From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/Combatant.h | 72 ++++++++++++++++++++++++++--------------------------- 1 file changed, 36 insertions(+), 36 deletions(-) (limited to 'Stars45/Combatant.h') diff --git a/Stars45/Combatant.h b/Stars45/Combatant.h index c449bea..ec49399 100644 --- a/Stars45/Combatant.h +++ b/Stars45/Combatant.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: Combatant.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: Combatant.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - One side in a military conflict + OVERVIEW + ======== + One side in a military conflict */ #ifndef Combatant_h @@ -30,43 +30,43 @@ class Mission; class Combatant { public: - static const char* TYPENAME() { return "Combatant"; } + static const char* TYPENAME() { return "Combatant"; } - Combatant(const char* com_name, const char* file_name, int iff); - Combatant(const char* com_name, CombatGroup* force); - ~Combatant(); + Combatant(const char* com_name, const char* file_name, int iff); + Combatant(const char* com_name, CombatGroup* force); + ~Combatant(); - // operations: + // operations: - // accessors: - const char* Name() const { return name; } - int GetIFF() const { return iff; } - int Score() const { return score; } - const char* GetDescription() const { return name; } - CombatGroup* GetForce() { return force; } - CombatGroup* FindGroup(int type, int id=-1); - List& GetTargetList() { return target_list; } - List& GetDefendList() { return defend_list; } - List& GetMissionList() { return mission_list; } + // accessors: + const char* Name() const { return name; } + int GetIFF() const { return iff; } + int Score() const { return score; } + const char* GetDescription() const { return name; } + CombatGroup* GetForce() { return force; } + CombatGroup* FindGroup(int type, int id=-1); + List& GetTargetList() { return target_list; } + List& GetDefendList() { return defend_list; } + List& GetMissionList() { return mission_list; } - void AddMission(Mission* m); - void SetScore(int points) { score = points; } - void AddScore(int points) { score += points; } + void AddMission(Mission* m); + void SetScore(int points) { score = points; } + void AddScore(int points) { score += points; } - double GetTargetStratFactor(int type); - void SetTargetStratFactor(int type, double f); + double GetTargetStratFactor(int type); + void SetTargetStratFactor(int type, double f); private: - Text name; - int iff; - int score; + Text name; + int iff; + int score; - CombatGroup* force; - List target_list; - List defend_list; - List mission_list; + CombatGroup* force; + List target_list; + List defend_list; + List mission_list; - double target_factor[8]; + double target_factor[8]; }; -- cgit v1.1