From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/Component.h | 224 +++++++++++++++++++++++++++++----------------------- 1 file changed, 124 insertions(+), 100 deletions(-) (limited to 'Stars45/Component.h') diff --git a/Stars45/Component.h b/Stars45/Component.h index f18d876..3c53093 100644 --- a/Stars45/Component.h +++ b/Stars45/Component.h @@ -1,100 +1,124 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: Component.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Generic ship system sub-component class -*/ - -#ifndef Component_h -#define Component_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class ComponentDesign -{ -public: - static const char* TYPENAME() { return "ComponentDesign"; } - - ComponentDesign(); - ~ComponentDesign(); - int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } - - // identification: - Text name; - Text abrv; - - float repair_time; - float replace_time; - int spares; - DWORD affects; -}; - -// +--------------------------------------------------------------------+ - -class System; - -// +--------------------------------------------------------------------+ - -class Component -{ -public: - static const char* TYPENAME() { return "Component"; } - - enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; - enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, - DAMAGE_SAFETY = 0x02, - DAMAGE_STABILITY = 0x04 }; - - Component(ComponentDesign* d, System* s); - Component(const Component& c); - virtual ~Component(); - - const char* Name() const { return design->name; } - const char* Abbreviation() const { return design->abrv; } - float RepairTime() const { return design->repair_time; } - float ReplaceTime() const { return design->replace_time; } - - bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } - bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } - bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } - - STATUS Status() const { return status; } - float Availability() const; - float TimeRemaining() const; - int SpareCount() const; - bool IsJerried() const; - int NumJerried() const; - - void SetSystem(System* s) { system = s; } - System* GetSystem() const { return system; } - - virtual void ApplyDamage(double damage); - virtual void ExecMaintFrame(double seconds); - virtual void Repair(); - virtual void Replace(); - -protected: - ComponentDesign* design; - - // Component health status: - STATUS status; - float availability; - float time_remaining; - int spares; - int jerried; - System* system; -}; - -#endif Component_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Component.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Generic ship system sub-component class +*/ + +#ifndef Component_h +#define Component_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class ComponentDesign +{ +public: + static const char* TYPENAME() { return "ComponentDesign"; } + + ComponentDesign(); + ~ComponentDesign(); + int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } + + // identification: + Text name; + Text abrv; + + float repair_time; + float replace_time; + int spares; + DWORD affects; +}; + +// +--------------------------------------------------------------------+ + +class System; + +// +--------------------------------------------------------------------+ + +class Component +{ +public: + static const char* TYPENAME() { return "Component"; } + + enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; + enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, + DAMAGE_SAFETY = 0x02, + DAMAGE_STABILITY = 0x04 }; + + Component(ComponentDesign* d, System* s); + Component(const Component& c); + virtual ~Component(); + + const char* Name() const { return design->name; } + const char* Abbreviation() const { return design->abrv; } + float RepairTime() const { return design->repair_time; } + float ReplaceTime() const { return design->replace_time; } + + bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } + bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } + bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } + + STATUS Status() const { return status; } + float Availability() const; + float TimeRemaining() const; + int SpareCount() const; + bool IsJerried() const; + int NumJerried() const; + + void SetSystem(System* s) { system = s; } + System* GetSystem() const { return system; } + + virtual void ApplyDamage(double damage); + virtual void ExecMaintFrame(double seconds); + virtual void Repair(); + virtual void Replace(); + +protected: + ComponentDesign* design; + + // Component health status: + STATUS status; + float availability; + float time_remaining; + int spares; + int jerried; + System* system; +}; + +#endif Component_h + -- cgit v1.1