From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/CampaignPlan.h | 58 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 Stars45/CampaignPlan.h (limited to 'Stars45/CampaignPlan.h') diff --git a/Stars45/CampaignPlan.h b/Stars45/CampaignPlan.h new file mode 100644 index 0000000..f823a7f --- /dev/null +++ b/Stars45/CampaignPlan.h @@ -0,0 +1,58 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlan.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlan defines the interface for all campaign + planning algorithms. Known subclasses: + CampaignPlanStrategic - strategic planning + CampaignPlanAssignment - logistics planning + CampaignPlanMission - mission planning + CampaignPlanMovement - starship movement + CampaignPlanEvent - scripted events +*/ + +#ifndef CampaignPlan_h +#define CampaignPlan_h + +#include "Types.h" +#include "Text.h" +#include "Term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class Combatant; +class CombatGroup; +class CombatUnit; + +// +--------------------------------------------------------------------+ + +class CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlan"; } + + CampaignPlan(Campaign* c) : campaign(c), exec_time(-1e6) { } + virtual ~CampaignPlan() { } + + int operator == (const CampaignPlan& p) const { return this == &p; } + + // operations: + virtual void ExecFrame() { } + virtual void SetLockout(int seconds) { } + +protected: + Campaign* campaign; + double exec_time; +}; + +#endif CampaignPlan_h + -- cgit v1.1