo((mount_rel * orientation) + source->Location()); - - if (rep) rep->Show(); - - if (particles) particles->Show(); - - if (source == Sim::GetSim()->GetPlayerShip()) { - Ship* ship = (Ship*) source; - if (CameraDirector::GetCameraMode() == CameraDirector::MODE_COCKPIT && - !ship->IsDying()) { - if (rep) rep->Hide(); - if (particles) particles->Hide(); - } - } - } - - life -= seconds; - - if (rep) { - rep->MoveTo(Location()); - - if (rep->Life() == 0) { - rep = 0; // about to be GC'd - } - - else if (rep->IsSprite()) { - Sprite* s = (Sprite*) rep; - s->SetAngle(s->Angle() + seconds * 0.5); - } - - else if (type == QUANTUM_FLASH) { - QuantumFlash* q = (QuantumFlash*) rep; - q->SetShade(q->Shade() - seconds); - } - } - - if (light) { - light->Update(); - - if (light->Life() == 0) - light = 0; // about to be GC'd - } - - if (particles) { - particles->MoveTo(Location()); - particles->ExecFrame(seconds); - } - - if (source && source->Life() == 0) - life = 0; + if (source) { + const Matrix& orientation = source->Cam().Orientation(); + MoveTo((mount_rel * orientation) + source->Location()); + + if (rep) rep->Show(); + + if (particles) particles->Show(); + + if (source == Sim::GetSim()->GetPlayerShip()) { + Ship* ship = (Ship*) source; + if (CameraDirector::GetCameraMode() == CameraDirector::MODE_COCKPIT && + !ship->IsDying()) { + if (rep) rep->Hide(); + if (particles) particles->Hide(); + } + } + } + + life -= seconds; + + if (rep) { + rep->MoveTo(Location()); + + if (rep->Life() == 0) { + rep = 0; // about to be GC'd + } + + else if (rep->IsSprite()) { + Sprite* s = (Sprite*) rep; + s->SetAngle(s->Angle() + seconds * 0.5); + } + + else if (type == QUANTUM_FLASH) { + QuantumFlash* q = (QuantumFlash*) rep; + q->SetShade(q->Shade() - seconds); + } + } + + if (light) { + light->Update(); + + if (light->Life() == 0) + light = 0; // about to be GC'd + } + + if (particles) { + particles->MoveTo(Location()); + particles->ExecFrame(seconds); + } + + if (source && source->Life() == 0) + life = 0; } // +--------------------------------------------------------------------+ @@ -567,44 +567,44 @@ Explosion::ExecFrame(double seconds) void Explosion::Activate(Scene& scene) { - bool filter = false; + bool filter = false; - CameraDirector* cam_dir = CameraDirector::GetInstance(); - if (cam_dir && cam_dir->GetCamera()) { - if (Point(cam_dir->GetCamera()->Pos() - Location()).length() < 100) - filter = true; - } + CameraDirector* cam_dir = CameraDirector::GetInstance(); + if (cam_dir && cam_dir->GetCamera()) { + if (Point(cam_dir->GetCamera()->Pos() - Location()).length() < 100) + filter = true; + } - if (rep && !filter) - scene.AddGraphic(rep); + if (rep && !filter) + scene.AddGraphic(rep); - if (light) - scene.AddLight(light); + if (light) + scene.AddLight(light); - if (particles && !filter) - scene.AddGraphic(particles); + if (particles && !filter) + scene.AddGraphic(particles); - if (sounds[obj_type]) { - Sound* sound = sounds[obj_type]->Duplicate(); + if (sounds[obj_type]) { + Sound* sound = sounds[obj_type]->Duplicate(); - // fire and forget: - if (sound) { - sound->SetLocation(Location()); - sound->SetVolume(AudioConfig::EfxVolume()); - sound->Play(); - } - } + // fire and forget: + if (sound) { + sound->SetLocation(Location()); + sound->SetVolume(AudioConfig::EfxVolume()); + sound->Play(); + } + } - active = true; + active = true; } void Explosion::Deactivate(Scene& scene) { - SimObject::Deactivate(scene); + SimObject::Deactivate(scene); - if (particles) - scene.DelGraphic(particles); + if (particles) + scene.DelGraphic(particles); } // +--------------------------------------------------------------------+ -- cgit v1.1