From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Computer.cpp | 93 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 93 insertions(+) create mode 100644 Stars45/Computer.cpp (limited to 'Stars45/Computer.cpp') diff --git a/Stars45/Computer.cpp b/Stars45/Computer.cpp new file mode 100644 index 0000000..9661ee3 --- /dev/null +++ b/Stars45/Computer.cpp @@ -0,0 +1,93 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Computer.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Computer System class +*/ + +#include "MemDebug.h" +#include "Computer.h" +#include "Game.h" + +// +----------------------------------------------------------------------+ + +static int computer_value[] = { + 0, 1, 1, 1, 1 +}; + +// +----------------------------------------------------------------------+ + +Computer::Computer(int comp_type, const char* comp_name) + : System(COMPUTER, comp_type, comp_name, 1, 1, 1, 1) +{ + SetAbbreviation(Game::GetText("sys.computer.abrv")); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +----------------------------------------------------------------------+ + +Computer::Computer(const Computer& c) + : System(c) +{ + Mount(c); + SetAbbreviation(c.Abbreviation()); + power_flags = POWER_WATTS | POWER_CRITICAL; + + if (subtype == FLIGHT) { + crit_level = -1.0f; + } +} + +// +--------------------------------------------------------------------+ + +Computer::~Computer() +{ } + +// +--------------------------------------------------------------------+ + +void +Computer::ApplyDamage(double damage) +{ + System::ApplyDamage(damage); +} + +// +--------------------------------------------------------------------+ + +void +Computer::ExecFrame(double seconds) +{ + energy = 0.0f; + System::ExecFrame(seconds); +} + +// +--------------------------------------------------------------------+ + +void +Computer::Distribute(double delivered_energy, double seconds) +{ + if (IsPowerOn()) { + // convert Joules to Watts: + energy = (float) (delivered_energy/seconds); + + // brown out: + if (energy < capacity*0.75f) + power_on = false; + + // spike: + else if (energy > capacity*1.5f) { + power_on = false; + ApplyDamage(50); + } + } +} -- cgit v1.1