From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CombatRoster.h | 120 +++++++++++++++++++++++++++++-------------------- 1 file changed, 72 insertions(+), 48 deletions(-) (limited to 'Stars45/CombatRoster.h') diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h index 4638481..a7789ff 100644 --- a/Stars45/CombatRoster.h +++ b/Stars45/CombatRoster.h @@ -1,48 +1,72 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CombatRoster.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - The complete roster of all known persistent entities - for all combatants in the game. -*/ - -#ifndef CombatRoster_h -#define CombatRoster_h - -#include "Types.h" -#include "Geometry.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; - -// +--------------------------------------------------------------------+ - -class CombatRoster -{ - CombatRoster(); - ~CombatRoster(); - -public: - static const char* TYPENAME() { return "CombatRoster"; } - - static void Initialize(); - static void Close(); - static CombatRoster* GetInstance(); - - CombatGroup* GetForce(const char* name); - -private: - List forces; -}; - - -#endif CombatRoster_h +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatRoster.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + The complete roster of all known persistent entities + for all combatants in the game. +*/ + +#ifndef CombatRoster_h +#define CombatRoster_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; + +// +--------------------------------------------------------------------+ + +class CombatRoster +{ + CombatRoster(); + ~CombatRoster(); + +public: + static const char* TYPENAME() { return "CombatRoster"; } + + static void Initialize(); + static void Close(); + static CombatRoster* GetInstance(); + + CombatGroup* GetForce(const char* name); + +private: + List forces; +}; + + +#endif CombatRoster_h -- cgit v1.1