From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignSaveGame.h | 68 ---------------------------------------------- 1 file changed, 68 deletions(-) delete mode 100644 Stars45/CampaignSaveGame.h (limited to 'Stars45/CampaignSaveGame.h') diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h deleted file mode 100644 index 3f4e895..0000000 --- a/Stars45/CampaignSaveGame.h +++ /dev/null @@ -1,68 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignSaveGame contains the logic needed to save and load - campaign games in progress. -*/ - -#ifndef CampaignSaveGame_h -#define CampaignSaveGame_h - -#include "Types.h" -#include "Geometry.h" -#include "Text.h" -#include "Term.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class CampaignPlan; -class Combatant; -class CombatGroup; -class CombatZone; -class DataLoader; -class Mission; -class Player; -class StarSystem; - -// +--------------------------------------------------------------------+ - -class CampaignSaveGame -{ -public: - static const char* TYPENAME() { return "CampaignSaveGame"; } - - CampaignSaveGame(Campaign* c=0); - virtual ~CampaignSaveGame(); - - virtual Campaign* GetCampaign() { return campaign; } - - virtual void Load(const char* name); - virtual void Save(const char* name); - static void Delete(const char* name); - static void RemovePlayer(Player* p); - - virtual void LoadAuto(); - virtual void SaveAuto(); - - static Text GetResumeFile(); - static int GetSaveGameList(List& save_list); - -private: - static Text GetSaveDirectory(); - static Text GetSaveDirectory(Player* p); - static void CreateSaveDirectory(); - - Campaign* campaign; -}; - -#endif // CampaignSaveGame_h - -- cgit v1.1