From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CombatZone.h | 102 --------------------------------------------------- 1 file changed, 102 deletions(-) delete mode 100644 Stars45/CombatZone.h (limited to 'Stars45/CombatZone.h') diff --git a/Stars45/CombatZone.h b/Stars45/CombatZone.h deleted file mode 100644 index ff04313..0000000 --- a/Stars45/CombatZone.h +++ /dev/null @@ -1,102 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CombatZone is used by the dynamic campaign strategy - and logistics algorithms to assign forces to locations - within the campaign. A CombatZone is a collection of - closely related sectors, and the assets contained - within them. -*/ - -#ifndef CombatZone_h -#define CombatZone_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class CombatUnit; -class ZoneForce; - -// +--------------------------------------------------------------------+ - -class CombatZone -{ -public: - static const char* TYPENAME() { return "CombatZone"; } - - CombatZone(); - ~CombatZone(); - - int operator == (const CombatZone& g) const { return this == &g; } - - const Text& Name() const { return name; } - const Text& System() const { return system; } - void AddGroup(CombatGroup* g); - void RemoveGroup(CombatGroup* g); - bool HasGroup(CombatGroup* g); - void AddRegion(const char* rgn); - bool HasRegion(const char* rgn); - List& GetRegions() { return regions; } - List& GetForces() { return forces; } - - ZoneForce* FindForce(int iff); - ZoneForce* MakeForce(int iff); - - void Clear(); - - static List& - Load(const char* filename); - -private: - // attributes: - Text name; - Text system; - List regions; - List forces; -}; - -// +--------------------------------------------------------------------+ - -class ZoneForce -{ -public: - ZoneForce(int i); - - int GetIFF() { return iff; } - List& GetGroups() { return groups; } - List& GetTargetList() { return target_list; } - List& GetDefendList() { return defend_list; } - - void AddGroup(CombatGroup* g); - void RemoveGroup(CombatGroup* g); - bool HasGroup(CombatGroup* g); - - int GetNeed(int group_type) const; - void SetNeed(int group_type, int needed); - void AddNeed(int group_type, int needed); - -private: - // attributes: - int iff; - List groups; - List defend_list; - List target_list; - int need[8]; -}; - -// +--------------------------------------------------------------------+ - -#endif // CombatZone_h - -- cgit v1.1