From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/EngDlg.h | 138 +++++++++++++++++++++++++++---------------------------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'Stars45/EngDlg.h') diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h index 0ca2737..afcf15e 100644 --- a/Stars45/EngDlg.h +++ b/Stars45/EngDlg.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: EngDlg.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: EngDlg.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Engineering (Power/Maint) Dialog Active Window class + OVERVIEW + ======== + Engineering (Power/Maint) Dialog Active Window class */ #ifndef EngDlg_h @@ -38,68 +38,68 @@ class PowerClient; class EngDlg : public FormWindow { public: - EngDlg(Screen* s, FormDef& def, GameScreen* mgr); - virtual ~EngDlg(); - - virtual void Show(); - virtual void Hide(); - virtual void RegisterControls(); - - // Operations: - virtual void OnSource(AWEvent* event); - virtual void OnClient(AWEvent* event); - virtual void OnRouteStart(AWEvent* event); - virtual void OnRouteComplete(AWEvent* event); - virtual void OnPowerOff(AWEvent* event); - virtual void OnPowerOn(AWEvent* event); - virtual void OnOverride(AWEvent* event); - virtual void OnPowerLevel(AWEvent* event); - virtual void OnComponent(AWEvent* event); - virtual void OnAutoRepair(AWEvent* event); - virtual void OnRepair(AWEvent* event); - virtual void OnReplace(AWEvent* event); - virtual void OnQueue(AWEvent* event); - virtual void OnPriorityIncrease(AWEvent* event); - virtual void OnPriorityDecrease(AWEvent* event); - virtual void OnClose(AWEvent* event); - - virtual void ExecFrame(); - void UpdateRouteTables(); - void UpdateSelection(); - void SetShip(Ship* s); - + EngDlg(Screen* s, FormDef& def, GameScreen* mgr); + virtual ~EngDlg(); + + virtual void Show(); + virtual void Hide(); + virtual void RegisterControls(); + + // Operations: + virtual void OnSource(AWEvent* event); + virtual void OnClient(AWEvent* event); + virtual void OnRouteStart(AWEvent* event); + virtual void OnRouteComplete(AWEvent* event); + virtual void OnPowerOff(AWEvent* event); + virtual void OnPowerOn(AWEvent* event); + virtual void OnOverride(AWEvent* event); + virtual void OnPowerLevel(AWEvent* event); + virtual void OnComponent(AWEvent* event); + virtual void OnAutoRepair(AWEvent* event); + virtual void OnRepair(AWEvent* event); + virtual void OnReplace(AWEvent* event); + virtual void OnQueue(AWEvent* event); + virtual void OnPriorityIncrease(AWEvent* event); + virtual void OnPriorityDecrease(AWEvent* event); + virtual void OnClose(AWEvent* event); + + virtual void ExecFrame(); + void UpdateRouteTables(); + void UpdateSelection(); + void SetShip(Ship* s); + protected: - Ship* ship; - GameScreen* manager; - - Button* close_btn; - Button* sources[4]; - Slider* source_levels[4]; - ListBox* clients[4]; - ListBox* components; - ListBox* repair_queue; - ActiveWindow* selected_name; - Button* power_off; - Button* power_on; - Button* override; - Slider* power_level; - Slider* capacity; - Button* auto_repair; - Button* repair; - Button* replace; - ActiveWindow* repair_time; - ActiveWindow* replace_time; - Button* priority_increase; - Button* priority_decrease; - - PowerSource* route_source; - List route_list; - - PowerSource* selected_source; - List selected_clients; - - System* selected_repair; - Component* selected_component; + Ship* ship; + GameScreen* manager; + + Button* close_btn; + Button* sources[4]; + Slider* source_levels[4]; + ListBox* clients[4]; + ListBox* components; + ListBox* repair_queue; + ActiveWindow* selected_name; + Button* power_off; + Button* power_on; + Button* override; + Slider* power_level; + Slider* capacity; + Button* auto_repair; + Button* repair; + Button* replace; + ActiveWindow* repair_time; + ActiveWindow* replace_time; + Button* priority_increase; + Button* priority_decrease; + + PowerSource* route_source; + List route_list; + + PowerSource* selected_source; + List selected_clients; + + System* selected_repair; + Component* selected_component; }; #endif EngDlg_h -- cgit v1.1