From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/DriveSprite.h | 118 ++++++++++++++++++++++++++++++-------------------- 1 file changed, 71 insertions(+), 47 deletions(-) (limited to 'Stars45/DriveSprite.h') diff --git a/Stars45/DriveSprite.h b/Stars45/DriveSprite.h index afa93d3..a07a726 100644 --- a/Stars45/DriveSprite.h +++ b/Stars45/DriveSprite.h @@ -1,47 +1,71 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: DriveSprite.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Specialized Drive Sprite Object -*/ - -#ifndef DriveSprite_h -#define DriveSprite_h - -#include "Types.h" -#include "Geometry.h" -#include "Sprite.h" - -// +--------------------------------------------------------------------+ - -class DriveSprite : public Sprite -{ -public: - DriveSprite(); - DriveSprite(Bitmap* animation, Bitmap* glow); - DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1); - virtual ~DriveSprite(); - - // operations - virtual void Render(Video* video, DWORD flags); - virtual void SetFront(const Vec3& f); - virtual void SetBias(DWORD b); - -protected: - double effective_radius; - Vec3 front; - Bitmap* glow; - DWORD bias; -}; - -// +--------------------------------------------------------------------+ - -#endif DriveSprite_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: DriveSprite.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Specialized Drive Sprite Object +*/ + +#ifndef DriveSprite_h +#define DriveSprite_h + +#include "Types.h" +#include "Geometry.h" +#include "Sprite.h" + +// +--------------------------------------------------------------------+ + +class DriveSprite : public Sprite +{ +public: + DriveSprite(); + DriveSprite(Bitmap* animation, Bitmap* glow); + DriveSprite(Bitmap* animation, int length=1, int repeat=1, int share=1); + virtual ~DriveSprite(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual void SetFront(const Vec3& f); + virtual void SetBias(DWORD b); + +protected: + double effective_radius; + Vec3 front; + Bitmap* glow; + DWORD bias; +}; + +// +--------------------------------------------------------------------+ + +#endif DriveSprite_h + -- cgit v1.1