From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/CampaignPlanAssignment.h | 124 +++++++++++++++++++++++---------------- 1 file changed, 74 insertions(+), 50 deletions(-) (limited to 'Stars45/CampaignPlanAssignment.h') diff --git a/Stars45/CampaignPlanAssignment.h b/Stars45/CampaignPlanAssignment.h index 61b4117..2037477 100644 --- a/Stars45/CampaignPlanAssignment.h +++ b/Stars45/CampaignPlanAssignment.h @@ -1,50 +1,74 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: CampaignPlanAssignment.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanAssignment creates combat assignments for - assets within each combat zone as the third step in - force tasking. -*/ - -#ifndef CampaignPlanAssignment_h -#define CampaignPlanAssignment_h - -#include "Types.h" -#include "CampaignPlan.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class CombatUnit; -class CombatZone; - -// +--------------------------------------------------------------------+ - -class CampaignPlanAssignment : public CampaignPlan -{ -public: - static const char* TYPENAME() { return "CampaignPlanAssignment"; } - - CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanAssignment() { } - - // operations: - virtual void ExecFrame(); - -protected: - virtual void ProcessCombatant(Combatant* c); - virtual void ProcessZone(Combatant* c, CombatZone* zone); - virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List& list); - virtual void BuildAssetList(const int* pref, List& avail, List& assets); -}; - -#endif CampaignPlanAssignment_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanAssignment.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanAssignment creates combat assignments for + assets within each combat zone as the third step in + force tasking. +*/ + +#ifndef CampaignPlanAssignment_h +#define CampaignPlanAssignment_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CombatGroup; +class CombatUnit; +class CombatZone; + +// +--------------------------------------------------------------------+ + +class CampaignPlanAssignment : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanAssignment"; } + + CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanAssignment() { } + + // operations: + virtual void ExecFrame(); + +protected: + virtual void ProcessCombatant(Combatant* c); + virtual void ProcessZone(Combatant* c, CombatZone* zone); + virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List& list); + virtual void BuildAssetList(const int* pref, List& avail, List& assets); +}; + +#endif CampaignPlanAssignment_h + -- cgit v1.1