From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Component.cpp | 168 +++++++++++++++++++++++++------------------------- 1 file changed, 84 insertions(+), 84 deletions(-) (limited to 'Stars45/Component.cpp') diff --git a/Stars45/Component.cpp b/Stars45/Component.cpp index c9ad2cb..22b9e1e 100644 --- a/Stars45/Component.cpp +++ b/Stars45/Component.cpp @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Component.cpp - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Component.cpp + AUTHOR: John DiCamillo - OVERVIEW - ======== - Generic ship system sub-component class + OVERVIEW + ======== + Generic ship system sub-component class */ #include "MemDebug.h" @@ -20,7 +20,7 @@ // +----------------------------------------------------------------------+ ComponentDesign::ComponentDesign() - : repair_time(0.0f), replace_time(0.0f), spares(0), affects(0) +: repair_time(0.0f), replace_time(0.0f), spares(0), affects(0) { } // +----------------------------------------------------------------------+ @@ -31,20 +31,20 @@ ComponentDesign::~ComponentDesign() // +----------------------------------------------------------------------+ Component::Component(ComponentDesign* d, System* s) - : design(d), system(s), - status(NOMINAL), availability(100.0f), time_remaining(0.0f), - spares(0), jerried(0) +: design(d), system(s), +status(NOMINAL), availability(100.0f), time_remaining(0.0f), +spares(0), jerried(0) { - if (design) - spares = design->spares; + if (design) + spares = design->spares; } // +----------------------------------------------------------------------+ Component::Component(const Component& c) - : design(c.design), system(c.system), - status(c.status), availability(c.availability), time_remaining(c.time_remaining), - spares(c.spares), jerried(c.jerried) +: design(c.design), system(c.system), +status(c.status), availability(c.availability), time_remaining(c.time_remaining), +spares(c.spares), jerried(c.jerried) { } @@ -58,58 +58,58 @@ Component::~Component() void Component::ExecMaintFrame(double seconds) { - if (status > NOMINAL) { - time_remaining -= (float) seconds; - - // when repairs are complete: - if (time_remaining <= 0) { - if (status == REPAIR) { - // did we just jerry-rig a failed component? - if (availability < 50) - jerried++; - - if (jerried < 5) - availability += 50.0f - 10 * jerried; - if (availability > 100) availability = 100.0f; - } - else { - availability = 100.0f; - } - - if (availability > 99) - status = NOMINAL; - else if (availability > 49) - status = DEGRADED; - else - status = CRITICAL; - - time_remaining = 0.0f; - - if (system) - system->CalcStatus(); - } - } + if (status > NOMINAL) { + time_remaining -= (float) seconds; + + // when repairs are complete: + if (time_remaining <= 0) { + if (status == REPAIR) { + // did we just jerry-rig a failed component? + if (availability < 50) + jerried++; + + if (jerried < 5) + availability += 50.0f - 10 * jerried; + if (availability > 100) availability = 100.0f; + } + else { + availability = 100.0f; + } + + if (availability > 99) + status = NOMINAL; + else if (availability > 49) + status = DEGRADED; + else + status = CRITICAL; + + time_remaining = 0.0f; + + if (system) + system->CalcStatus(); + } + } } // +--------------------------------------------------------------------+ - + void Component::ApplyDamage(double damage) { - availability -= (float) damage; - if (availability < 1) availability = 0.0f; - - if (status < REPLACE) { - if (availability > 99) - status = NOMINAL; - else if (availability > 49) - status = DEGRADED; - else - status = CRITICAL; - } - - if (system) - system->CalcStatus(); + availability -= (float) damage; + if (availability < 1) availability = 0.0f; + + if (status < REPLACE) { + if (availability > 99) + status = NOMINAL; + else if (availability > 49) + status = DEGRADED; + else + status = CRITICAL; + } + + if (system) + system->CalcStatus(); } // +--------------------------------------------------------------------+ @@ -117,13 +117,13 @@ Component::ApplyDamage(double damage) void Component::Repair() { - if (status < NOMINAL) { - status = REPAIR; - time_remaining = design->repair_time; + if (status < NOMINAL) { + status = REPAIR; + time_remaining = design->repair_time; - if (system) - system->CalcStatus(); - } + if (system) + system->CalcStatus(); + } } // +--------------------------------------------------------------------+ @@ -131,14 +131,14 @@ Component::Repair() void Component::Replace() { - if (status <= NOMINAL) { - status = REPLACE; - spares--; - time_remaining = design->replace_time; - - if (system) - system->CalcStatus(); - } + if (status <= NOMINAL) { + status = REPLACE; + spares--; + time_remaining = design->replace_time; + + if (system) + system->CalcStatus(); + } } // +--------------------------------------------------------------------+ @@ -146,32 +146,32 @@ Component::Replace() float Component::Availability() const { - if (status > NOMINAL && availability > 50) - return 50.0f; + if (status > NOMINAL && availability > 50) + return 50.0f; - return availability; + return availability; } float Component::TimeRemaining() const { - return (float) time_remaining; + return (float) time_remaining; } int Component::SpareCount() const { - return spares; + return spares; } bool Component::IsJerried() const { - return jerried?true:false; + return jerried?true:false; } int Component::NumJerried() const { - return jerried; + return jerried; } \ No newline at end of file -- cgit v1.1