From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CombatUnit.h | 132 --------------------------------------------------- 1 file changed, 132 deletions(-) delete mode 100644 Stars45/CombatUnit.h (limited to 'Stars45/CombatUnit.h') diff --git a/Stars45/CombatUnit.h b/Stars45/CombatUnit.h deleted file mode 100644 index b9e26c2..0000000 --- a/Stars45/CombatUnit.h +++ /dev/null @@ -1,132 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - A ship, station, or ground unit in the dynamic campaign. -*/ - -#ifndef CombatUnit_h -#define CombatUnit_h - -#include "Types.h" -#include "Geometry.h" -#include "Color.h" -#include "Text.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class ShipDesign; - -// +--------------------------------------------------------------------+ - -class CombatUnit -{ -public: - static const char* TYPENAME() { return "CombatUnit"; } - - CombatUnit(const char* n, const char* reg, int t, const char* dname, int number, int i); - CombatUnit(const CombatUnit& unit); - - int operator == (const CombatUnit& u) const { return this == &u; } - - const char* GetDescription() const; - - int GetValue() const; - int GetSingleValue() const; - bool CanDefend(CombatUnit* unit) const; - bool CanLaunch() const; - double PowerVersus(CombatUnit* tgt) const; - int AssignMission(); - void CompleteMission(); - - double MaxRange() const; - double MaxEffectiveRange() const; - double OptimumRange() const; - - void Engage(CombatUnit* tgt); - void Disengage(); - - // accessors and mutators: - const Text& Name() const { return name; } - const Text& Registry() const { return regnum; } - const Text& DesignName() const { return design_name; } - const Text& Skin() const { return skin; } - void SetSkin(const char* s) { skin = s; } - int Type() const { return type; } - int Count() const { return count; } - int LiveCount() const { return count - dead_count; } - int DeadCount() const { return dead_count; } - void SetDeadCount(int n) { dead_count = n; } - int Kill(int n); - int Available() const { return available; } - int GetIFF() const { return iff; } - bool IsLeader() const { return leader; } - void SetLeader(bool l) { leader = l; } - Point Location() const { return location; } - void MoveTo(const Point& loc); - Text GetRegion() const { return region; } - void SetRegion(Text rgn) { region = rgn; } - CombatGroup* GetCombatGroup() const { return group; } - void SetCombatGroup(CombatGroup* g){ group = g; } - - Color MarkerColor() const; - bool IsGroundUnit() const; - bool IsStarship() const; - bool IsDropship() const; - bool IsStatic() const; - - CombatUnit* GetCarrier() const { return carrier; } - void SetCarrier(CombatUnit* c) { carrier = c; } - - const ShipDesign* GetDesign(); - int GetShipClass() const; - - List& GetAttackers() { return attackers; } - - double GetPlanValue() const { return plan_value; } - void SetPlanValue(int v) { plan_value = v; } - - double GetSustainedDamage() const { return sustained_damage; } - void SetSustainedDamage(double d) { sustained_damage = d; } - - double GetHeading() const { return heading; } - void SetHeading(double d) { heading = d; } - - double GetNextJumpTime() const { return jump_time; } - -private: - Text name; - Text regnum; - Text design_name; - Text skin; - int type; - const ShipDesign* design; - int count; - int dead_count; - int available; - int iff; - bool leader; - Text region; - Point location; - double plan_value; // scratch pad for plan modules - double launch_time; - double jump_time; - double sustained_damage; - double heading; - - CombatUnit* carrier; - List attackers; - CombatUnit* target; - CombatGroup* group; -}; - -#endif // CombatUnit_h - -- cgit v1.1