From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/DriveSprite.cpp | 152 ++++++++++++++++++++++++------------------------ 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'Stars45/DriveSprite.cpp') diff --git a/Stars45/DriveSprite.cpp b/Stars45/DriveSprite.cpp index c38adc7..4da8b82 100644 --- a/Stars45/DriveSprite.cpp +++ b/Stars45/DriveSprite.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2005. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2005. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: DriveSprite.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: DriveSprite.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Sprite for rendering drive flares. Remains visible at extreme ranges. + OVERVIEW + ======== + Sprite for rendering drive flares. Remains visible at extreme ranges. */ #include "MemDebug.h" @@ -23,16 +23,16 @@ // +--------------------------------------------------------------------+ DriveSprite::DriveSprite() - : Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0) +: Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0) { luminous = true; } DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g) - : Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0) +: Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0) { luminous = true; } DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share) - : Sprite(animation, length, repeat, share), glow(0), effective_radius(0), - front(0,0,0), bias(0) +: Sprite(animation, length, repeat, share), glow(0), effective_radius(0), +front(0,0,0), bias(0) { luminous = true; } DriveSprite::~DriveSprite() @@ -43,14 +43,14 @@ DriveSprite::~DriveSprite() void DriveSprite::SetFront(const Vec3& f) { - front = f; - front.Normalize(); + front = f; + front.Normalize(); } void DriveSprite::SetBias(DWORD b) { - bias = b; + bias = b; } // +--------------------------------------------------------------------+ @@ -58,86 +58,86 @@ DriveSprite::SetBias(DWORD b) void DriveSprite::Render(Video* video, DWORD flags) { - if (!video || ((flags & RENDER_ADDITIVE) == 0)) - return; + if (!video || ((flags & RENDER_ADDITIVE) == 0)) + return; - if (shade > 0 && !hidden && (life > 0 || loop)) { - const Camera* cam = video->GetCamera(); - bool z_disable = false; + if (shade > 0 && !hidden && (life > 0 || loop)) { + const Camera* cam = video->GetCamera(); + bool z_disable = false; - if (bias) - video->SetRenderState(Video::Z_BIAS, bias); + if (bias) + video->SetRenderState(Video::Z_BIAS, bias); - if (front.length()) { - Point test = loc; + if (front.length()) { + Point test = loc; - if (scene && cam) { - Vec3 dir = front; + if (scene && cam) { + Vec3 dir = front; - double intensity = cam->vpn() * dir * -1; - double distance = Point(cam->Pos() - test).length(); + double intensity = cam->vpn() * dir * -1; + double distance = Point(cam->Pos() - test).length(); - if (intensity > 0.05) { - if (!scene->IsLightObscured(cam->Pos(), test, 8)) { - video->SetRenderState(Video::Z_ENABLE, false); - z_disable = true; + if (intensity > 0.05) { + if (!scene->IsLightObscured(cam->Pos(), test, 8)) { + video->SetRenderState(Video::Z_ENABLE, false); + z_disable = true; - if (glow) { - intensity = pow(intensity, 3); + if (glow) { + intensity = pow(intensity, 3); - if (distance > 5e3) - intensity *= (1 - (distance-5e3)/45e3); + if (distance > 5e3) + intensity *= (1 - (distance-5e3)/45e3); - if (intensity > 0) { - Bitmap* tmp_frame = frames; - double tmp_shade = shade; - int tmp_w = w; - int tmp_h = h; + if (intensity > 0) { + Bitmap* tmp_frame = frames; + double tmp_shade = shade; + int tmp_w = w; + int tmp_h = h; - if (glow->Width() != frames->Width()) { - double wscale = glow->Width() / frames->Width(); - double hscale = glow->Height() / frames->Height(); + if (glow->Width() != frames->Width()) { + double wscale = glow->Width() / frames->Width(); + double hscale = glow->Height() / frames->Height(); - w = (int) (w * wscale); - h = (int) (h * hscale); - } + w = (int) (w * wscale); + h = (int) (h * hscale); + } - shade = intensity; - frames = glow; + shade = intensity; + frames = glow; - Sprite::Render(video, flags); + Sprite::Render(video, flags); - frames = tmp_frame; - shade = tmp_shade; - w = tmp_w; - h = tmp_h; - } - } - } - } - } - } + frames = tmp_frame; + shade = tmp_shade; + w = tmp_w; + h = tmp_h; + } + } + } + } + } + } - if (effective_radius-radius > 0.1) { - double scale_up = effective_radius / radius; - int tmp_w = w; - int tmp_h = h; + if (effective_radius-radius > 0.1) { + double scale_up = effective_radius / radius; + int tmp_w = w; + int tmp_h = h; - w = (int) (w * scale_up); - h = (int) (h * scale_up); + w = (int) (w * scale_up); + h = (int) (h * scale_up); - Sprite::Render(video, flags); + Sprite::Render(video, flags); - w = tmp_w; - h = tmp_h; - } + w = tmp_w; + h = tmp_h; + } - else { - Sprite::Render(video, flags); - } + else { + Sprite::Render(video, flags); + } - if (bias) video->SetRenderState(Video::Z_BIAS, 0); - if (z_disable) video->SetRenderState(Video::Z_ENABLE, true); - } + if (bias) video->SetRenderState(Video::Z_BIAS, 0); + if (z_disable) video->SetRenderState(Video::Z_ENABLE, true); + } } -- cgit v1.1