From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/DebriefDlg.cpp | 522 ++++++++++++++++++++++++------------------------- 1 file changed, 261 insertions(+), 261 deletions(-) (limited to 'Stars45/DebriefDlg.cpp') diff --git a/Stars45/DebriefDlg.cpp b/Stars45/DebriefDlg.cpp index ea2fab2..d2ad102 100644 --- a/Stars45/DebriefDlg.cpp +++ b/Stars45/DebriefDlg.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: DebriefDlg.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: DebriefDlg.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Mission Debriefing Dialog Active Window class + OVERVIEW + ======== + Mission Debriefing Dialog Active Window class */ #include "MemDebug.h" @@ -49,16 +49,16 @@ DEF_MAP_CLIENT(DebriefDlg, OnUnit); // +--------------------------------------------------------------------+ DebriefDlg::DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr) - : FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), - close_btn(0), campaign(0), mission(0), - unit_index(0), info(0), sim(0), ship(0) +: FormWindow(s, 0, 0, s->Width(), s->Height()), manager(mgr), +close_btn(0), campaign(0), mission(0), +unit_index(0), info(0), sim(0), ship(0) { - campaign = Campaign::GetCampaign(); + campaign = Campaign::GetCampaign(); - if (campaign) - mission = campaign->GetMission(); + if (campaign) + mission = campaign->GetMission(); - Init(def); + Init(def); } DebriefDlg::~DebriefDlg() @@ -70,25 +70,25 @@ DebriefDlg::~DebriefDlg() void DebriefDlg::RegisterControls() { - mission_name = FindControl(200); - mission_system = FindControl(202); - mission_sector = FindControl(204); - mission_time_start = FindControl(206); + mission_name = FindControl(200); + mission_system = FindControl(202); + mission_sector = FindControl(204); + mission_time_start = FindControl(206); - objectives = FindControl(210); - situation = FindControl(240); - mission_score = FindControl(211); - unit_list = (ListBox*) FindControl(320); - summary_list = (ListBox*) FindControl(330); - event_list = (ListBox*) FindControl(340); + objectives = FindControl(210); + situation = FindControl(240); + mission_score = FindControl(211); + unit_list = (ListBox*) FindControl(320); + summary_list = (ListBox*) FindControl(330); + event_list = (ListBox*) FindControl(340); - if (unit_list) - REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit); + if (unit_list) + REGISTER_CLIENT(EID_SELECT, unit_list, DebriefDlg, OnUnit); - close_btn = (Button*) FindControl(1); + close_btn = (Button*) FindControl(1); - if (close_btn) - REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose); + if (close_btn) + REGISTER_CLIENT(EID_CLICK, close_btn, DebriefDlg, OnClose); } // +--------------------------------------------------------------------+ @@ -96,115 +96,115 @@ DebriefDlg::RegisterControls() void DebriefDlg::Show() { - FormWindow::Show(); - Game::SetTimeCompression(1); - - mission = 0; - campaign = Campaign::GetCampaign(); - sim = Sim::GetSim(); - - if (sim) - ship = sim->GetPlayerShip(); - - if (campaign) - mission = campaign->GetMission(); - - if (mission_name) { - if (mission) - mission_name->SetText(mission->Name()); - else - mission_name->SetText(Game::GetText("DebriefDlg.mission-name")); - } - - if (mission_system) { - mission_system->SetText(""); - - if (mission) { - StarSystem* sys = mission->GetStarSystem(); - - if (sys) - mission_system->SetText(sys->Name()); - } - } - - if (mission_sector) { - mission_sector->SetText(""); - - if (mission) { - MissionElement* elem = mission->GetElements()[0]; - - if (elem) - mission_sector->SetText(elem->Region()); - } - } - - if (mission_time_start) { - if (mission) { - char txt[32]; - FormatDayTime(txt, mission->Start()); - mission_time_start->SetText(txt); - } - } - - if (objectives) { - bool found_objectives = false; - - if (sim && sim->GetPlayerElement()) { - Text text; - Element* elem = sim->GetPlayerElement(); - - for (int i = 0; i < elem->NumObjectives(); i++) { - Instruction* obj = elem->GetObjective(i); - text += Text("* ") + obj->GetDescription() + Text("\n"); - - found_objectives = true; - } - - objectives->SetText(text); - } - - if (!found_objectives) { - if (mission) - objectives->SetText(mission->Objective()); - else - objectives->SetText(Game::GetText("DebriefDlg.unspecified")); - } - } - - if (situation) { - if (mission) - situation->SetText(mission->Situation()); - else - situation->SetText(Game::GetText("DebriefDlg.unknown")); - } - - if (mission_score) { - mission_score->SetText(Game::GetText("DebriefDlg.no-stats")); - - if (ship) { - for (int i = 0; i < ShipStats::NumStats(); i++) { - ShipStats* stats = ShipStats::GetStats(i); - if (stats && !strcmp(ship->Name(), stats->GetName())) { - stats->Summarize(); - - Player* player = Player::GetCurrentPlayer(); - int points = stats->GetPoints() + - stats->GetCommandPoints(); - - if (player && sim) - points = player->GetMissionPoints(stats, sim->StartTime()) + - stats->GetCommandPoints(); - - char score[32]; - sprintf(score, "%d %s", points, Game::GetText("DebriefDlg.points").data()); - mission_score->SetText(score); - break; - } - } - } - } - - DrawUnits(); + FormWindow::Show(); + Game::SetTimeCompression(1); + + mission = 0; + campaign = Campaign::GetCampaign(); + sim = Sim::GetSim(); + + if (sim) + ship = sim->GetPlayerShip(); + + if (campaign) + mission = campaign->GetMission(); + + if (mission_name) { + if (mission) + mission_name->SetText(mission->Name()); + else + mission_name->SetText(Game::GetText("DebriefDlg.mission-name")); + } + + if (mission_system) { + mission_system->SetText(""); + + if (mission) { + StarSystem* sys = mission->GetStarSystem(); + + if (sys) + mission_system->SetText(sys->Name()); + } + } + + if (mission_sector) { + mission_sector->SetText(""); + + if (mission) { + MissionElement* elem = mission->GetElements()[0]; + + if (elem) + mission_sector->SetText(elem->Region()); + } + } + + if (mission_time_start) { + if (mission) { + char txt[32]; + FormatDayTime(txt, mission->Start()); + mission_time_start->SetText(txt); + } + } + + if (objectives) { + bool found_objectives = false; + + if (sim && sim->GetPlayerElement()) { + Text text; + Element* elem = sim->GetPlayerElement(); + + for (int i = 0; i < elem->NumObjectives(); i++) { + Instruction* obj = elem->GetObjective(i); + text += Text("* ") + obj->GetDescription() + Text("\n"); + + found_objectives = true; + } + + objectives->SetText(text); + } + + if (!found_objectives) { + if (mission) + objectives->SetText(mission->Objective()); + else + objectives->SetText(Game::GetText("DebriefDlg.unspecified")); + } + } + + if (situation) { + if (mission) + situation->SetText(mission->Situation()); + else + situation->SetText(Game::GetText("DebriefDlg.unknown")); + } + + if (mission_score) { + mission_score->SetText(Game::GetText("DebriefDlg.no-stats")); + + if (ship) { + for (int i = 0; i < ShipStats::NumStats(); i++) { + ShipStats* stats = ShipStats::GetStats(i); + if (stats && !strcmp(ship->Name(), stats->GetName())) { + stats->Summarize(); + + Player* player = Player::GetCurrentPlayer(); + int points = stats->GetPoints() + + stats->GetCommandPoints(); + + if (player && sim) + points = player->GetMissionPoints(stats, sim->StartTime()) + + stats->GetCommandPoints(); + + char score[32]; + sprintf(score, "%d %s", points, Game::GetText("DebriefDlg.points").data()); + mission_score->SetText(score); + break; + } + } + } + } + + DrawUnits(); } // +--------------------------------------------------------------------+ @@ -212,38 +212,38 @@ DebriefDlg::Show() void DebriefDlg::DrawUnits() { - if (mission) { - if (unit_list) { - unit_list->ClearItems(); - - int seln = -1; - bool netgame = false; - - if (sim && sim->IsNetGame()) - netgame = true; - - for (int i = 0; i < ShipStats::NumStats(); i++) { - ShipStats* stats = ShipStats::GetStats(i); - stats->Summarize(); - - if (netgame || (stats->GetIFF() == mission->Team() && - !strcmp(stats->GetRegion(), mission->GetRegion()))) { - int n = unit_list->AddItemWithData(" ", i) - 1; - unit_list->SetItemText(n, 1, stats->GetName()); - unit_list->SetItemText(n, 2, stats->GetRole()); - unit_list->SetItemText(n, 3, stats->GetType()); - - if (ship && !strcmp(ship->Name(), stats->GetName())) - seln = n; - } - } - - if (seln >= 0) { - unit_list->SetSelected(seln); - OnUnit(0); - } - } - } + if (mission) { + if (unit_list) { + unit_list->ClearItems(); + + int seln = -1; + bool netgame = false; + + if (sim && sim->IsNetGame()) + netgame = true; + + for (int i = 0; i < ShipStats::NumStats(); i++) { + ShipStats* stats = ShipStats::GetStats(i); + stats->Summarize(); + + if (netgame || (stats->GetIFF() == mission->Team() && + !strcmp(stats->GetRegion(), mission->GetRegion()))) { + int n = unit_list->AddItemWithData(" ", i) - 1; + unit_list->SetItemText(n, 1, stats->GetName()); + unit_list->SetItemText(n, 2, stats->GetRole()); + unit_list->SetItemText(n, 3, stats->GetType()); + + if (ship && !strcmp(ship->Name(), stats->GetName())) + seln = n; + } + } + + if (seln >= 0) { + unit_list->SetSelected(seln); + OnUnit(0); + } + } + } } // +--------------------------------------------------------------------+ @@ -251,14 +251,14 @@ DebriefDlg::DrawUnits() void DebriefDlg::ExecFrame() { - if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) { - unit_list->SetSelected(0); - OnUnit(0); - } - - if (Keyboard::KeyDown(VK_RETURN)) { - OnClose(0); - } + if (unit_list && unit_list->NumItems() && unit_list->GetSelCount() < 1) { + unit_list->SetSelected(0); + OnUnit(0); + } + + if (Keyboard::KeyDown(VK_RETURN)) { + OnClose(0); + } } // +--------------------------------------------------------------------+ @@ -266,72 +266,72 @@ DebriefDlg::ExecFrame() void DebriefDlg::OnUnit(AWEvent* event) { - if (!unit_list || !event_list || !summary_list) - return; + if (!unit_list || !event_list || !summary_list) + return; - summary_list->ClearItems(); - event_list->ClearItems(); + summary_list->ClearItems(); + event_list->ClearItems(); - int seln = unit_list->GetSelection(); - int unit = unit_list->GetItemData(seln); + int seln = unit_list->GetSelection(); + int unit = unit_list->GetItemData(seln); - ShipStats* stats = ShipStats::GetStats(unit); - if (stats) { - stats->Summarize(); + ShipStats* stats = ShipStats::GetStats(unit); + if (stats) { + stats->Summarize(); - char txt[64]; - int i = 0; + char txt[64]; + int i = 0; - sprintf(txt, "%d", stats->GetGunShots()); - summary_list->AddItem("Guns Fired: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetGunShots()); + summary_list->AddItem("Guns Fired: "); + summary_list->SetItemText(i++, 1, txt); - sprintf(txt, "%d", stats->GetGunHits()); - summary_list->AddItem("Gun Hits: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetGunHits()); + summary_list->AddItem("Gun Hits: "); + summary_list->SetItemText(i++, 1, txt); - sprintf(txt, "%d", stats->GetGunKills()); - summary_list->AddItem("Gun Kills: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetGunKills()); + summary_list->AddItem("Gun Kills: "); + summary_list->SetItemText(i++, 1, txt); - // one line spacer: - summary_list->AddItem(" "); - i++; + // one line spacer: + summary_list->AddItem(" "); + i++; - sprintf(txt, "%d", stats->GetMissileShots()); - summary_list->AddItem("Missiles Fired: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetMissileShots()); + summary_list->AddItem("Missiles Fired: "); + summary_list->SetItemText(i++, 1, txt); - sprintf(txt, "%d", stats->GetMissileHits()); - summary_list->AddItem("Missile Hits: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetMissileHits()); + summary_list->AddItem("Missile Hits: "); + summary_list->SetItemText(i++, 1, txt); - sprintf(txt, "%d", stats->GetMissileKills()); - summary_list->AddItem("Missile Kills: "); - summary_list->SetItemText(i++, 1, txt); + sprintf(txt, "%d", stats->GetMissileKills()); + summary_list->AddItem("Missile Kills: "); + summary_list->SetItemText(i++, 1, txt); - i = 0; - ListIter iter = stats->GetEvents(); - while (++iter) { - SimEvent* event = iter.value(); + i = 0; + ListIter iter = stats->GetEvents(); + while (++iter) { + SimEvent* event = iter.value(); - char txt[64]; - int time = event->GetTime(); + char txt[64]; + int time = event->GetTime(); - if (time > 24 * 60 * 60) - FormatDayTime(txt, time); - else - FormatTime(txt, time); + if (time > 24 * 60 * 60) + FormatDayTime(txt, time); + else + FormatTime(txt, time); - event_list->AddItem(txt); - event_list->SetItemText(i, 1, event->GetEventDesc()); + event_list->AddItem(txt); + event_list->SetItemText(i, 1, event->GetEventDesc()); - if (event->GetTarget()) - event_list->SetItemText(i, 2, event->GetTarget()); + if (event->GetTarget()) + event_list->SetItemText(i, 2, event->GetTarget()); - i++; - } - } + i++; + } + } } // +--------------------------------------------------------------------+ @@ -339,37 +339,37 @@ DebriefDlg::OnUnit(AWEvent* event) void DebriefDlg::OnClose(AWEvent* event) { - Sim* sim = Sim::GetSim(); - - sim->CommitMission(); - sim->UnloadMission(); - - NetLobby* lobby = NetLobby::GetInstance(); - if (lobby && lobby->IsHost()) { - lobby->SelectMission(0); - lobby->ExecFrame(); - } - - Player* player = Player::GetCurrentPlayer(); - if (player && player->ShowAward()) { - manager->ShowAwardDlg(); - } - - else { - Starshatter* stars = Starshatter::GetInstance(); - - if (stars) { - Mouse::Show(false); - - Campaign* campaign = Campaign::GetCampaign(); - if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) - stars->SetGameMode(Starshatter::CMPN_MODE); - else - stars->SetGameMode(Starshatter::MENU_MODE); - } - - else { - Game::Panic("DebriefDlg::OnClose() - Game instance not found"); - } - } + Sim* sim = Sim::GetSim(); + + sim->CommitMission(); + sim->UnloadMission(); + + NetLobby* lobby = NetLobby::GetInstance(); + if (lobby && lobby->IsHost()) { + lobby->SelectMission(0); + lobby->ExecFrame(); + } + + Player* player = Player::GetCurrentPlayer(); + if (player && player->ShowAward()) { + manager->ShowAwardDlg(); + } + + else { + Starshatter* stars = Starshatter::GetInstance(); + + if (stars) { + Mouse::Show(false); + + Campaign* campaign = Campaign::GetCampaign(); + if (campaign && campaign->GetCampaignId() < Campaign::SINGLE_MISSIONS) + stars->SetGameMode(Starshatter::CMPN_MODE); + else + stars->SetGameMode(Starshatter::MENU_MODE); + } + + else { + Game::Panic("DebriefDlg::OnClose() - Game instance not found"); + } + } } -- cgit v1.1