From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CombatZone.h | 103 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 103 insertions(+) create mode 100644 Stars45/CombatZone.h (limited to 'Stars45/CombatZone.h') diff --git a/Stars45/CombatZone.h b/Stars45/CombatZone.h new file mode 100644 index 0000000..3c1058d --- /dev/null +++ b/Stars45/CombatZone.h @@ -0,0 +1,103 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CombatZone.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CombatZone is used by the dynamic campaign strategy + and logistics algorithms to assign forces to locations + within the campaign. A CombatZone is a collection of + closely related sectors, and the assets contained + within them. +*/ + +#ifndef CombatZone_h +#define CombatZone_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class CombatUnit; +class ZoneForce; + +// +--------------------------------------------------------------------+ + +class CombatZone +{ +public: + static const char* TYPENAME() { return "CombatZone"; } + + CombatZone(); + ~CombatZone(); + + int operator == (const CombatZone& g) const { return this == &g; } + + const Text& Name() const { return name; } + const Text& System() const { return system; } + void AddGroup(CombatGroup* g); + void RemoveGroup(CombatGroup* g); + bool HasGroup(CombatGroup* g); + void AddRegion(const char* rgn); + bool HasRegion(const char* rgn); + List& GetRegions() { return regions; } + List& GetForces() { return forces; } + + ZoneForce* FindForce(int iff); + ZoneForce* MakeForce(int iff); + + void Clear(); + + static List& + Load(const char* filename); + +private: + // attributes: + Text name; + Text system; + List regions; + List forces; +}; + +// +--------------------------------------------------------------------+ + +class ZoneForce +{ +public: + ZoneForce(int i); + + int GetIFF() { return iff; } + List& GetGroups() { return groups; } + List& GetTargetList() { return target_list; } + List& GetDefendList() { return defend_list; } + + void AddGroup(CombatGroup* g); + void RemoveGroup(CombatGroup* g); + bool HasGroup(CombatGroup* g); + + int GetNeed(int group_type) const; + void SetNeed(int group_type, int needed); + void AddNeed(int group_type, int needed); + +private: + // attributes: + int iff; + List groups; + List defend_list; + List target_list; + int need[8]; +}; + +// +--------------------------------------------------------------------+ + +#endif CombatZone_h + -- cgit v1.1