From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignPlanEvent.h | 68 ++++++++++++++++++++++----------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'Stars45/CampaignPlanEvent.h') diff --git a/Stars45/CampaignPlanEvent.h b/Stars45/CampaignPlanEvent.h index 74bfea9..e8b72ac 100644 --- a/Stars45/CampaignPlanEvent.h +++ b/Stars45/CampaignPlanEvent.h @@ -1,18 +1,18 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CampaignPlanEvent.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CampaignPlanEvent.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - CampaignPlanEvent generates simulated combat - events based on a statistical analysis of the - combatants within the context of a dynamic - campaign. + OVERVIEW + ======== + CampaignPlanEvent generates simulated combat + events based on a statistical analysis of the + combatants within the context of a dynamic + campaign. */ #ifndef CampaignPlanEvent_h @@ -35,37 +35,37 @@ class CombatZone; class CampaignPlanEvent : public CampaignPlan { public: - static const char* TYPENAME() { return "CampaignPlanEvent"; } + static const char* TYPENAME() { return "CampaignPlanEvent"; } - CampaignPlanEvent(Campaign* c); - virtual ~CampaignPlanEvent(); - - // operations: - virtual void ExecFrame(); - virtual void SetLockout(int seconds); + CampaignPlanEvent(Campaign* c); + virtual ~CampaignPlanEvent(); - virtual bool ExecScriptedEvents(); - virtual bool ExecStatisticalEvents(); + // operations: + virtual void ExecFrame(); + virtual void SetLockout(int seconds); + + virtual bool ExecScriptedEvents(); + virtual bool ExecStatisticalEvents(); protected: - virtual void ProsecuteKills(CombatAction* action); + virtual void ProsecuteKills(CombatAction* action); - virtual CombatAssignment* - ChooseAssignment(CombatGroup* c); - virtual bool CreateEvent(CombatAssignment* a); + virtual CombatAssignment* + ChooseAssignment(CombatGroup* c); + virtual bool CreateEvent(CombatAssignment* a); - virtual CombatEvent* CreateEventDefend(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); - virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); - virtual CombatEvent* CreateEventStarship(CombatAssignment* a); + virtual CombatEvent* CreateEventDefend(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterAssault(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterStrike(CombatAssignment* a); + virtual CombatEvent* CreateEventFighterSweep(CombatAssignment* a); + virtual CombatEvent* CreateEventStarship(CombatAssignment* a); - virtual bool IsFriendlyAssignment(CombatAssignment* a); - virtual bool Success(CombatAssignment* a); - virtual Text GetTeamName(CombatGroup* g); + virtual bool IsFriendlyAssignment(CombatAssignment* a); + virtual bool Success(CombatAssignment* a); + virtual Text GetTeamName(CombatGroup* g); - // attributes: - int event_time; + // attributes: + int event_time; }; #endif CampaignPlanEvent_h -- cgit v1.1