From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignSaveGame.cpp | 733 ------------------------------------------- 1 file changed, 733 deletions(-) delete mode 100644 Stars45/CampaignSaveGame.cpp (limited to 'Stars45/CampaignSaveGame.cpp') diff --git a/Stars45/CampaignSaveGame.cpp b/Stars45/CampaignSaveGame.cpp deleted file mode 100644 index f4b16ce..0000000 --- a/Stars45/CampaignSaveGame.cpp +++ /dev/null @@ -1,733 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignSaveGame contains the logic needed to save and load - campaign games in progress. -*/ - -#include "CampaignSaveGame.h" -#include "Campaign.h" -#include "Combatant.h" -#include "CombatAction.h" -#include "CombatEvent.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "CombatZone.h" -#include "Galaxy.h" -#include "Mission.h" -#include "StarSystem.h" -#include "Player.h" - -#include "Game.h" -#include "DataLoader.h" -#include "ParseUtil.h" -#include "FormatUtil.h" - -static const char* SAVE_DIR = "SaveGame"; - -// +--------------------------------------------------------------------+ - -CampaignSaveGame::CampaignSaveGame(Campaign* c) - : campaign(c) -{ } - -// +--------------------------------------------------------------------+ - -CampaignSaveGame::~CampaignSaveGame() -{ } - -// +--------------------------------------------------------------------+ - -Text -CampaignSaveGame::GetSaveDirectory() -{ - return GetSaveDirectory(Player::GetCurrentPlayer()); -} - -Text -CampaignSaveGame::GetSaveDirectory(Player* player) -{ - if (player) { - char save_dir[32]; - sprintf_s(save_dir, "%s/%02d", SAVE_DIR, player->Identity()); - - return save_dir; - } - - return SAVE_DIR; -} - -void -CampaignSaveGame::CreateSaveDirectory() -{ - HANDLE hDir = CreateFile(SAVE_DIR, 0, 0, 0, OPEN_EXISTING, 0, 0); - - if (hDir == INVALID_HANDLE_VALUE) - CreateDirectory(SAVE_DIR, NULL); - else - CloseHandle(hDir); - - hDir = CreateFile(GetSaveDirectory(), 0, 0, 0, OPEN_EXISTING, 0, 0); - - if (hDir == INVALID_HANDLE_VALUE) - CreateDirectory(GetSaveDirectory(), NULL); - else - CloseHandle(hDir); -} - -// +--------------------------------------------------------------------+ - -static char multiline[4096]; -static char* FormatMultiLine(const char* s) -{ - int i = 4095; - char* p = multiline; - - while (*s && i > 0) { - if (*s == '\n') { - *p++ = '\\'; - *p++ = 'n'; - s++; - i -= 2; - } - else if (*s == '"') { - *p++ = '\\'; - *p++ = '"'; - s++; - i -= 2; - } - else { - *p++ = *s++; - i--; - } - } - - *p = 0; - return multiline; -} - -static char* ParseMultiLine(const char* s) -{ - int i = 4095; - char* p = multiline; - - while (*s && i > 0) { - if (*s == '\\') { - s++; - if (*s == 'n') { - *p++ = '\n'; -#pragma warning(suppress: 6269) - *s++; - i--; - } - else if (*s == '"') { - *p++ = '"'; -#pragma warning(suppress: 6269) - *s++; - i--; - } - else { - *p++ = *s++; - i--; - } - } - else { - *p++ = *s++; - i--; - } - } - - *p = 0; - return multiline; -} - -void -CampaignSaveGame::Load(const char* filename) -{ - Print("-------------------------\nLOADING SAVEGAME (%s).\n", filename); - campaign = 0; - - if (!filename || !filename[0]) return; - - DataLoader* loader = DataLoader::GetLoader(); - bool use_file_sys = loader->IsFileSystemEnabled(); - loader->UseFileSystem(true); - loader->SetDataPath(GetSaveDirectory() + "/"); - - BYTE* block; - loader->LoadBuffer(filename, block, true); - loader->UseFileSystem(use_file_sys); - - Sleep(10); - - Parser parser(new BlockReader((const char*) block)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse save game '%s'\n", filename); - loader->SetDataPath(0); - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "SAVEGAME") { - Print("ERROR: invalid save game file '%s'\n", filename); - term->print(10); - loader->SetDataPath(0); - delete term; - return; - } - } - - int grp_iff = 0; - int grp_type = 0; - int grp_id = 0; - int status = 0; - double baseTime = 0; - double time = 0; - Text unit; - Text sitrep; - Text orders; - - do { - Sleep(5); - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "campaign") { - Text cname; - int cid=0; - - if (def->term()) { - if (def->term()->isText()) - cname = def->term()->isText()->value(); - else if (def->term()->isNumber()) - cid = (int) def->term()->isNumber()->value(); - } - - if (!campaign) { - List& list = Campaign::GetAllCampaigns(); - - for (int i = 0; i < list.size() && !campaign; i++) { - Campaign* c = list.at(i); - - if (cname == c->Name() || cid == c->GetCampaignId()) { - campaign = c; - campaign->Load(); - campaign->Prep(); // restore campaign to pristine state - - loader->SetDataPath(GetSaveDirectory() + "/"); - } - } - } - } - - else if (def->name()->value() == "grp_iff") { - GetDefNumber(grp_iff, def, filename); - } - - else if (def->name()->value() == "grp_type") { - GetDefNumber(grp_type, def, filename); - } - - else if (def->name()->value() == "grp_id") { - GetDefNumber(grp_id, def, filename); - } - - else if (def->name()->value() == "unit") { - GetDefText(unit, def, filename); - } - - else if (def->name()->value() == "status") { - GetDefNumber(status, def, filename); - } - - else if (def->name()->value() == "basetime") { - GetDefNumber(baseTime, def, filename); - } - - else if (def->name()->value() == "time") { - GetDefNumber(time, def, filename); - } - - else if (def->name()->value() == "sitrep") { - GetDefText(sitrep, def, filename); - } - - else if (def->name()->value() == "orders") { - GetDefText(orders, def, filename); - } - - else if (def->name()->value() == "combatant") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - char name[64]; - int iff = 0; - int score = 0; - - ZeroMemory(name, sizeof(name)); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "name") - GetDefText(name, pdef, filename); - - else if (pdef->name()->value() == "iff") { - GetDefNumber(iff, pdef, filename); - } - - else if (pdef->name()->value() == "score") { - GetDefNumber(score, pdef, filename); - } - } - } - - if (campaign && name[0]) { - Combatant* combatant = campaign->GetCombatant(name); - - if (combatant) { - CombatGroup::MergeOrderOfBattle(block, filename, iff, combatant, campaign); - combatant->SetScore(score); - } - else { - ::Print("WARNING: could not find combatant '%s' in campaign.\n", name); - } - } - } - } - else if (def->name()->value() == "event") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: event struct missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - char type[64]; - char source[64]; - char region[64]; - char title[256]; - char file[256]; - char image[256]; - char scene[256]; - char info[4096]; - int time = 0; - int team = 0; - int points = 0; - - type[0] = 0; - info[0] = 0; - file[0] = 0; - image[0] = 0; - scene[0] = 0; - title[0] = 0; - region[0] = 0; - source[0] = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "type") - GetDefText(type, pdef, filename); - - else if (pdef->name()->value() == "source") - GetDefText(source, pdef, filename); - - else if (pdef->name()->value() == "region") - GetDefText(region, pdef, filename); - - else if (pdef->name()->value() == "title") - GetDefText(title, pdef, filename); - - else if (pdef->name()->value() == "file") - GetDefText(file, pdef, filename); - - else if (pdef->name()->value() == "image") - GetDefText(image, pdef, filename); - - else if (pdef->name()->value() == "scene") - GetDefText(scene, pdef, filename); - - else if (pdef->name()->value() == "info") - GetDefText(info, pdef, filename); - - else if (pdef->name()->value() == "time") - GetDefNumber(time, pdef, filename); - - else if (pdef->name()->value() == "team") - GetDefNumber(team, pdef, filename); - - else if (pdef->name()->value() == "points") - GetDefNumber(points, pdef, filename); - } - } - - if (campaign && type[0]) { - loader->SetDataPath(campaign->Path()); - - CombatEvent* event = new - CombatEvent(campaign, - CombatEvent::TypeFromName(type), - time, - team, - CombatEvent::SourceFromName(source), - region); - - if (event) { - event->SetTitle(title); - event->SetFilename(file); - event->SetImageFile(image); - event->SetSceneFile(scene); - event->Load(); - - if (info[0]) - event->SetInformation(ParseMultiLine(info)); - - event->SetVisited(true); - campaign->GetEvents().append(event); - } - } - } - } - else if (def->name()->value() == "action") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - int id = -1; - int stat = 0; - int count = 0; - int after = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "id") - GetDefNumber(id, pdef, filename); - - else if (pdef->name()->value() == "stat") - GetDefNumber(stat, pdef, filename); - - else if (pdef->name()->value() == "count") - GetDefNumber(count, pdef, filename); - - else if (pdef->name()->value().contains("after")) - GetDefNumber(after, pdef, filename); - } - } - - if (campaign && id >= 0) { - ListIter a_iter = campaign->GetActions(); - while (++a_iter) { - CombatAction* a = a_iter.value(); - if (a->Identity() == id) { - a->SetStatus(stat); - - if (count) - a->SetCount(count); - - if (after) - a->SetStartAfter(after); - - break; - } - } - } - } - } - } - } - } - while (term); - - if (term) { - delete term; - term = 0; - } - - if (campaign) { - campaign->SetSaveGame(true); - - List& list = Campaign::GetAllCampaigns(); - - if (status < Campaign::CAMPAIGN_SUCCESS) { - campaign->SetStatus(status); - if (sitrep.length()) campaign->SetSituation(sitrep); - if (orders.length()) campaign->SetOrders(orders); - campaign->SetStartTime(baseTime); - campaign->SetLoadTime(baseTime + time); - campaign->LockoutEvents(3600); - campaign->Start(); - - if (grp_type >= CombatGroup::FLEET && grp_type <= CombatGroup::PRIVATE) { - CombatGroup* player_group = campaign->FindGroup(grp_iff, grp_type, grp_id); - if (player_group) { - CombatUnit* player_unit = 0; - - if (unit.length()) - player_unit = player_group->FindUnit(unit); - - if (player_unit) - campaign->SetPlayerUnit(player_unit); - else - campaign->SetPlayerGroup(player_group); - } - } - } - - // failed - restart current campaign: - else if (status == Campaign::CAMPAIGN_FAILED) { - Print("CampaignSaveGame: Loading FAILED campaign, restarting '%s'\n", - campaign->Name()); - - campaign->Load(); - campaign->Prep(); // restore campaign to pristine state - campaign->SetSaveGame(false); - - loader->SetDataPath(GetSaveDirectory() + "/"); - } - - // start next campaign: - else if (status == Campaign::CAMPAIGN_SUCCESS) { - Print("CampaignSaveGame: Loading COMPLETED campaign '%s', searching for next campaign...\n", - campaign->Name()); - - bool found = false; - - for (int i = 0; i < list.size() && !found; i++) { - Campaign* c = list.at(i); - - if (c->GetCampaignId() == campaign->GetCampaignId()+1) { - campaign = c; - campaign->Load(); - campaign->Prep(); // restore campaign to pristine state - - Print("Advanced to campaign %d '%s'\n", - campaign->GetCampaignId(), - campaign->Name()); - - loader->SetDataPath(GetSaveDirectory() + "/"); - found = true; - } - } - - // if no next campaign found, start over from the beginning: - for (int i = 0; i < list.size() && !found; i++) { - Campaign* c = list.at(i); - - if (c->IsDynamic()) { - campaign = c; - campaign->Load(); - campaign->Prep(); // restore campaign to pristine state - - Print("Completed full series, restarting at %d '%s'\n", - campaign->GetCampaignId(), - campaign->Name()); - - loader->SetDataPath(GetSaveDirectory() + "/"); - found = true; - } - } - } - } - - loader->ReleaseBuffer(block); - loader->SetDataPath(0); - Print("SAVEGAME LOADED (%s).\n\n", filename); -} - -// +--------------------------------------------------------------------+ - -void -CampaignSaveGame::Save(const char* name) -{ - if (!campaign) return; - - CreateSaveDirectory(); - - Text s = GetSaveDirectory() + Text("/") + Text(name); - - FILE* f; - fopen_s(&f, s, "wb"); - - if (f) { - char timestr[32]; - FormatDayTime(timestr, campaign->GetTime()); - - CombatGroup* player_group = campaign->GetPlayerGroup(); - CombatUnit* player_unit = campaign->GetPlayerUnit(); - - fprintf(f, "SAVEGAME\n\n"); - fprintf(f, "campaign: \"%s\"\n\n", campaign->Name()); - fprintf(f, "grp_iff: %d\n", (int) player_group->GetIFF()); - fprintf(f, "grp_type: %d\n", (int) player_group->Type()); - fprintf(f, "grp_id: %d\n", (int) player_group->GetID()); - if (player_unit) - fprintf(f, "unit: \"%s\"\n", player_unit->Name().data()); - - fprintf(f, "status: %d\n", (int) campaign->GetStatus()); - fprintf(f, "basetime: %f\n", campaign->GetStartTime()); - fprintf(f, "time: %f // %s\n\n", - campaign->GetTime(), - timestr); - - fprintf(f, "sitrep: \"%s\"\n", campaign->Situation()); - fprintf(f, "orders: \"%s\"\n\n", campaign->Orders()); - - ListIter c_iter = campaign->GetCombatants(); - while (++c_iter) { - Combatant* c = c_iter.value(); - - fprintf(f, "combatant: {"); - fprintf(f, " name:\"%s\",", c->Name()); - fprintf(f, " iff:%d,", c->GetIFF()); - fprintf(f, " score:%d,", c->Score()); - fprintf(f, " }\n"); - } - - fprintf(f, "\n"); - - ListIter a_iter = campaign->GetActions(); - while (++a_iter) { - CombatAction* a = a_iter.value(); - fprintf(f, "action: { id:%4d, stat:%d", a->Identity(), a->Status()); - - if (a->Status() == CombatAction::PENDING) { - if (a->Count()) - fprintf(f, ", count:%d", a->Count()); - - if (a->StartAfter()) - fprintf(f, ", after:%d", a->StartAfter()); - } - - fprintf(f, " }\n"); - } - - fprintf(f, "\n"); - - ListIter e_iter = campaign->GetEvents(); - while (++e_iter) { - CombatEvent* e = e_iter.value(); - - fprintf(f, "event: {"); - fprintf(f, " type:%-18s,", e->TypeName()); - fprintf(f, " time:0x%08x,", e->Time()); - fprintf(f, " team:%d,", e->GetIFF()); - fprintf(f, " points:%d,", e->Points()); - fprintf(f, " source:\"%s\",", e->SourceName()); - fprintf(f, " region:\"%s\",", e->Region()); - fprintf(f, " title:\"%s\",", e->Title()); - if (e->Filename()) - fprintf(f, " file:\"%s\",", e->Filename()); - if (e->ImageFile()) - fprintf(f, " image:\"%s\",", e->ImageFile()); - if (e->SceneFile()) - fprintf(f, " scene:\"%s\",", e->SceneFile()); - if (!e->Filename() || *e->Filename() == 0) - fprintf(f, " info:\"%s\"", FormatMultiLine(e->Information())); - fprintf(f, " }\n"); - } - - fprintf(f, "\n// ORDER OF BATTLE:\n\n"); - fclose(f); - - c_iter.reset(); - while (++c_iter) { - Combatant* c = c_iter.value(); - CombatGroup* g = c->GetForce(); - CombatGroup::SaveOrderOfBattle(s, g); - } - } -} - -void -CampaignSaveGame::Delete(const char* name) -{ - DeleteFile(GetSaveDirectory() + "/" + name); -} - -void -CampaignSaveGame::RemovePlayer(Player* p) -{ - List save_list; - Text save_dir = GetSaveDirectory(p) + "/"; - - DataLoader* loader = DataLoader::GetLoader(); - bool use_file_sys = loader->IsFileSystemEnabled(); - loader->UseFileSystem(true); - loader->SetDataPath(save_dir); - loader->ListFiles("*.*", save_list); - loader->SetDataPath(0); - loader->UseFileSystem(use_file_sys); - - for (int i = 0; i < save_list.size(); i++) { - Text* filename = save_list[i]; - DeleteFile(save_dir + filename->data()); - } - - save_list.destroy(); - - RemoveDirectory(GetSaveDirectory(p)); -} - -// +--------------------------------------------------------------------+ - -void -CampaignSaveGame::SaveAuto() -{ - Save("AutoSave"); -} - -void -CampaignSaveGame::LoadAuto() -{ - Load("AutoSave"); -} - -// +--------------------------------------------------------------------+ - -Text -CampaignSaveGame::GetResumeFile() -{ - // check for auto save game: - FILE* f; - ::fopen_s(&f, GetSaveDirectory() + "/AutoSave", "rb"); - - if (f) { - ::fclose(f); - - return "AutoSave"; - } - - return Text(); -} - -int -CampaignSaveGame::GetSaveGameList(List& save_list) -{ - DataLoader* loader = DataLoader::GetLoader(); - bool use_file_sys = loader->IsFileSystemEnabled(); - loader->UseFileSystem(true); - loader->SetDataPath(GetSaveDirectory() + "/"); - loader->ListFiles("*.*", save_list); - loader->SetDataPath(0); - loader->UseFileSystem(use_file_sys); - - return save_list.size(); -} -- cgit v1.1