From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CombatEvent.h | 180 +++++++++++++++++++++++++------------------------- 1 file changed, 90 insertions(+), 90 deletions(-) (limited to 'Stars45/CombatEvent.h') diff --git a/Stars45/CombatEvent.h b/Stars45/CombatEvent.h index 35dd7c0..8cc11f4 100644 --- a/Stars45/CombatEvent.h +++ b/Stars45/CombatEvent.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CombatEvent.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CombatEvent.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - A significant (newsworthy) event in the dynamic campaign. + OVERVIEW + ======== + A significant (newsworthy) event in the dynamic campaign. */ #ifndef CombatEvent_h @@ -32,90 +32,90 @@ class CombatUnit; class CombatEvent { public: - static const char* TYPENAME() { return "CombatEvent"; } - - enum EVENT_TYPE { - ATTACK, - DEFEND, - MOVE_TO, - CAPTURE, - STRATEGY, - - CAMPAIGN_START, - STORY, - CAMPAIGN_END, - CAMPAIGN_FAIL - }; - - enum EVENT_SOURCE { - FORCOM, - TACNET, - INTEL, - MAIL, - NEWS - }; - - CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn); - - int operator == (const CombatEvent& u) const { return this == &u; } - - // accessors/mutators: - int Type() const { return type; } - int Time() const { return time; } - int GetIFF() const { return team; } - int Points() const { return points; } - int Source() const { return source; } - Point Location() const { return loc; } - const char* Region() const { return region; } - const char* Title() const { return title; } - const char* Information() const { return info; } - const char* Filename() const { return file; } - const char* ImageFile() const { return image_file; } - const char* SceneFile() const { return scene_file; } - Bitmap& Image() { return image; } - const char* SourceName() const; - const char* TypeName() const; - bool Visited() const { return visited; } - - void SetType(int t) { type = t; } - void SetTime(int t) { time = t; } - void SetIFF(int t) { team = t; } - void SetPoints(int p) { points = p; } - void SetSource(int s) { source = s; } - void SetLocation(const Point& p) { loc = p; } - void SetRegion(Text rgn) { region = rgn; } - void SetTitle(Text t) { title = t; } - void SetInformation(Text t) { info = t; } - void SetFilename(Text f) { file = f; } - void SetImageFile(Text f) { image_file = f; } - void SetSceneFile(Text f) { scene_file = f; } - void SetVisited(bool v) { visited = v; } - - // operations: - void Load(); - - // utilities: - static int TypeFromName(const char* n); - static int SourceFromName(const char* n); - static const char* TypeName(int n); - static const char* SourceName(int n); + static const char* TYPENAME() { return "CombatEvent"; } + + enum EVENT_TYPE { + ATTACK, + DEFEND, + MOVE_TO, + CAPTURE, + STRATEGY, + + CAMPAIGN_START, + STORY, + CAMPAIGN_END, + CAMPAIGN_FAIL + }; + + enum EVENT_SOURCE { + FORCOM, + TACNET, + INTEL, + MAIL, + NEWS + }; + + CombatEvent(Campaign* c, int type, int time, int team, int source, const char* rgn); + + int operator == (const CombatEvent& u) const { return this == &u; } + + // accessors/mutators: + int Type() const { return type; } + int Time() const { return time; } + int GetIFF() const { return team; } + int Points() const { return points; } + int Source() const { return source; } + Point Location() const { return loc; } + const char* Region() const { return region; } + const char* Title() const { return title; } + const char* Information() const { return info; } + const char* Filename() const { return file; } + const char* ImageFile() const { return image_file; } + const char* SceneFile() const { return scene_file; } + Bitmap& Image() { return image; } + const char* SourceName() const; + const char* TypeName() const; + bool Visited() const { return visited; } + + void SetType(int t) { type = t; } + void SetTime(int t) { time = t; } + void SetIFF(int t) { team = t; } + void SetPoints(int p) { points = p; } + void SetSource(int s) { source = s; } + void SetLocation(const Point& p) { loc = p; } + void SetRegion(Text rgn) { region = rgn; } + void SetTitle(Text t) { title = t; } + void SetInformation(Text t) { info = t; } + void SetFilename(Text f) { file = f; } + void SetImageFile(Text f) { image_file = f; } + void SetSceneFile(Text f) { scene_file = f; } + void SetVisited(bool v) { visited = v; } + + // operations: + void Load(); + + // utilities: + static int TypeFromName(const char* n); + static int SourceFromName(const char* n); + static const char* TypeName(int n); + static const char* SourceName(int n); private: - Campaign* campaign; - int type; - int time; - int team; - int points; - int source; - bool visited; - Point loc; - Text region; - Text title; - Text info; - Text file; - Text image_file; - Text scene_file; - Bitmap image; + Campaign* campaign; + int type; + int time; + int team; + int points; + int source; + bool visited; + Point loc; + Text region; + Text title; + Text info; + Text file; + Text image_file; + Text scene_file; + Bitmap image; }; #endif CombatEvent_h -- cgit v1.1