From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Debris.h | 110 +++++++++++++++++++++++++++++++++---------------------- 1 file changed, 67 insertions(+), 43 deletions(-) (limited to 'Stars45/Debris.h') diff --git a/Stars45/Debris.h b/Stars45/Debris.h index e62ab40..adf4810 100644 --- a/Stars45/Debris.h +++ b/Stars45/Debris.h @@ -1,43 +1,67 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Debris.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Debris Sprite class -*/ - -#ifndef Debris_h -#define Debris_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" - -// +--------------------------------------------------------------------+ - -class Solid; -class Model; -class Shot; - -// +--------------------------------------------------------------------+ - -class Debris : public SimObject -{ -public: - Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass); - - void SetLife(int seconds) { life = seconds; } - virtual int HitBy(Shot* shot, Point& impact); - - virtual void ExecFrame(double seconds); - virtual double AltitudeAGL() const; -}; - -#endif Debris_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Debris.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Debris Sprite class +*/ + +#ifndef Debris_h +#define Debris_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Model; +class Shot; + +// +--------------------------------------------------------------------+ + +class Debris : public SimObject +{ +public: + Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass); + + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); + + virtual void ExecFrame(double seconds); + virtual double AltitudeAGL() const; +}; + +#endif Debris_h + -- cgit v1.1