From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CampaignSaveGame.h | 69 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 Stars45/CampaignSaveGame.h (limited to 'Stars45/CampaignSaveGame.h') diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h new file mode 100644 index 0000000..896fbb3 --- /dev/null +++ b/Stars45/CampaignSaveGame.h @@ -0,0 +1,69 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CampaignSaveGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignSaveGame contains the logic needed to save and load + campaign games in progress. +*/ + +#ifndef CampaignSaveGame_h +#define CampaignSaveGame_h + +#include "Types.h" +#include "Geometry.h" +#include "text.h" +#include "term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignPlan; +class Combatant; +class CombatGroup; +class CombatZone; +class DataLoader; +class Mission; +class Player; +class StarSystem; + +// +--------------------------------------------------------------------+ + +class CampaignSaveGame +{ +public: + static const char* TYPENAME() { return "CampaignSaveGame"; } + + CampaignSaveGame(Campaign* c=0); + virtual ~CampaignSaveGame(); + + virtual Campaign* GetCampaign() { return campaign; } + + virtual void Load(const char* name); + virtual void Save(const char* name); + static void Delete(const char* name); + static void RemovePlayer(Player* p); + + virtual void LoadAuto(); + virtual void SaveAuto(); + + static Text GetResumeFile(); + static int GetSaveGameList(List& save_list); + +private: + static Text GetSaveDirectory(); + static Text GetSaveDirectory(Player* p); + static void CreateSaveDirectory(); + + Campaign* campaign; +}; + +#endif CampaignSaveGame_h + -- cgit v1.1