From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CmdMissionsDlg.cpp | 324 --------------------------------------------- 1 file changed, 324 deletions(-) delete mode 100644 Stars45/CmdMissionsDlg.cpp (limited to 'Stars45/CmdMissionsDlg.cpp') diff --git a/Stars45/CmdMissionsDlg.cpp b/Stars45/CmdMissionsDlg.cpp deleted file mode 100644 index ee5b265..0000000 --- a/Stars45/CmdMissionsDlg.cpp +++ /dev/null @@ -1,324 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Operational Command Dialog (Mission List Tab) -*/ - -#include "CmdMissionsDlg.h" -#include "CmpnScreen.h" -#include "Starshatter.h" -#include "Campaign.h" -#include "Combatant.h" -#include "CombatAssignment.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "CombatZone.h" -#include "Mission.h" -#include "ShipDesign.h" -#include "Player.h" - -#include "Game.h" -#include "ContentBundle.h" -#include "DataLoader.h" -#include "Button.h" -#include "ComboBox.h" -#include "ListBox.h" -#include "Slider.h" -#include "Video.h" -#include "Keyboard.h" -#include "Mouse.h" -#include "ParseUtil.h" -#include "FormatUtil.h" - -// +--------------------------------------------------------------------+ -// DECLARE MAPPING FUNCTIONS: - -DEF_MAP_CLIENT(CmdMissionsDlg, OnMode); -DEF_MAP_CLIENT(CmdMissionsDlg, OnSave); -DEF_MAP_CLIENT(CmdMissionsDlg, OnExit); -DEF_MAP_CLIENT(CmdMissionsDlg, OnMission); -DEF_MAP_CLIENT(CmdMissionsDlg, OnAccept); - -// +--------------------------------------------------------------------+ - -CmdMissionsDlg::CmdMissionsDlg(Screen* s, FormDef& def, CmpnScreen* mgr) - : FormWindow(s, 0, 0, s->Width(), s->Height()), CmdDlg(mgr), manager(mgr), - lst_missions(0), txt_desc(0), btn_accept(0), - stars(0), campaign(0), mission(0) -{ - stars = Starshatter::GetInstance(); - campaign = Campaign::GetCampaign(); - - Init(def); -} - -CmdMissionsDlg::~CmdMissionsDlg() -{ -} - -// +--------------------------------------------------------------------+ - -void -CmdMissionsDlg::RegisterControls() -{ - lst_missions = (ListBox*) FindControl(401); - txt_desc = FindControl(402); - btn_accept = (Button*) FindControl(403); - - RegisterCmdControls(this); - - if (btn_save) - REGISTER_CLIENT(EID_CLICK, btn_save, CmdMissionsDlg, OnSave); - - if (btn_exit) - REGISTER_CLIENT(EID_CLICK, btn_exit, CmdMissionsDlg, OnExit); - - for (int i = 0; i < 5; i++) { - if (btn_mode[i]) - REGISTER_CLIENT(EID_CLICK, btn_mode[i], CmdMissionsDlg, OnMode); - } - - if (lst_missions) { - REGISTER_CLIENT(EID_SELECT, lst_missions, CmdMissionsDlg, OnMission); - } - - if (btn_accept) { - btn_accept->SetEnabled(false); - REGISTER_CLIENT(EID_CLICK, btn_accept, CmdMissionsDlg, OnAccept); - } -} - -// +--------------------------------------------------------------------+ - -void -CmdMissionsDlg::Show() -{ - mode = MODE_MISSIONS; - - FormWindow::Show(); - ShowCmdDlg(); - - campaign = Campaign::GetCampaign(); - - if (campaign) { - if (lst_missions) { - lst_missions->ClearItems(); - - Player* player = Player::GetCurrentPlayer(); - List& missions = campaign->GetMissionList(); - for (int i = 0; i < missions.size(); i++) { - MissionInfo* info = missions[i]; - lst_missions->AddItemWithData(info->name, info->id); - - Mission* m = info->mission; - if (m) { - if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { - lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); - } - else { - lst_missions->SetItemText(i, 1, m->TypeName()); - } - } - - char start_time[64]; - FormatDayTime(start_time, info->start); - lst_missions->SetItemText(i, 2, start_time); - } - } - } -} - -void -CmdMissionsDlg::ExecFrame() -{ - CmdDlg::ExecFrame(); - - if (campaign) { - List& missions = campaign->GetMissionList(); - Player* player = Player::GetCurrentPlayer(); - - if (missions.size() > lst_missions->NumItems()) { - while (missions.size() > lst_missions->NumItems()) { - MissionInfo* info = missions[lst_missions->NumItems()]; - int i = lst_missions->AddItemWithData(info->name, info->id) - 1; - - Mission* m = info->mission; - if (m) { - if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { - lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); - } - else { - lst_missions->SetItemText(i, 1, m->TypeName()); - } - } - - char start_time[64]; - FormatDayTime(start_time, info->start); - lst_missions->SetItemText(i, 2, start_time); - } - } - - else if (missions.size() < lst_missions->NumItems()) { - lst_missions->ClearItems(); - - for (int i = 0; i < missions.size(); i++) { - MissionInfo* info = missions[i]; - lst_missions->AddItemWithData(info->name, info->id); - - Mission* m = info->mission; - if (m) { - if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { - lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); - } - else { - lst_missions->SetItemText(i, 1, m->TypeName()); - } - } - - char start_time[64]; - FormatDayTime(start_time, info->start); - lst_missions->SetItemText(i, 2, start_time); - } - } - - else if (missions.size() > 0 && lst_missions->NumItems() > 0) { - int id = lst_missions->GetItemData(0); - MissionInfo* info = campaign->GetMissionInfo(id); - - if (!info) { - int seln = -1; - int seln_id = 0; - - for (int i = 0; i < lst_missions->NumItems(); i++) - if (lst_missions->IsSelected(i)) - seln = i; - - if (seln >= 0) - seln_id = lst_missions->GetItemData(seln); - - lst_missions->ClearItems(); - seln = -1; - - for (int i = 0; i < missions.size(); i++) { - MissionInfo* info = missions[i]; - lst_missions->AddItemWithData(info->name, info->id); - - Mission* m = info->mission; - if (m) { - if (m->Type() == Mission::TRAINING && player->HasTrained(m->Identity())) { - lst_missions->SetItemText(i, 1, ContentBundle::GetInstance()->GetText("CmdMissionsDlg.training")); - } - else { - lst_missions->SetItemText(i, 1, m->TypeName()); - } - } - - char start_time[64]; - FormatDayTime(start_time, info->start); - lst_missions->SetItemText(i, 2, start_time); - - if (info->id == seln_id) - seln = i; - } - - if (seln >= 0) - lst_missions->SetSelected(seln); - } - } - - bool found = false; - - for (int i = 0; i < missions.size() && !found; i++) { - MissionInfo* info = missions[i]; - if (info->mission == mission) - found = true; - } - - if (!found) { - mission = 0; - txt_desc->SetText(""); - btn_accept->SetEnabled(false); - } - } -} - -// +--------------------------------------------------------------------+ - -void -CmdMissionsDlg::OnSave(AWEvent* event) -{ - CmdDlg::OnSave(event); -} - -void -CmdMissionsDlg::OnExit(AWEvent* event) -{ - CmdDlg::OnExit(event); -} - -void -CmdMissionsDlg::OnMode(AWEvent* event) -{ - CmdDlg::OnMode(event); -} - - -// +--------------------------------------------------------------------+ - -void -CmdMissionsDlg::OnMission(AWEvent* event) -{ - if (campaign && lst_missions) { - MissionInfo* info = 0; - mission = 0; - - for (int i = 0; i < lst_missions->NumItems(); i++) { - if (lst_missions->IsSelected(i)) { - int id = lst_missions->GetItemData(i); - info = campaign->GetMissionInfo(id); - } - } - - btn_accept->SetEnabled((info != 0) ? true : false); - - if (info) { - Text desc(""); - desc += info->name; - desc += "\n\n"; - desc += info->player_info; - desc += "\n\n"; - desc += info->description; - - txt_desc->SetText(desc); - mission = info->mission; - } - else { - txt_desc->SetText(" "); - } - } -} - -// +--------------------------------------------------------------------+ - -void -CmdMissionsDlg::OnAccept(AWEvent* event) -{ - if (!campaign || !mission) { - ::Print(" ERROR CMD::Accept campaign=0x%08x mission=0x%08x\n", campaign, mission); - return; - } - - ::Print(" CMD::Accept Mission %d\n", mission->Identity()); - - Mouse::Show(false); - campaign->SetMissionId(mission->Identity()); - campaign->StartMission(); - stars->SetGameMode(Starshatter::PREP_MODE); -} -- cgit v1.1