From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Debris.h | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'Stars45/Debris.h') diff --git a/Stars45/Debris.h b/Stars45/Debris.h index 03802b0..e62ab40 100644 --- a/Stars45/Debris.h +++ b/Stars45/Debris.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Debris.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Debris.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Debris Sprite class + OVERVIEW + ======== + Debris Sprite class */ #ifndef Debris_h @@ -30,13 +30,13 @@ class Shot; class Debris : public SimObject { public: - Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass); + Debris(Model* model, const Vec3& pos, const Vec3& vel, double mass); - void SetLife(int seconds) { life = seconds; } - virtual int HitBy(Shot* shot, Point& impact); + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); - virtual void ExecFrame(double seconds); - virtual double AltitudeAGL() const; + virtual void ExecFrame(double seconds); + virtual double AltitudeAGL() const; }; #endif Debris_h -- cgit v1.1