From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignPlanMission.cpp | 372 ---------------------------------------- 1 file changed, 372 deletions(-) delete mode 100644 Stars45/CampaignPlanMission.cpp (limited to 'Stars45/CampaignPlanMission.cpp') diff --git a/Stars45/CampaignPlanMission.cpp b/Stars45/CampaignPlanMission.cpp deleted file mode 100644 index fb8b38c..0000000 --- a/Stars45/CampaignPlanMission.cpp +++ /dev/null @@ -1,372 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanMission generates missions and mission - info for the player's combat group as part of a - dynamic campaign. -*/ - -#include "CampaignPlanMission.h" -#include "CampaignMissionRequest.h" -#include "CampaignMissionFighter.h" -#include "CampaignMissionStarship.h" -#include "Campaign.h" -#include "Combatant.h" -#include "CombatAction.h" -#include "CombatAssignment.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "CombatZone.h" -#include "Mission.h" -#include "StarSystem.h" -#include "Random.h" - - -// +--------------------------------------------------------------------+ - -void -CampaignPlanMission::ExecFrame() -{ - if (campaign && campaign->IsActive()) { - player_group = campaign->GetPlayerGroup(); - if (!player_group) return; - - int missionCount = campaign->GetMissionList().size(); - - if (missionCount > 0) { - // starships only get one mission to pick from: - if (player_group->IsStarshipGroup()) - return; - - // fighters get a maximum of five missions: - if (missionCount >= 5) - return; - - // otherwise, once every few seconds is plenty: - if (Campaign::Stardate() - exec_time < 1) - return; - } - - SelectStartTime(); - - if (player_group->IsFighterGroup()) { - slot++; - if (slot > 2) slot = 0; - - CampaignMissionRequest* request = PlanFighterMission(); - CampaignMissionFighter generator(campaign); - generator.CreateMission(request); - delete request; - } - - else if (player_group->IsStarshipGroup()) { - // starships should always check for campaign and strategic missions - slot = 0; - - CampaignMissionRequest* request = PlanStarshipMission(); - CampaignMissionStarship generator(campaign); - generator.CreateMission(request); - delete request; - } - - exec_time = Campaign::Stardate(); - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignPlanMission::SelectStartTime() -{ - const int HOUR = 3600; // 60 minutes - const int MISSION_DELAY = 1800; // 30 minutes - double base_time = 0; - - List& info_list = campaign->GetMissionList(); - - if (info_list.size() > 0) { - MissionInfo* info = info_list[info_list.size()-1]; - base_time = info->start; - } - - if (base_time == 0) - base_time = campaign->GetTime() + MISSION_DELAY; - - start = (int) base_time + MISSION_DELAY; - start -= start % MISSION_DELAY; -} - -// +--------------------------------------------------------------------+ - -CampaignMissionRequest* -CampaignPlanMission::PlanStarshipMission() -{ - CampaignMissionRequest* request = 0; - - if (!request) request = PlanCampaignMission(); - if (!request) request = PlanStrategicMission(); - if (!request) request = PlanRandomStarshipMission(); - - return request; -} - -// +--------------------------------------------------------------------+ - -CampaignMissionRequest* -CampaignPlanMission::PlanFighterMission() -{ - CampaignMissionRequest* request = 0; - - if (!request) request = PlanCampaignMission(); - if (!request) request = PlanStrategicMission(); - if (!request) request = PlanRandomFighterMission(); - - return request; -} - -// +--------------------------------------------------------------------+ - -CampaignMissionRequest* -CampaignPlanMission::PlanCampaignMission() -{ - CampaignMissionRequest* request = 0; - - ListIter iter = campaign->GetActions(); - while (++iter && !request) { - CombatAction* action = iter.value(); - - if (action->Type() != CombatAction::MISSION_TEMPLATE) - continue; - - if (action->IsAvailable()) { - - // only fire each action once every two hours: - if (action->ExecTime() > 0 && campaign->GetTime() - action->ExecTime() < 7200) - continue; - - CombatGroup* g = campaign->FindGroup(action->GetIFF(), - action->AssetType(), - action->AssetId()); - - if (g && (g == player_group || - (player_group->Type() == CombatGroup::WING && - player_group->FindGroup(g->Type(), g->GetID())))) { - - request = new - CampaignMissionRequest(campaign, - action->Subtype(), - start, - g); - - if (request) { - request->SetOpposingType(action->OpposingType()); - request->SetScript(action->GetText()); - } - - action->FireAction(); - } - } - } - - return request; -} - -// +--------------------------------------------------------------------+ - -CampaignMissionRequest* -CampaignPlanMission::PlanStrategicMission() -{ - CampaignMissionRequest* request = 0; - - if (slot > 1) - return request; - - // build list of assignments: - List assignments; - assignments.append(player_group->GetAssignments()); - - if (player_group->Type() == CombatGroup::WING) { - ListIter iter = player_group->GetComponents(); - while (++iter) { - CombatGroup* g = iter.value(); - assignments.append(g->GetAssignments()); - } - } - - // pick next assignment as basis for mission: - static int assignment_index = 0; - - if (assignments.size()) { - if (assignment_index >= assignments.size()) - assignment_index = 0; - - CombatAssignment* a = assignments[assignment_index++]; - - request = new - CampaignMissionRequest(campaign, - a->Type(), - start, - a->GetResource()); - - if (request) - request->SetObjective(a->GetObjective()); - } - - return request; -} - -// +--------------------------------------------------------------------+ - -static int mission_type_index = -1; -static int mission_types[16] = { - Mission::PATROL, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::ESCORT_FREIGHT, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::PATROL, - Mission::PATROL, - Mission::ESCORT_FREIGHT, - Mission::PATROL -}; - -// +--------------------------------------------------------------------+ - -CampaignMissionRequest* -CampaignPlanMission::PlanRandomStarshipMission() -{ - int type = Mission::PATROL; - int r = RandomIndex(); - int ownside = player_group->GetIFF(); - - if (mission_type_index < 0) - mission_type_index = r; - - else if (mission_type_index >= 16) - mission_type_index = 0; - - type = mission_types[mission_type_index++]; - - if (type == Mission::ESCORT_FREIGHT) { - CombatGroup* freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); - if (!freight || freight->CountUnits() < 1) - type = Mission::PATROL; - } - - CampaignMissionRequest* request = 0; - request = new - CampaignMissionRequest(campaign, type, start, player_group); - - return request; -} - -// +--------------------------------------------------------------------+ - -static int fighter_mission_index = 0; -static int fighter_mission_types[16] = { - Mission::PATROL, - Mission::SWEEP, - Mission::ESCORT_SHUTTLE, - Mission::AIR_PATROL, - Mission::SWEEP, - Mission::ESCORT_SHUTTLE, - Mission::PATROL, - Mission::PATROL, - Mission::AIR_SWEEP, - Mission::PATROL, - Mission::AIR_PATROL, - Mission::ESCORT_SHUTTLE, - Mission::PATROL, - Mission::SWEEP, - Mission::PATROL, - Mission::AIR_SWEEP -}; - -CampaignMissionRequest* -CampaignPlanMission::PlanRandomFighterMission() -{ - CampaignMissionRequest* request = 0; - int type = fighter_mission_types[fighter_mission_index++]; - int ownside = player_group->GetIFF(); - CombatGroup* primary = player_group; - CombatGroup* obj = 0; - - if (fighter_mission_index > 15) - fighter_mission_index = 0; - - if (type == Mission::ESCORT_FREIGHT) { - CombatGroup* freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); - if (!freight || freight->CalcValue() < 1) - type = Mission::PATROL; - else - obj = freight; - } - - else if (type == Mission::ESCORT_SHUTTLE) { - CombatGroup* shuttle = campaign->FindGroup(ownside, CombatGroup::LCA_SQUADRON); - if (!shuttle || shuttle->CalcValue() < 1) - type = Mission::PATROL; - else - obj = shuttle; - } - - else if (primary->Type() == CombatGroup::WING) { - if (RandomChance()) - primary = primary->FindGroup(CombatGroup::INTERCEPT_SQUADRON); - else - primary = primary->FindGroup(CombatGroup::FIGHTER_SQUADRON); - } - - if (type >= Mission::AIR_PATROL && type <= Mission::AIR_INTERCEPT) { - CombatZone* zone = 0; - bool airborne = false; - - if (primary) - zone = primary->GetAssignedZone(); - - if (zone && zone->GetRegions().size() > 1) { - Text air_region = *zone->GetRegions().at(1); - StarSystem* system = campaign->GetSystem(zone->System()); - - if (system) { - OrbitalRegion* rgn = system->FindRegion(air_region); - - if (rgn && rgn->Type() == Orbital::TERRAIN) - airborne = true; - } - } - - if (!airborne) { - if (type == Mission::AIR_INTERCEPT) - type = Mission::INTERCEPT; - - else if (type == Mission::AIR_SWEEP) - type = Mission::SWEEP; - - else - type = Mission::PATROL; - } - } - - request = new - CampaignMissionRequest(campaign, type, start, primary); - - if (request) - request->SetObjective(obj); - - return request; -} -- cgit v1.1