From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignPlanMovement.h | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'Stars45/CampaignPlanMovement.h') diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h index e2d94ad..b3cb155 100644 --- a/Stars45/CampaignPlanMovement.h +++ b/Stars45/CampaignPlanMovement.h @@ -1,18 +1,18 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CampaignPlanMovement.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CampaignPlanMovement.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - CampaignPlanMovement simulates random patrol movements - of starship groups between missions. This agitation - keeps the ships from bunching up in the middle of a - sector. + OVERVIEW + ======== + CampaignPlanMovement simulates random patrol movements + of starship groups between missions. This agitation + keeps the ships from bunching up in the middle of a + sector. */ #ifndef CampaignPlanMovement_h @@ -26,18 +26,18 @@ class CampaignPlanMovement : public CampaignPlan { public: - static const char* TYPENAME() { return "CampaignPlanMovement"; } + static const char* TYPENAME() { return "CampaignPlanMovement"; } - CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanMovement() { } - - // operations: - virtual void ExecFrame(); + CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanMovement() { } + + // operations: + virtual void ExecFrame(); protected: - void MoveUnit(CombatUnit* u); + void MoveUnit(CombatUnit* u); - List all_units; + List all_units; }; #endif CampaignPlanMovement_h -- cgit v1.1