From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/EngDlg.h | 106 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 106 insertions(+) create mode 100644 Stars45/EngDlg.h (limited to 'Stars45/EngDlg.h') diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h new file mode 100644 index 0000000..0ca2737 --- /dev/null +++ b/Stars45/EngDlg.h @@ -0,0 +1,106 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: EngDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Engineering (Power/Maint) Dialog Active Window class +*/ + +#ifndef EngDlg_h +#define EngDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" + +// +--------------------------------------------------------------------+ + +class GameScreen; +class Ship; +class PowerSource; +class System; +class Component; + +class PowerClient; + +// +--------------------------------------------------------------------+ + +class EngDlg : public FormWindow +{ +public: + EngDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~EngDlg(); + + virtual void Show(); + virtual void Hide(); + virtual void RegisterControls(); + + // Operations: + virtual void OnSource(AWEvent* event); + virtual void OnClient(AWEvent* event); + virtual void OnRouteStart(AWEvent* event); + virtual void OnRouteComplete(AWEvent* event); + virtual void OnPowerOff(AWEvent* event); + virtual void OnPowerOn(AWEvent* event); + virtual void OnOverride(AWEvent* event); + virtual void OnPowerLevel(AWEvent* event); + virtual void OnComponent(AWEvent* event); + virtual void OnAutoRepair(AWEvent* event); + virtual void OnRepair(AWEvent* event); + virtual void OnReplace(AWEvent* event); + virtual void OnQueue(AWEvent* event); + virtual void OnPriorityIncrease(AWEvent* event); + virtual void OnPriorityDecrease(AWEvent* event); + virtual void OnClose(AWEvent* event); + + virtual void ExecFrame(); + void UpdateRouteTables(); + void UpdateSelection(); + void SetShip(Ship* s); + +protected: + Ship* ship; + GameScreen* manager; + + Button* close_btn; + Button* sources[4]; + Slider* source_levels[4]; + ListBox* clients[4]; + ListBox* components; + ListBox* repair_queue; + ActiveWindow* selected_name; + Button* power_off; + Button* power_on; + Button* override; + Slider* power_level; + Slider* capacity; + Button* auto_repair; + Button* repair; + Button* replace; + ActiveWindow* repair_time; + ActiveWindow* replace_time; + Button* priority_increase; + Button* priority_decrease; + + PowerSource* route_source; + List route_list; + + PowerSource* selected_source; + List selected_clients; + + System* selected_repair; + Component* selected_component; +}; + +#endif EngDlg_h + -- cgit v1.1