From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Component.h | 110 ++++++++++++++++++++++++++-------------------------- 1 file changed, 55 insertions(+), 55 deletions(-) (limited to 'Stars45/Component.h') diff --git a/Stars45/Component.h b/Stars45/Component.h index c5bbdc2..f18d876 100644 --- a/Stars45/Component.h +++ b/Stars45/Component.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Component.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Component.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - Generic ship system sub-component class + OVERVIEW + ======== + Generic ship system sub-component class */ #ifndef Component_h @@ -24,20 +24,20 @@ class ComponentDesign { public: - static const char* TYPENAME() { return "ComponentDesign"; } + static const char* TYPENAME() { return "ComponentDesign"; } - ComponentDesign(); - ~ComponentDesign(); - int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } + ComponentDesign(); + ~ComponentDesign(); + int operator == (const ComponentDesign& rhs) const { return (name == rhs.name); } - // identification: - Text name; - Text abrv; + // identification: + Text name; + Text abrv; - float repair_time; - float replace_time; - int spares; - DWORD affects; + float repair_time; + float replace_time; + int spares; + DWORD affects; }; // +--------------------------------------------------------------------+ @@ -49,51 +49,51 @@ class System; class Component { public: - static const char* TYPENAME() { return "Component"; } + static const char* TYPENAME() { return "Component"; } - enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; - enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, - DAMAGE_SAFETY = 0x02, - DAMAGE_STABILITY = 0x04 }; + enum STATUS { DESTROYED, CRITICAL, DEGRADED, NOMINAL, REPLACE, REPAIR }; + enum DAMAGE { DAMAGE_EFFICIENCY = 0x01, + DAMAGE_SAFETY = 0x02, + DAMAGE_STABILITY = 0x04 }; - Component(ComponentDesign* d, System* s); - Component(const Component& c); - virtual ~Component(); + Component(ComponentDesign* d, System* s); + Component(const Component& c); + virtual ~Component(); - const char* Name() const { return design->name; } - const char* Abbreviation() const { return design->abrv; } - float RepairTime() const { return design->repair_time; } - float ReplaceTime() const { return design->replace_time; } + const char* Name() const { return design->name; } + const char* Abbreviation() const { return design->abrv; } + float RepairTime() const { return design->repair_time; } + float ReplaceTime() const { return design->replace_time; } - bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } - bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } - bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } + bool DamageEfficiency() const { return (design->affects & DAMAGE_EFFICIENCY)?true:false; } + bool DamageSafety() const { return (design->affects & DAMAGE_SAFETY)?true:false; } + bool DamageStability() const { return (design->affects & DAMAGE_STABILITY)?true:false; } - STATUS Status() const { return status; } - float Availability() const; - float TimeRemaining() const; - int SpareCount() const; - bool IsJerried() const; - int NumJerried() const; + STATUS Status() const { return status; } + float Availability() const; + float TimeRemaining() const; + int SpareCount() const; + bool IsJerried() const; + int NumJerried() const; - void SetSystem(System* s) { system = s; } - System* GetSystem() const { return system; } + void SetSystem(System* s) { system = s; } + System* GetSystem() const { return system; } - virtual void ApplyDamage(double damage); - virtual void ExecMaintFrame(double seconds); - virtual void Repair(); - virtual void Replace(); + virtual void ApplyDamage(double damage); + virtual void ExecMaintFrame(double seconds); + virtual void Repair(); + virtual void Replace(); protected: - ComponentDesign* design; - - // Component health status: - STATUS status; - float availability; - float time_remaining; - int spares; - int jerried; - System* system; + ComponentDesign* design; + + // Component health status: + STATUS status; + float availability; + float time_remaining; + int spares; + int jerried; + System* system; }; #endif Component_h -- cgit v1.1