From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CombatRoster.cpp | 91 ------------------------------------------------ 1 file changed, 91 deletions(-) delete mode 100644 Stars45/CombatRoster.cpp (limited to 'Stars45/CombatRoster.cpp') diff --git a/Stars45/CombatRoster.cpp b/Stars45/CombatRoster.cpp deleted file mode 100644 index 9f552a9..0000000 --- a/Stars45/CombatRoster.cpp +++ /dev/null @@ -1,91 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - The complete roster of all known persistent entities - for all combatants in the game. -*/ - -#include "CombatRoster.h" -#include "CombatGroup.h" - -#include "Game.h" -#include "DataLoader.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -static CombatRoster* roster = 0; - -// +--------------------------------------------------------------------+ - -CombatRoster::CombatRoster() -{ - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath("Campaigns/"); - - List files; - loader->ListFiles("*.def", files); - - for (int i = 0; i < files.size(); i++) { - Text filename = *files[i]; - - if (!filename.contains("/") && !filename.contains("\\")) { - loader->SetDataPath("Campaigns/"); - CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0); - forces.append(g); - } - } - - files.destroy(); -} - -// +--------------------------------------------------------------------+ - -CombatRoster::~CombatRoster() -{ - forces.destroy(); -} - -// +--------------------------------------------------------------------+ - -CombatGroup* -CombatRoster::GetForce(const char* name) -{ - ListIter iter = forces; - while (++iter) { - CombatGroup* f = iter.value(); - - if (f->Name() == name) - return f; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -CombatRoster::Initialize() -{ - roster = new CombatRoster(); -} - -void -CombatRoster::Close() -{ - delete roster; - roster = 0; -} - -CombatRoster* -CombatRoster::GetInstance() -{ - return roster; -} \ No newline at end of file -- cgit v1.1