From 69209c38968c6f4066a772e0a51a2928749217de Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Fri, 9 Dec 2011 19:00:23 +0000 Subject: Re-indenting the code to use standard tabs. Yes, I know this is pretty pointless, but who cares? --- Stars45/CampaignMissionRequest.h | 98 ++++++++++++++++++++-------------------- 1 file changed, 49 insertions(+), 49 deletions(-) (limited to 'Stars45/CampaignMissionRequest.h') diff --git a/Stars45/CampaignMissionRequest.h b/Stars45/CampaignMissionRequest.h index 5b70f70..6682655 100644 --- a/Stars45/CampaignMissionRequest.h +++ b/Stars45/CampaignMissionRequest.h @@ -1,15 +1,15 @@ /* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. - SUBSYSTEM: Stars.exe - FILE: CampaignMissionRequest.h - AUTHOR: John DiCamillo + SUBSYSTEM: Stars.exe + FILE: CampaignMissionRequest.h + AUTHOR: John DiCamillo - OVERVIEW - ======== - CampaignMissionRequest + OVERVIEW + ======== + CampaignMissionRequest */ #ifndef CampaignMissionRequest_h @@ -35,49 +35,49 @@ class MissionInfo; class CampaignMissionRequest { public: - static const char* TYPENAME() { return "CampaignMissionRequest"; } - - CampaignMissionRequest(Campaign* c, int type, int start, - CombatGroup* primary, CombatGroup* tgt=0); - - Campaign* GetCampaign() { return campaign; } - int Type() { return type; } - int OpposingType() { return opp_type; } - int StartTime() { return start; } - CombatGroup* GetPrimaryGroup() { return primary_group; } - CombatGroup* GetSecondaryGroup() { return secondary_group; } - CombatGroup* GetObjective() { return objective; } - - bool IsLocSpecified() { return use_loc; } - const Text& RegionName() { return region; } - Point Location() { return location; } - const Text& Script() { return script; } - - void SetType(int t) { type = t; } - void SetOpposingType(int t) { opp_type = t; } - void SetStartTime(int s) { start = s; } - void SetPrimaryGroup(CombatGroup* g) { primary_group = g; } - void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; } - void SetObjective(CombatGroup* g) { objective = g; } - - void SetRegionName(const char* rgn) { region = rgn; use_loc = true; } - void SetLocation(const Point& loc) { location = loc; use_loc = true; } - void SetScript(const char* s) { script = s; } + static const char* TYPENAME() { return "CampaignMissionRequest"; } + + CampaignMissionRequest(Campaign* c, int type, int start, + CombatGroup* primary, CombatGroup* tgt=0); + + Campaign* GetCampaign() { return campaign; } + int Type() { return type; } + int OpposingType() { return opp_type; } + int StartTime() { return start; } + CombatGroup* GetPrimaryGroup() { return primary_group; } + CombatGroup* GetSecondaryGroup() { return secondary_group; } + CombatGroup* GetObjective() { return objective; } + + bool IsLocSpecified() { return use_loc; } + const Text& RegionName() { return region; } + Point Location() { return location; } + const Text& Script() { return script; } + + void SetType(int t) { type = t; } + void SetOpposingType(int t) { opp_type = t; } + void SetStartTime(int s) { start = s; } + void SetPrimaryGroup(CombatGroup* g) { primary_group = g; } + void SetSecondaryGroup(CombatGroup* g) { secondary_group = g; } + void SetObjective(CombatGroup* g) { objective = g; } + + void SetRegionName(const char* rgn) { region = rgn; use_loc = true; } + void SetLocation(const Point& loc) { location = loc; use_loc = true; } + void SetScript(const char* s) { script = s; } private: - Campaign* campaign; - - int type; // type of mission - int opp_type; // opposing mission type - int start; // start time - CombatGroup* primary_group; // player's group - CombatGroup* secondary_group; // optional support group - CombatGroup* objective; // target or ward - - bool use_loc; // use the specified location - Text region; - Point location; - Text script; + Campaign* campaign; + + int type; // type of mission + int opp_type; // opposing mission type + int start; // start time + CombatGroup* primary_group; // player's group + CombatGroup* secondary_group; // optional support group + CombatGroup* objective; // target or ward + + bool use_loc; // use the specified location + Text region; + Point location; + Text script; }; #endif CampaignMissionRequest_h -- cgit v1.1