From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CombatAssignment.h | 48 +++++++++++++++++++++++----------------------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'Stars45/CombatAssignment.h') diff --git a/Stars45/CombatAssignment.h b/Stars45/CombatAssignment.h index cd4cebb..2d4d0a6 100644 --- a/Stars45/CombatAssignment.h +++ b/Stars45/CombatAssignment.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CombatAssignment.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CombatAssignment.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - High level assignment of one group to damage another + OVERVIEW + ======== + High level assignment of one group to damage another */ #ifndef CombatAssignment_h @@ -28,29 +28,29 @@ class SimRegion; class CombatAssignment { public: - static const char* TYPENAME() { return "CombatAssignment"; } + static const char* TYPENAME() { return "CombatAssignment"; } - CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); - ~CombatAssignment(); + CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0); + ~CombatAssignment(); - int operator < (const CombatAssignment& a) const; + int operator < (const CombatAssignment& a) const; - // operations: - void SetObjective(CombatGroup* o) { objective = o; } - void SetResource(CombatGroup* r) { resource = r; } + // operations: + void SetObjective(CombatGroup* o) { objective = o; } + void SetResource(CombatGroup* r) { resource = r; } - // accessors: - int Type() { return type; } - CombatGroup* GetObjective() { return objective; } - CombatGroup* GetResource() { return resource; } + // accessors: + int Type() { return type; } + CombatGroup* GetObjective() { return objective; } + CombatGroup* GetResource() { return resource; } - const char* GetDescription() const; - bool IsActive() const { return resource != 0; } + const char* GetDescription() const; + bool IsActive() const { return resource != 0; } private: - int type; - CombatGroup* objective; - CombatGroup* resource; + int type; + CombatGroup* objective; + CombatGroup* resource; }; -- cgit v1.1