From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CombatAssignment.h | 138 ++++++++++++++++++++++++++------------------- 1 file changed, 81 insertions(+), 57 deletions(-) (limited to 'Stars45/CombatAssignment.h') diff --git a/Stars45/CombatAssignment.h b/Stars45/CombatAssignment.h index 2d4d0a6..549a483 100644 --- a/Stars45/CombatAssignment.h +++ b/Stars45/CombatAssignment.h @@ -1,57 +1,81 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CombatAssignment.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - High level assignment of one group to damage another -*/ - -#ifndef CombatAssignment_h -#define CombatAssignment_h - -#include "Types.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class SimRegion; - -// +--------------------------------------------------------------------+ - -class CombatAssignment -{ -public: - static const char* TYPENAME() { return "CombatAssignment"; } - - CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); - ~CombatAssignment(); - - int operator < (const CombatAssignment& a) const; - - // operations: - void SetObjective(CombatGroup* o) { objective = o; } - void SetResource(CombatGroup* r) { resource = r; } - - // accessors: - int Type() { return type; } - CombatGroup* GetObjective() { return objective; } - CombatGroup* GetResource() { return resource; } - - const char* GetDescription() const; - bool IsActive() const { return resource != 0; } - -private: - int type; - CombatGroup* objective; - CombatGroup* resource; -}; - - -#endif CombatAssignment_h +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CombatAssignment.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + High level assignment of one group to damage another +*/ + +#ifndef CombatAssignment_h +#define CombatAssignment_h + +#include "Types.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class SimRegion; + +// +--------------------------------------------------------------------+ + +class CombatAssignment +{ +public: + static const char* TYPENAME() { return "CombatAssignment"; } + + CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); + ~CombatAssignment(); + + int operator < (const CombatAssignment& a) const; + + // operations: + void SetObjective(CombatGroup* o) { objective = o; } + void SetResource(CombatGroup* r) { resource = r; } + + // accessors: + int Type() { return type; } + CombatGroup* GetObjective() { return objective; } + CombatGroup* GetResource() { return resource; } + + const char* GetDescription() const; + bool IsActive() const { return resource != 0; } + +private: + int type; + CombatGroup* objective; + CombatGroup* resource; +}; + + +#endif CombatAssignment_h -- cgit v1.1