From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/DriveSprite.cpp | 141 ------------------------------------------------ 1 file changed, 141 deletions(-) delete mode 100644 Stars45/DriveSprite.cpp (limited to 'Stars45/DriveSprite.cpp') diff --git a/Stars45/DriveSprite.cpp b/Stars45/DriveSprite.cpp deleted file mode 100644 index 804ef4b..0000000 --- a/Stars45/DriveSprite.cpp +++ /dev/null @@ -1,141 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Sprite for rendering drive flares. Remains visible at extreme ranges. -*/ - -#include "DriveSprite.h" - -#include "Bitmap.h" -#include "Camera.h" -#include "Scene.h" -#include "Video.h" - -// +--------------------------------------------------------------------+ - -DriveSprite::DriveSprite() - : Sprite(), glow(0), effective_radius(0), front(0,0,0), bias(0) -{ luminous = true; } - -DriveSprite::DriveSprite(Bitmap* animation, Bitmap* g) - : Sprite(animation), glow(g), effective_radius(0), front(0,0,0), bias(0) -{ luminous = true; } - -DriveSprite::DriveSprite(Bitmap* animation, int length, int repeat, int share) - : Sprite(animation, length, repeat, share), glow(0), effective_radius(0), - front(0,0,0), bias(0) -{ luminous = true; } - -DriveSprite::~DriveSprite() -{ } - -// +--------------------------------------------------------------------+ - -void -DriveSprite::SetFront(const Vec3& f) -{ - front = f; - front.Normalize(); -} - -void -DriveSprite::SetBias(DWORD b) -{ - bias = b; -} - -// +--------------------------------------------------------------------+ - -void -DriveSprite::Render(Video* video, DWORD flags) -{ - if (!video || ((flags & RENDER_ADDITIVE) == 0)) - return; - - if (shade > 0 && !hidden && (life > 0 || loop)) { - const Camera* cam = video->GetCamera(); - bool z_disable = false; - - if (bias) - video->SetRenderState(Video::Z_BIAS, bias); - - if (front.length()) { - Point test = loc; - - if (scene && cam) { - Vec3 dir = front; - - double intensity = cam->vpn() * dir * -1; - double distance = Point(cam->Pos() - test).length(); - - if (intensity > 0.05) { - if (!scene->IsLightObscured(cam->Pos(), test, 8)) { - video->SetRenderState(Video::Z_ENABLE, false); - z_disable = true; - - if (glow) { - intensity = pow(intensity, 3); - - if (distance > 5e3) - intensity *= (1 - (distance-5e3)/45e3); - - if (intensity > 0) { - Bitmap* tmp_frame = frames; - double tmp_shade = shade; - int tmp_w = w; - int tmp_h = h; - - if (glow->Width() != frames->Width()) { - double wscale = glow->Width() / frames->Width(); - double hscale = glow->Height() / frames->Height(); - - w = (int) (w * wscale); - h = (int) (h * hscale); - } - - shade = intensity; - frames = glow; - - Sprite::Render(video, flags); - - frames = tmp_frame; - shade = tmp_shade; - w = tmp_w; - h = tmp_h; - } - } - } - } - } - } - - if (effective_radius-radius > 0.1) { - double scale_up = effective_radius / radius; - int tmp_w = w; - int tmp_h = h; - - w = (int) (w * scale_up); - h = (int) (h * scale_up); - - Sprite::Render(video, flags); - - w = tmp_w; - h = tmp_h; - } - - else { - Sprite::Render(video, flags); - } - - if (bias) video->SetRenderState(Video::Z_BIAS, 0); - if (z_disable) video->SetRenderState(Video::Z_ENABLE, true); - } -} - -- cgit v1.1