From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CampaignSaveGame.h | 162 ++++++++++++++++++++++++++------------------- 1 file changed, 93 insertions(+), 69 deletions(-) (limited to 'Stars45/CampaignSaveGame.h') diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h index c46c545..fe8ec3a 100644 --- a/Stars45/CampaignSaveGame.h +++ b/Stars45/CampaignSaveGame.h @@ -1,69 +1,93 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CampaignSaveGame.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignSaveGame contains the logic needed to save and load - campaign games in progress. -*/ - -#ifndef CampaignSaveGame_h -#define CampaignSaveGame_h - -#include "Types.h" -#include "Geometry.h" -#include "text.h" -#include "term.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class CampaignPlan; -class Combatant; -class CombatGroup; -class CombatZone; -class DataLoader; -class Mission; -class Player; -class StarSystem; - -// +--------------------------------------------------------------------+ - -class CampaignSaveGame -{ -public: - static const char* TYPENAME() { return "CampaignSaveGame"; } - - CampaignSaveGame(Campaign* c=0); - virtual ~CampaignSaveGame(); - - virtual Campaign* GetCampaign() { return campaign; } - - virtual void Load(const char* name); - virtual void Save(const char* name); - static void Delete(const char* name); - static void RemovePlayer(Player* p); - - virtual void LoadAuto(); - virtual void SaveAuto(); - - static Text GetResumeFile(); - static int GetSaveGameList(List& save_list); - -private: - static Text GetSaveDirectory(); - static Text GetSaveDirectory(Player* p); - static void CreateSaveDirectory(); - - Campaign* campaign; -}; - -#endif CampaignSaveGame_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignSaveGame.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignSaveGame contains the logic needed to save and load + campaign games in progress. +*/ + +#ifndef CampaignSaveGame_h +#define CampaignSaveGame_h + +#include "Types.h" +#include "Geometry.h" +#include "text.h" +#include "term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignPlan; +class Combatant; +class CombatGroup; +class CombatZone; +class DataLoader; +class Mission; +class Player; +class StarSystem; + +// +--------------------------------------------------------------------+ + +class CampaignSaveGame +{ +public: + static const char* TYPENAME() { return "CampaignSaveGame"; } + + CampaignSaveGame(Campaign* c=0); + virtual ~CampaignSaveGame(); + + virtual Campaign* GetCampaign() { return campaign; } + + virtual void Load(const char* name); + virtual void Save(const char* name); + static void Delete(const char* name); + static void RemovePlayer(Player* p); + + virtual void LoadAuto(); + virtual void SaveAuto(); + + static Text GetResumeFile(); + static int GetSaveGameList(List& save_list); + +private: + static Text GetSaveDirectory(); + static Text GetSaveDirectory(Player* p); + static void CreateSaveDirectory(); + + Campaign* campaign; +}; + +#endif CampaignSaveGame_h + -- cgit v1.1