From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignPlanStrategic.h | 66 ++++++++++++++++++++--------------------- 1 file changed, 33 insertions(+), 33 deletions(-) (limited to 'Stars45/CampaignPlanStrategic.h') diff --git a/Stars45/CampaignPlanStrategic.h b/Stars45/CampaignPlanStrategic.h index b5376f8..9437e2d 100644 --- a/Stars45/CampaignPlanStrategic.h +++ b/Stars45/CampaignPlanStrategic.h @@ -1,20 +1,20 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CampaignPlanStrategic.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanStrategic prioritizes targets and defensible - allied forces as the first step in force tasking. This - algorithm computes which enemy resources are most important - to attack, based on the AI value of each combat group, and - strategic weighting factors that help shape the strategy - to the objectives for the current campaign. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanStrategic.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanStrategic prioritizes targets and defensible + allied forces as the first step in force tasking. This + algorithm computes which enemy resources are most important + to attack, based on the AI value of each combat group, and + strategic weighting factors that help shape the strategy + to the objectives for the current campaign. */ #ifndef CampaignPlanStrategic_h @@ -28,31 +28,31 @@ class CampaignPlanStrategic : public CampaignPlan { public: - static const char* TYPENAME() { return "CampaignPlanStrategic"; } + static const char* TYPENAME() { return "CampaignPlanStrategic"; } - CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanStrategic() { } - - // operations: - virtual void ExecFrame(); + CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanStrategic() { } + + // operations: + virtual void ExecFrame(); protected: - void PlaceGroup(CombatGroup* g); + void PlaceGroup(CombatGroup* g); - void ScoreCombatant(Combatant* c); + void ScoreCombatant(Combatant* c); - void ScoreDefensible(Combatant* c); - void ScoreDefend(Combatant* c, CombatGroup* g); + void ScoreDefensible(Combatant* c); + void ScoreDefend(Combatant* c, CombatGroup* g); - void ScoreTargets(Combatant* c, Combatant* t); - void ScoreTarget(Combatant* c, CombatGroup* g); + void ScoreTargets(Combatant* c, Combatant* t); + void ScoreTarget(Combatant* c, CombatGroup* g); - void ScoreNeeds(Combatant* c); + void ScoreNeeds(Combatant* c); - // zone alocation: - void BuildGroupList(CombatGroup* g, List& groups); - void AssignZones(Combatant* c); - void ResolveZoneMovement(CombatGroup* g); + // zone alocation: + void BuildGroupList(CombatGroup* g, List& groups); + void AssignZones(Combatant* c); + void ResolveZoneMovement(CombatGroup* g); }; #endif CampaignPlanStrategic_h -- cgit v1.1