From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CampaignPlanMovement.h | 112 +++++++++++++++++++++++++---------------- 1 file changed, 68 insertions(+), 44 deletions(-) (limited to 'Stars45/CampaignPlanMovement.h') diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h index b3cb155..c2417fc 100644 --- a/Stars45/CampaignPlanMovement.h +++ b/Stars45/CampaignPlanMovement.h @@ -1,44 +1,68 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CampaignPlanMovement.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanMovement simulates random patrol movements - of starship groups between missions. This agitation - keeps the ships from bunching up in the middle of a - sector. -*/ - -#ifndef CampaignPlanMovement_h -#define CampaignPlanMovement_h - -#include "Types.h" -#include "CampaignPlan.h" - -// +--------------------------------------------------------------------+ - -class CampaignPlanMovement : public CampaignPlan -{ -public: - static const char* TYPENAME() { return "CampaignPlanMovement"; } - - CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanMovement() { } - - // operations: - virtual void ExecFrame(); - -protected: - void MoveUnit(CombatUnit* u); - - List all_units; -}; - -#endif CampaignPlanMovement_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanMovement.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanMovement simulates random patrol movements + of starship groups between missions. This agitation + keeps the ships from bunching up in the middle of a + sector. +*/ + +#ifndef CampaignPlanMovement_h +#define CampaignPlanMovement_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanMovement : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanMovement"; } + + CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanMovement() { } + + // operations: + virtual void ExecFrame(); + +protected: + void MoveUnit(CombatUnit* u); + + List all_units; +}; + +#endif CampaignPlanMovement_h + -- cgit v1.1