From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignMissionStarship.h | 138 +++++++++++++++++++------------------- 1 file changed, 69 insertions(+), 69 deletions(-) (limited to 'Stars45/CampaignMissionStarship.h') diff --git a/Stars45/CampaignMissionStarship.h b/Stars45/CampaignMissionStarship.h index 708e7a0..673549c 100644 --- a/Stars45/CampaignMissionStarship.h +++ b/Stars45/CampaignMissionStarship.h @@ -1,17 +1,17 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CampaignMissionStarship.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CampaignMissionStarship.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - CampaignMissionStarship generates missions and mission - info for the player's STARSHIP GROUP as part of a - dynamic campaign. + OVERVIEW + ======== + CampaignMissionStarship generates missions and mission + info for the player's STARSHIP GROUP as part of a + dynamic campaign. */ #ifndef CampaignMissionStarship_h @@ -39,68 +39,68 @@ class MissionTemplate; class CampaignMissionStarship { public: - static const char* TYPENAME() { return "CampaignMissionStarship"; } + static const char* TYPENAME() { return "CampaignMissionStarship"; } - CampaignMissionStarship(Campaign* c); - virtual ~CampaignMissionStarship(); - - virtual void CreateMission(CampaignMissionRequest* request); + CampaignMissionStarship(Campaign* c); + virtual ~CampaignMissionStarship(); + + virtual void CreateMission(CampaignMissionRequest* request); protected: - virtual Mission* GenerateMission(int id); - virtual void SelectType(); - virtual void SelectRegion(); - virtual void GenerateStandardElements(); - virtual void GenerateMissionElements(); - virtual void CreateElements(CombatGroup* g); - virtual void CreateSquadron(CombatGroup* g); - virtual void CreatePlayer(); - - virtual void CreateWards(); - virtual void CreateWardFreight(); - - virtual void CreateEscorts(); - - virtual void CreateTargets(); - virtual void CreateTargetsAssault(); - virtual void CreateTargetsPatrol(); - virtual void CreateTargetsCarrier(); - virtual void CreateTargetsFreightEscort(); - virtual int CreateRandomTarget(const char* rgn, Point base_loc); - - virtual MissionElement* - CreateSingleElement(CombatGroup* g, - CombatUnit* u); - virtual MissionElement* - CreateFighterPackage(CombatGroup* squadron, - int count, - int role); - - virtual CombatGroup* FindSquadron(int iff, int type); - virtual CombatUnit* FindCarrier(CombatGroup* g); - - virtual void DefineMissionObjectives(); - virtual MissionInfo* DescribeMission(); - virtual void Exit(); - - Campaign* campaign; - CampaignMissionRequest* request; - MissionInfo* mission_info; - - CombatUnit* player_unit; - CombatGroup* player_group; - CombatGroup* strike_group; - CombatGroup* strike_target; - Mission* mission; - List player_group_elements; - MissionElement* player; - MissionElement* ward; - MissionElement* prime_target; - MissionElement* escort; - - int ownside; - int enemy; - int mission_type; + virtual Mission* GenerateMission(int id); + virtual void SelectType(); + virtual void SelectRegion(); + virtual void GenerateStandardElements(); + virtual void GenerateMissionElements(); + virtual void CreateElements(CombatGroup* g); + virtual void CreateSquadron(CombatGroup* g); + virtual void CreatePlayer(); + + virtual void CreateWards(); + virtual void CreateWardFreight(); + + virtual void CreateEscorts(); + + virtual void CreateTargets(); + virtual void CreateTargetsAssault(); + virtual void CreateTargetsPatrol(); + virtual void CreateTargetsCarrier(); + virtual void CreateTargetsFreightEscort(); + virtual int CreateRandomTarget(const char* rgn, Point base_loc); + + virtual MissionElement* + CreateSingleElement(CombatGroup* g, + CombatUnit* u); + virtual MissionElement* + CreateFighterPackage(CombatGroup* squadron, + int count, + int role); + + virtual CombatGroup* FindSquadron(int iff, int type); + virtual CombatUnit* FindCarrier(CombatGroup* g); + + virtual void DefineMissionObjectives(); + virtual MissionInfo* DescribeMission(); + virtual void Exit(); + + Campaign* campaign; + CampaignMissionRequest* request; + MissionInfo* mission_info; + + CombatUnit* player_unit; + CombatGroup* player_group; + CombatGroup* strike_group; + CombatGroup* strike_target; + Mission* mission; + List player_group_elements; + MissionElement* player; + MissionElement* ward; + MissionElement* prime_target; + MissionElement* escort; + + int ownside; + int enemy; + int mission_type; }; #endif CampaignMissionStarship_h -- cgit v1.1