From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/DetailSet.cpp | 254 +++++++++++++++++++++++++------------------------- 1 file changed, 127 insertions(+), 127 deletions(-) (limited to 'Stars45/DetailSet.cpp') diff --git a/Stars45/DetailSet.cpp b/Stars45/DetailSet.cpp index 39f49d0..b8f2f0c 100644 --- a/Stars45/DetailSet.cpp +++ b/Stars45/DetailSet.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: DetailSet.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: DetailSet.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Level of Detail manager class + OVERVIEW + ======== + Level of Detail manager class */ #include "MemDebug.h" @@ -27,17 +27,17 @@ Point DetailSet::ref_loc; DetailSet::DetailSet() { - for (int i = 0; i < MAX_DETAIL; i++) - rad[i] = 0; + for (int i = 0; i < MAX_DETAIL; i++) + rad[i] = 0; - index = -1; - levels = 0; - rgn = 0; + index = -1; + levels = 0; + rgn = 0; } DetailSet::~DetailSet() { - Destroy(); + Destroy(); } // +--------------------------------------------------------------------+ @@ -45,87 +45,87 @@ DetailSet::~DetailSet() int DetailSet::DefineLevel(double r, Graphic* g, Point* o, Point* spin_rate) { - if (levels < MAX_DETAIL && rep[levels].size() == 0) { - rad[levels] = r; - - if (g) - rep[levels].append(g); - - if (o) - off[levels].append(o); - - else if (g) - off[levels].append(new(__FILE__,__LINE__) Point(0,0,0)); - - if (rate.size() == 0) { - if (spin_rate) { - rate.append(spin_rate); - - // randomize the initial orientation: - Point* initial_spin = new(__FILE__,__LINE__) Point(); - if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI); - if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI); - if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI); - - spin.append(initial_spin); - } - else { - rate.append(new(__FILE__,__LINE__) Point()); - spin.append(new(__FILE__,__LINE__) Point()); - } - } - else { - if (spin_rate) - rate[ rep[levels].size() - 1 ] = spin_rate; - } - - levels++; - } - - return levels-1; + if (levels < MAX_DETAIL && rep[levels].size() == 0) { + rad[levels] = r; + + if (g) + rep[levels].append(g); + + if (o) + off[levels].append(o); + + else if (g) + off[levels].append(new(__FILE__,__LINE__) Point(0,0,0)); + + if (rate.size() == 0) { + if (spin_rate) { + rate.append(spin_rate); + + // randomize the initial orientation: + Point* initial_spin = new(__FILE__,__LINE__) Point(); + if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI); + if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI); + if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI); + + spin.append(initial_spin); + } + else { + rate.append(new(__FILE__,__LINE__) Point()); + spin.append(new(__FILE__,__LINE__) Point()); + } + } + else { + if (spin_rate) + rate[ rep[levels].size() - 1 ] = spin_rate; + } + + levels++; + } + + return levels-1; } void DetailSet::AddToLevel(int level, Graphic* g, Point* offset, Point* spin_rate) { - if (g && level >= 0 && level < levels) { - rep[level].append(g); - - if (!offset) - offset = new(__FILE__,__LINE__) Point(0,0,0); - - off[level].append(offset); - - if (spin_rate) { - int nrep = rep[level].size(); - if (nrep > rate.size()) - rate.append(spin_rate); - else - rate[ nrep-1 ] = spin_rate; - } - - if (spin.size() < rep[level].size()) { - Point* initial_spin = new(__FILE__,__LINE__) Point(); - - if (spin_rate) { - // randomize the initial orientation: - if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI); - if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI); - if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI); - } - - spin.append(initial_spin); - } - } + if (g && level >= 0 && level < levels) { + rep[level].append(g); + + if (!offset) + offset = new(__FILE__,__LINE__) Point(0,0,0); + + off[level].append(offset); + + if (spin_rate) { + int nrep = rep[level].size(); + if (nrep > rate.size()) + rate.append(spin_rate); + else + rate[ nrep-1 ] = spin_rate; + } + + if (spin.size() < rep[level].size()) { + Point* initial_spin = new(__FILE__,__LINE__) Point(); + + if (spin_rate) { + // randomize the initial orientation: + if (spin_rate->x != 0) initial_spin->x = Random(-PI, PI); + if (spin_rate->y != 0) initial_spin->y = Random(-PI, PI); + if (spin_rate->z != 0) initial_spin->z = Random(-PI, PI); + } + + spin.append(initial_spin); + } + } } int DetailSet::NumModels(int level) const { - if (level >= 0 && level < levels) - return rep[level].size(); + if (level >= 0 && level < levels) + return rep[level].size(); - return 0; + return 0; } // +--------------------------------------------------------------------+ @@ -133,8 +133,8 @@ DetailSet::NumModels(int level) const void DetailSet::ExecFrame(double seconds) { - for (int i = 0; i < spin.size() && i < rate.size(); i++) - (*spin[i]) += (*rate[i]) * seconds; + for (int i = 0; i < spin.size() && i < rate.size(); i++) + (*spin[i]) += (*rate[i]) * seconds; } // +--------------------------------------------------------------------+ @@ -142,8 +142,8 @@ DetailSet::ExecFrame(double seconds) void DetailSet::SetLocation(SimRegion* r, const Point& p) { - rgn = r; - loc = p; + rgn = r; + loc = p; } // +--------------------------------------------------------------------+ @@ -151,8 +151,8 @@ DetailSet::SetLocation(SimRegion* r, const Point& p) void DetailSet::SetReference(SimRegion* r, const Point& p) { - ref_rgn = r; - ref_loc = p; + ref_rgn = r; + ref_loc = p; } // +--------------------------------------------------------------------+ @@ -160,22 +160,22 @@ DetailSet::SetReference(SimRegion* r, const Point& p) int DetailSet::GetDetailLevel() { - index = 0; - - if (rgn == ref_rgn) { - double screen_width = Game::GetScreenWidth(); - Point delta = loc - ref_loc; - double distance = delta.length(); - - for (int i = 1; i < levels && rad[i] > 0; i++) { - double apparent_feature_size = (rad[i] * screen_width) / distance; - - if (apparent_feature_size > 0.4) - index = i; - } - } - - return index; + index = 0; + + if (rgn == ref_rgn) { + double screen_width = Game::GetScreenWidth(); + Point delta = loc - ref_loc; + double distance = delta.length(); + + for (int i = 1; i < levels && rad[i] > 0; i++) { + double apparent_feature_size = (rad[i] * screen_width) / distance; + + if (apparent_feature_size > 0.4) + index = i; + } + } + + return index; } // +--------------------------------------------------------------------+ @@ -183,28 +183,28 @@ DetailSet::GetDetailLevel() Graphic* DetailSet::GetRep(int level, int n) { - if (level >= 0 && level < levels && n >= 0 && n < rep[level].size()) - return rep[level].at(n); - - return 0; + if (level >= 0 && level < levels && n >= 0 && n < rep[level].size()) + return rep[level].at(n); + + return 0; } Point DetailSet::GetOffset(int level, int n) { - if (level >= 0 && level < levels && n >= 0 && n < off[level].size()) - return *(off[level].at(n)); - - return Point(); + if (level >= 0 && level < levels && n >= 0 && n < off[level].size()) + return *(off[level].at(n)); + + return Point(); } Point DetailSet::GetSpin(int level, int n) { - if (n >= 0 && n < spin.size()) - return *(spin.at(n)); + if (n >= 0 && n < spin.size()) + return *(spin.at(n)); - return Point(); + return Point(); } // +--------------------------------------------------------------------+ @@ -212,17 +212,17 @@ DetailSet::GetSpin(int level, int n) void DetailSet::Destroy() { - for (int i = 0; i < levels; i++) { - ListIter iter = rep[i]; + for (int i = 0; i < levels; i++) { + ListIter iter = rep[i]; - while (++iter) { - Graphic* g = iter.removeItem(); - g->Destroy(); // this will delete the object (g) - } + while (++iter) { + Graphic* g = iter.removeItem(); + g->Destroy(); // this will delete the object (g) + } - off[i].destroy(); - } + off[i].destroy(); + } - rate.destroy(); - spin.destroy(); + rate.destroy(); + spin.destroy(); } -- cgit v1.1