From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/CampaignMissionFighter.cpp | 2154 ------------------------------------ 1 file changed, 2154 deletions(-) delete mode 100644 Stars45/CampaignMissionFighter.cpp (limited to 'Stars45/CampaignMissionFighter.cpp') diff --git a/Stars45/CampaignMissionFighter.cpp b/Stars45/CampaignMissionFighter.cpp deleted file mode 100644 index be39d58..0000000 --- a/Stars45/CampaignMissionFighter.cpp +++ /dev/null @@ -1,2154 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignMissionFighter generates missions and mission - info for the player's FIGHTER SQUADRON as part of a - dynamic campaign. -*/ - -#include "CampaignMissionFighter.h" -#include "CampaignMissionRequest.h" -#include "Campaign.h" -#include "Combatant.h" -#include "CombatAssignment.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "CombatZone.h" -#include "Callsign.h" -#include "Galaxy.h" -#include "Mission.h" -#include "MissionTemplate.h" -#include "Instruction.h" -#include "Ship.h" -#include "ShipDesign.h" -#include "Starshatter.h" -#include "StarSystem.h" -#include "Player.h" - -#include "ContentBundle.h" -#include "Random.h" - -static int pkg_id = 1000; -extern int dump_missions; - -// +--------------------------------------------------------------------+ - -CampaignMissionFighter::CampaignMissionFighter(Campaign* c) - : campaign(c), squadron(0), mission(0), player_elem(0), - strike_group(0), strike_target(0), prime_target(0), - carrier_elem(0), ward(0), escort(0), airborne(false), airbase(false), - ownside(0), enemy(-1), mission_type(0), mission_info(0) -{ - if (!campaign || !campaign->GetPlayerGroup()) { - ::Print("ERROR - CMF campaign=0x%08x player_group=0x%08x\n", - campaign, (DWORD) campaign?campaign->GetPlayerGroup():0); - return; - } - - CombatGroup* player_group = campaign->GetPlayerGroup(); - - switch (player_group->Type()) { - case CombatGroup::WING: { - CombatGroup* wing = player_group; - ListIter iter = wing->GetComponents(); - - while (++iter) { - if (iter->Type() == CombatGroup::FIGHTER_SQUADRON) { - squadron = iter.value(); - } - } - } - break; - - case CombatGroup::FIGHTER_SQUADRON: - case CombatGroup::INTERCEPT_SQUADRON: - case CombatGroup::ATTACK_SQUADRON: - squadron = player_group; - break; - - default: - ::Print("ERROR - CMF invalid player group: %s IFF %d\n", - player_group->GetDescription(), - player_group->GetIFF()); - break; - } - - if (squadron) { - CombatGroup* carrier = squadron->FindCarrier(); - - if (carrier && carrier->Type() == CombatGroup::STARBASE) { - airbase = true; - } - } -} - -CampaignMissionFighter::~CampaignMissionFighter() {} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateMission(CampaignMissionRequest* req) -{ - if (!campaign || !squadron || !req) - return; - - ::Print("\n-----------------------------------------------\n"); - if (req->Script().length()) - ::Print("CMF CreateMission() request: %s '%s'\n", - Mission::RoleName(req->Type()), - (const char*) req->Script()); - - else - ::Print("CMF CreateMission() request: %s %s\n", - Mission::RoleName(req->Type()), - req->GetObjective() ? req->GetObjective()->Name().data() : "(no target)"); - - request = req; - mission_info = 0; - - if (request->GetPrimaryGroup()) { - switch (request->GetPrimaryGroup()->Type()) { - case CombatGroup::FIGHTER_SQUADRON: - case CombatGroup::INTERCEPT_SQUADRON: - case CombatGroup::ATTACK_SQUADRON: - squadron = request->GetPrimaryGroup(); - break; - } - } - - ownside = squadron->GetIFF(); - - for (int i = 0; i < campaign->GetCombatants().size(); i++) { - int iff = campaign->GetCombatants().at(i)->GetIFF(); - if (iff > 0 && iff != ownside) { - enemy = iff; - break; - } - } - - static int id_key = 1; - GenerateMission(id_key++); - DefineMissionObjectives(); - - MissionInfo* info = DescribeMission(); - - if (info) { - campaign->GetMissionList().append(info); - - ::Print("CMF Created %03d '%s' %s\n\n", - info->id, - (const char*) info->name, - Mission::RoleName(mission->Type())); - - if (dump_missions) { - Text script = mission->Serialize(); - char fname[32]; - - sprintf_s(fname, "msn%03d.def", info->id); - FILE* f; - fopen_s(&f, fname, "wb"); - if (f) { - fprintf(f, "%s\n", script.data()); - fclose(f); - } - } - } - else { - ::Print("CMF failed to create mission.\n"); - } -} - -// +--------------------------------------------------------------------+ - -Mission* -CampaignMissionFighter::GenerateMission(int id) -{ - bool found = false; - - SelectType(); - - if (request && request->Script().length()) { - MissionTemplate* mt = new MissionTemplate(id, request->Script(), campaign->Path()); - if (mt) - mt->SetPlayerSquadron(squadron); - mission = mt; - found = true; - } - - else { - mission_info = campaign->FindMissionTemplate(mission_type, squadron); - found = mission_info != 0; - - if (found) { - MissionTemplate* mt = new MissionTemplate(id, mission_info->script, campaign->Path()); - if (mt) - mt->SetPlayerSquadron(squadron); - mission = mt; - } - else { - mission = new Mission(id); - if (mission) - mission->SetType(mission_type); - } - } - - if (!mission) { - Exit(); - return 0; - } - - char name[64]; - sprintf_s(name, "Fighter Mission %d", id); - - mission->SetName(name); - mission->SetTeam(squadron->GetIFF()); - mission->SetStart(request->StartTime()); - - SelectRegion(); - GenerateStandardElements(); - CreatePatrols(); - - if (!found) { - GenerateMissionElements(); - mission->SetOK(true); - mission->Validate(); - } - - else { - mission->Load(); - - if (mission->IsOK()) { - player_elem = mission->GetPlayer(); - prime_target = mission->GetTarget(); - ward = mission->GetWard(); - - Player* p = Player::GetCurrentPlayer(); - - if (player_elem && p) - player_elem->SetAlert(!p->FlyingStart()); - } - - // if there was a problem, scrap the mission - // and start over: - else { - delete mission; - - mission = new Mission(id); - mission->SetType(mission_type); - mission->SetName(name); - mission->SetTeam(squadron->GetIFF()); - mission->SetStart(request->StartTime()); - - SelectRegion(); - GenerateStandardElements(); - GenerateMissionElements(); - - mission->SetOK(true); - mission->Validate(); - } - } - - return mission; -} - -// +--------------------------------------------------------------------+ - -bool -CampaignMissionFighter::IsGroundObjective(CombatGroup* obj) -{ - bool ground = false; - - if (obj) { - CombatGroup* pgroup = campaign->GetPlayerGroup(); - - if (pgroup) { - CombatZone* zone = pgroup->GetAssignedZone(); - - if (zone) { - StarSystem* system = campaign->GetSystem(zone->System()); - - if (system) { - OrbitalRegion* region = system->FindRegion(obj->GetRegion()); - - if (region && region->Type() == Orbital::TERRAIN) { - ground = true; - } - } - } - } - } - - return ground; -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::SelectType() -{ - int type = Mission::PATROL; - - if (request) { - type = request->Type(); - if (type == Mission::STRIKE) { - strike_group = request->GetPrimaryGroup(); - - // verify that objective is a ground target: - if (!IsGroundObjective(request->GetObjective())) { - type = Mission::ASSAULT; - } - } - - else if (type == Mission::ESCORT_STRIKE) { - strike_group = request->GetSecondaryGroup(); - if (!strike_group || strike_group->CalcValue() < 1) { - type = Mission::SWEEP; - strike_group = 0; - } - } - } - - mission_type = type; -} - -void -CampaignMissionFighter::SelectRegion() -{ - CombatZone* zone = squadron->GetAssignedZone(); - - if (!zone) - zone = squadron->GetCurrentZone(); - - if (zone) { - mission->SetStarSystem(campaign->GetSystem(zone->System())); - mission->SetRegion(*zone->GetRegions().at(0)); - - orb_region = mission->GetRegion(); - - if (zone->GetRegions().size() > 1) { - air_region = *zone->GetRegions().at(1); - - StarSystem* system = mission->GetStarSystem(); - OrbitalRegion* rgn = 0; - - if (system) - rgn = system->FindRegion(air_region); - - if (!rgn || rgn->Type() != Orbital::TERRAIN) - air_region = ""; - } - - if (air_region.length() > 0) { - if (request && IsGroundObjective(request->GetObjective())) { - airborne = true; - } - - else if (mission->Type() >= Mission::AIR_PATROL && - mission->Type() <= Mission::AIR_INTERCEPT) { - airborne = true; - } - - else if (mission->Type() == Mission::STRIKE || - mission->Type() == Mission::ESCORT_STRIKE) { - if (strike_group) { - strike_target = campaign->FindStrikeTarget(ownside, strike_group); - - if (strike_target && strike_target->GetRegion() == air_region) - airborne = true; - } - } - - if (airbase) { - mission->SetRegion(air_region); - } - } - } - - else { - ::Print("WARNING: CMF - No zone for '%s'\n", squadron->Name().data()); - - StarSystem* s = campaign->GetSystemList()[0]; - - mission->SetStarSystem(s); - mission->SetRegion(s->Regions()[0]->Name()); - } - - if (!airborne) { - switch (mission->Type()) { - case Mission::AIR_PATROL: mission->SetType(Mission::PATROL); break; - case Mission::AIR_SWEEP: mission->SetType(Mission::SWEEP); break; - case Mission::AIR_INTERCEPT: mission->SetType(Mission::INTERCEPT); break; - default: break; - } - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::GenerateStandardElements() -{ - ListIter z_iter = campaign->GetZones(); - while (++z_iter) { - CombatZone* z = z_iter.value(); - - ListIter iter = z->GetForces(); - while (++iter) { - ZoneForce* force = iter.value(); - ListIter group = force->GetGroups(); - - while (++group) { - CombatGroup* g = group.value(); - - switch (g->Type()) { - case CombatGroup::INTERCEPT_SQUADRON: - case CombatGroup::FIGHTER_SQUADRON: - case CombatGroup::ATTACK_SQUADRON: - case CombatGroup::LCA_SQUADRON: - CreateSquadron(g); - break; - - case CombatGroup::DESTROYER_SQUADRON: - case CombatGroup::BATTLE_GROUP: - case CombatGroup::CARRIER_GROUP: - CreateElements(g); - break; - - case CombatGroup::MINEFIELD: - case CombatGroup::BATTERY: - case CombatGroup::MISSILE: - case CombatGroup::STATION: - case CombatGroup::STARBASE: - case CombatGroup::SUPPORT: - case CombatGroup::COURIER: - case CombatGroup::MEDICAL: - case CombatGroup::SUPPLY: - case CombatGroup::REPAIR: - CreateElements(g); - break; - - case CombatGroup::CIVILIAN: - case CombatGroup::WAR_PRODUCTION: - case CombatGroup::FACTORY: - case CombatGroup::REFINERY: - case CombatGroup::RESOURCE: - case CombatGroup::INFRASTRUCTURE: - case CombatGroup::TRANSPORT: - case CombatGroup::NETWORK: - case CombatGroup::HABITAT: - case CombatGroup::STORAGE: - case CombatGroup::NON_COM: - CreateElements(g); - break; - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::GenerateMissionElements() -{ - CreateWards(); - CreatePlayer(squadron); - CreateTargets(); - CreateEscorts(); - - if (player_elem) { - Instruction* obj = new Instruction(mission->GetRegion(), - Point(0,0,0), - Instruction::RTB); - - if (obj) - player_elem->AddObjective(obj); - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateElements(CombatGroup* g) -{ - MissionElement* elem = 0; - List& units = g->GetUnits(); - - CombatUnit* cmdr = 0; - - for (int i = 0; i < units.size(); i++) { - elem = CreateSingleElement(g, units[i]); - - if (elem) { - if (!cmdr) { - cmdr = units[i]; - } - else { - elem->SetCommander(cmdr->Name()); - - if (g->Type() == CombatGroup::CARRIER_GROUP && - elem->MissionRole() == Mission::ESCORT) { - Instruction* obj = new Instruction(Instruction::ESCORT, cmdr->Name()); - if (obj) - elem->AddObjective(obj); - } - } - - mission->AddElement(elem); - } - } -} - -MissionElement* -CampaignMissionFighter::CreateSingleElement(CombatGroup* g, CombatUnit* u) -{ - if (!g || g->IsReserve()) return 0; - if (!u || u->LiveCount() < 1) return 0; - - // make sure this unit is actually in the right star system: - Galaxy* galaxy = Galaxy::GetInstance(); - if (galaxy) { - if (galaxy->FindSystemByRegion(u->GetRegion()) != - galaxy->FindSystemByRegion(squadron->GetRegion())) { - return 0; - } - } - - // make sure this unit isn't already in the mission: - ListIter e_iter = mission->GetElements(); - while (++e_iter) { - MissionElement* elem = e_iter.value(); - - if (elem->GetCombatUnit() == u) - return 0; - } - - MissionElement* elem = new MissionElement; - if (!elem) { - Exit(); - return 0; - } - - if (u->Name().length()) - elem->SetName(u->Name()); - else - elem->SetName(u->DesignName()); - - elem->SetElementID(pkg_id++); - - elem->SetDesign(u->GetDesign()); - elem->SetCount(u->LiveCount()); - elem->SetIFF(u->GetIFF()); - elem->SetIntelLevel(g->IntelLevel()); - elem->SetRegion(u->GetRegion()); - elem->SetHeading(u->GetHeading()); - - int unit_index = g->GetUnits().index(u); - Point base_loc = u->Location(); - bool exact = u->IsStatic(); // exact unit-level placement - - if (base_loc.length() < 1) { - base_loc = g->Location(); - exact = false; - } - - if (unit_index < 0 || unit_index > 0 && !exact) { - Point loc = RandomDirection(); - - if (!u->IsStatic()) { - while (fabs(loc.y) > fabs(loc.x)) - loc = RandomDirection(); - - loc *= 10e3 + 9e3 * unit_index; - } - else { - loc *= 2e3 + 2e3 * unit_index; - } - - elem->SetLocation(base_loc + loc); - } - else { - elem->SetLocation(base_loc); - } - - if (g->Type() == CombatGroup::CARRIER_GROUP) { - if (u->Type() == Ship::CARRIER) { - elem->SetMissionRole(Mission::FLIGHT_OPS); - - if (squadron && elem->GetCombatGroup() == squadron->FindCarrier()) - carrier_elem = elem; - - else if (!carrier_elem && u->GetIFF() == squadron->GetIFF()) - carrier_elem = elem; - } - else { - elem->SetMissionRole(Mission::ESCORT); - } - } - else if (u->Type() == Ship::STATION || - u->Type() == Ship::STARBASE) { - elem->SetMissionRole(Mission::FLIGHT_OPS); - - if (squadron && elem->GetCombatGroup() == squadron->FindCarrier()) { - carrier_elem = elem; - - if (u->Type() == Ship::STARBASE) - airbase = true; - } - } - else if (u->Type() == Ship::FARCASTER) { - elem->SetMissionRole(Mission::OTHER); - - // link farcaster to other terminus: - Text name = u->Name(); - int dash = -1; - - for (int i = 0; i < (int) name.length(); i++) - if (name[i] == '-') - dash = i; - - Text src = name.substring(0, dash); - Text dst = name.substring(dash+1, name.length() - (dash+1)); - - Instruction* obj = new Instruction(Instruction::VECTOR, dst + "-" + src); - elem->AddObjective(obj); - } - else if ((u->Type() & Ship::STARSHIPS) != 0) { - elem->SetMissionRole(Mission::FLEET); - } - - elem->SetCombatGroup(g); - elem->SetCombatUnit(u); - - return elem; -} - -CombatUnit* -CampaignMissionFighter::FindCarrier(CombatGroup* g) -{ - CombatGroup* carrier = g->FindCarrier(); - - if (carrier && carrier->GetUnits().size()) { - MissionElement* carrier_elem = mission->FindElement(carrier->Name()); - - if (carrier_elem) - return carrier->GetUnits().at(0); - } - - return 0; -} - -void -CampaignMissionFighter::CreateSquadron(CombatGroup* g) -{ - if (!g || g->IsReserve()) return; - - CombatUnit* fighter = g->GetUnits().at(0); - CombatUnit* carrier = FindCarrier(g); - - if (!fighter || !carrier) return; - - int live_count = fighter->LiveCount(); - int maint_count = (live_count > 4) ? live_count / 2 : 0; - - MissionElement* elem = new MissionElement; - - if (!elem) { - Exit(); - return; - } - - elem->SetName(g->Name()); - elem->SetElementID(pkg_id++); - - elem->SetDesign(fighter->GetDesign()); - elem->SetCount(fighter->Count()); - elem->SetDeadCount(fighter->DeadCount()); - elem->SetMaintCount(maint_count); - elem->SetIFF(fighter->GetIFF()); - elem->SetIntelLevel(g->IntelLevel()); - elem->SetRegion(fighter->GetRegion()); - - elem->SetCarrier(carrier->Name()); - elem->SetCommander(carrier->Name()); - elem->SetLocation(carrier->Location() + RandomPoint()); - - elem->SetCombatGroup(g); - elem->SetCombatUnit(fighter); - - mission->AddElement(elem); -} - -void -CampaignMissionFighter::CreatePlayer(CombatGroup* g) -{ - int pkg_size = 2; - - if (mission->Type() == Mission::STRIKE || mission->Type() == Mission::ASSAULT) { - if (request && request->GetObjective()) { - int tgt_type = request->GetObjective()->Type(); - - if (tgt_type >= CombatGroup::FLEET && tgt_type <= CombatGroup::CARRIER_GROUP) - pkg_size = 4; - - if (tgt_type == CombatGroup::STATION || tgt_type == CombatGroup::STARBASE) - pkg_size = 4; - } - } - - MissionElement* elem = CreateFighterPackage(g, pkg_size, mission->Type()); - - if (elem) { - Player* p = Player::GetCurrentPlayer(); - elem->SetAlert(p ? !p->FlyingStart() : true); - elem->SetPlayer(1); - - if (ward) { - Point approach = elem->Location() - ward->Location(); - approach.Normalize(); - - Point pickup = ward->Location() + approach * 50e3; - double delta = (pickup - elem->Location()).length(); - - if (delta > 30e3) { - Instruction* n = new Instruction(elem->Region(), pickup, Instruction::ESCORT); - n->SetTarget(ward->Name()); - n->SetSpeed(750); - elem->AddNavPoint(n); - } - - Instruction* obj = new Instruction(Instruction::ESCORT, ward->Name()); - - switch (mission->Type()) { - case Mission::ESCORT_FREIGHT: - obj->SetTargetDesc(Text("the star freighter ") + ward->Name()); - break; - - case Mission::ESCORT_SHUTTLE: - obj->SetTargetDesc(Text("the shuttle ") + ward->Name()); - break; - - case Mission::ESCORT_STRIKE: - obj->SetTargetDesc(Text("the ") + ward->Name() + Text(" strike package")); - break; - - case Mission::DEFEND: - obj->SetTargetDesc(Text("the ") + ward->Name()); - break; - - default: - if (ward->GetCombatGroup()) { - obj->SetTargetDesc(Text("the ") + ward->GetCombatGroup()->GetDescription()); - } - else { - obj->SetTargetDesc(Text("the ") + ward->Name()); - } - break; - } - - elem->AddObjective(obj); - } - - mission->AddElement(elem); - - player_elem = elem; - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreatePatrols() -{ - List patrols; - - ListIter iter = mission->GetElements(); - while (++iter) { - MissionElement* squad_elem = iter.value(); - CombatGroup* squadron = squad_elem->GetCombatGroup(); - CombatUnit* unit = squad_elem->GetCombatUnit(); - - if (!squad_elem->IsSquadron() || !squadron || !unit || unit->LiveCount() < 4) - continue; - - if (squadron->Type() == CombatGroup::INTERCEPT_SQUADRON || - squadron->Type() == CombatGroup::FIGHTER_SQUADRON) { - - StarSystem* system = mission->GetStarSystem(); - CombatGroup* base = squadron->FindCarrier(); - - if (!base) - continue; - - OrbitalRegion* region = system->FindRegion(base->GetRegion()); - - if (!region) - continue; - - int patrol_type = Mission::PATROL; - Point base_loc; - - if (region->Type() == Orbital::TERRAIN) { - patrol_type = Mission::AIR_PATROL; - - if (RandomChance(2,3)) - continue; - } - - base_loc = base->Location() + RandomPoint() * 1.5; - - if (region->Type() == Orbital::TERRAIN) - base_loc += Point(0, 0, 14.0e3); - - MissionElement* elem = CreateFighterPackage(squadron, 2, patrol_type); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(base->GetRegion()); - elem->SetLocation(base_loc); - patrols.append(elem); - } - } - } - - iter.attach(patrols); - while (++iter) - mission->AddElement(iter.value()); -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateWards() -{ - switch (mission->Type()) { - case Mission::ESCORT_FREIGHT: CreateWardFreight(); break; - case Mission::ESCORT_SHUTTLE: CreateWardShuttle(); break; - case Mission::ESCORT_STRIKE: CreateWardStrike(); break; - default: break; - } -} - -void -CampaignMissionFighter::CreateWardFreight() -{ - if (!mission || !mission->GetStarSystem()) return; - - CombatUnit* carrier = FindCarrier(squadron); - CombatGroup* freight = 0; - - if (request) - freight = request->GetObjective(); - - if (!freight) - freight = campaign->FindGroup(ownside, CombatGroup::FREIGHT); - - if (!freight || freight->CalcValue() < 1) return; - - CombatUnit* unit = freight->GetNextUnit(); - if (!unit) return; - - MissionElement* elem = CreateSingleElement(freight, unit); - if (!elem) return; - - elem->SetMissionRole(Mission::CARGO); - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(squadron->GetRegion()); - - if (carrier) - elem->SetLocation(carrier->Location() + RandomPoint() * 2); - - ward = elem; - mission->AddElement(elem); - - - StarSystem* system = mission->GetStarSystem(); - OrbitalRegion* rgn1 = system->FindRegion(elem->Region()); - Point delta = rgn1->Location() - rgn1->Primary()->Location(); - Point npt_loc = elem->Location(); - Instruction* n = 0; - - delta.Normalize(); - delta *= 200.0e3; - - npt_loc += delta; - - n = new Instruction(elem->Region(), - npt_loc, - Instruction::VECTOR); - - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - - Text rgn2 = elem->Region(); - List& zones = campaign->GetZones(); - if (zones[zones.size()-1]->HasRegion(rgn2)) - rgn2 = *zones[0]->GetRegions()[0]; - else - rgn2 = *zones[zones.size()-1]->GetRegions()[0]; - - n = new Instruction(rgn2, - Point(0, 0, 0), - Instruction::VECTOR); - - if (n) { - n->SetSpeed(750); - elem->AddNavPoint(n); - } -} - -void -CampaignMissionFighter::CreateWardShuttle() -{ - if (!mission || !mission->GetStarSystem()) return; - - CombatUnit* carrier = FindCarrier(squadron); - CombatGroup* shuttle = campaign->FindGroup(ownside, CombatGroup::LCA_SQUADRON); - - if (!shuttle || shuttle->CalcValue() < 1) return; - - List& units = shuttle->GetUnits(); - - MissionElement* elem = CreateFighterPackage(shuttle, 1, Mission::CARGO); - if (!elem) return; - - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(orb_region); - elem->Loadouts().destroy(); - - if (carrier) - elem->SetLocation(carrier->Location() + RandomPoint() * 2); - - ward = elem; - mission->AddElement(elem); - - // if there is terrain nearby, then have the shuttle fly down to it: - if (air_region.length() > 0) { - StarSystem* system = mission->GetStarSystem(); - OrbitalRegion* rgn1 = system->FindRegion(elem->Region()); - Point delta = rgn1->Location() - rgn1->Primary()->Location(); - Point npt_loc = elem->Location(); - Instruction* n = 0; - - delta.Normalize(); - delta *= -200.0e3; - - npt_loc += delta; - - n = new Instruction(elem->Region(), - npt_loc, - Instruction::VECTOR); - - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - - n = new Instruction(air_region, - Point(0, 0, 10.0e3), - Instruction::VECTOR); - - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } - - // otherwise, escort the shuttle in for a landing on the carrier: - else if (carrier) { - Point src = carrier->Location() + RandomDirection() * 150e3; - Point dst = carrier->Location() + RandomDirection() * 25e3; - Instruction* n = 0; - - elem->SetLocation(src); - - n = new Instruction(elem->Region(), dst, Instruction::DOCK); - if (n) { - n->SetTarget(carrier->Name()); - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } -} - -void -CampaignMissionFighter::CreateWardStrike() -{ - if (!mission || !mission->GetStarSystem()) return; - - CombatUnit* carrier = FindCarrier(squadron); - CombatGroup* strike = strike_group; - - if (!strike || strike->CalcValue() < 1) return; - - List& units = strike->GetUnits(); - - int type = Mission::ASSAULT; - - if (airborne) - type = Mission::STRIKE; - - MissionElement* elem = CreateFighterPackage(strike, 2, type); - if (!elem) return; - - if (strike->GetParent() == squadron->GetParent()) { - Player* p = Player::GetCurrentPlayer(); - elem->SetAlert(p ? !p->FlyingStart() : true); - } - - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(squadron->GetRegion()); - - if (strike_target) { - Instruction* obj = new Instruction(Instruction::ASSAULT, strike_target->Name()); - - if (obj) { - if (airborne) - obj->SetAction(Instruction::STRIKE); - - elem->AddObjective(obj); - } - } - - ward = elem; - mission->AddElement(elem); - - - StarSystem* system = mission->GetStarSystem(); - OrbitalRegion* rgn1 = system->FindRegion(elem->Region()); - Point delta = rgn1->Location() - rgn1->Primary()->Location(); - Point npt_loc = elem->Location(); - Instruction* n = 0; - - if (airborne) { - delta.Normalize(); - delta *= -30.0e3; - npt_loc += delta; - - n = new Instruction(elem->Region(), - npt_loc, - Instruction::VECTOR); - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - - npt_loc = Point(0, 0, 10.0e3); - - n = new Instruction(air_region, - npt_loc, - Instruction::VECTOR); - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } - - // IP: - if (strike_target) { - delta = strike_target->Location() - npt_loc; - delta.Normalize(); - delta *= 15.0e3; - - npt_loc = strike_target->Location() + delta + Point(0, 0, 8.0e3); - - n = new Instruction(strike_target->GetRegion(), - npt_loc, - Instruction::STRIKE); - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } - - if (airborne) { - n = new Instruction(air_region, - Point(0, 0, 30.0e3), - Instruction::VECTOR); - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } - - if (carrier) { - n = new Instruction(elem->Region(), - carrier->Location() - Point(0, -20.0e3, 0), - Instruction::VECTOR); - if (n) { - n->SetSpeed(500); - elem->AddNavPoint(n); - } - } - - // find the strike target element: - if (strike_target) { - prime_target = mission->FindElement(strike_target->Name()); - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateEscorts() -{ - bool escort_needed = false; - - if (mission->Type() == Mission::STRIKE || mission->Type() == Mission::ASSAULT) { - if (request && request->GetObjective()) { - int tgt_type = request->GetObjective()->Type(); - - if (tgt_type == CombatGroup::CARRIER_GROUP || - tgt_type == CombatGroup::STATION || - tgt_type == CombatGroup::STARBASE) - - escort_needed = true; - } - } - - if (player_elem && escort_needed) { - CombatGroup* s = FindSquadron(ownside, CombatGroup::INTERCEPT_SQUADRON); - - if (s && s->IsAssignable()) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::ESCORT_STRIKE); - - if (elem) { - Point offset = Point(2.0e3, 2.0e3, 1.0e3); - - ListIter npt_iter = player_elem->NavList(); - while (++npt_iter) { - Instruction* npt = npt_iter.value(); - Instruction* n = new Instruction(npt->RegionName(), - npt->Location() + offset, - Instruction::ESCORT); - if (n) { - n->SetSpeed(npt->Speed()); - elem->AddNavPoint(n); - } - } - - mission->AddElement(elem); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateTargets() -{ - switch (mission->Type()) { - default: - case Mission::DEFEND: - case Mission::PATROL: CreateTargetsPatrol(); break; - case Mission::SWEEP: CreateTargetsSweep(); break; - case Mission::INTERCEPT: CreateTargetsIntercept(); break; - case Mission::ESCORT_FREIGHT: CreateTargetsFreightEscort(); break; - - case Mission::ESCORT: - case Mission::ESCORT_SHUTTLE: CreateTargetsShuttleEscort(); break; - case Mission::ESCORT_STRIKE: CreateTargetsStrikeEscort(); break; - case Mission::STRIKE: CreateTargetsStrike(); break; - case Mission::ASSAULT: CreateTargetsAssault(); break; - } -} - -void -CampaignMissionFighter::CreateTargetsPatrol() -{ - if (!squadron || !player_elem) return; - - Text region = squadron->GetRegion(); - Point base_loc = player_elem->Location(); - Point patrol_loc; - - if (airborne) - base_loc = RandomPoint() * 2 + Point(0, 0, 12.0e3); - - else if (carrier_elem) - base_loc = carrier_elem->Location(); - - if (airborne) { - if (!airbase) - PlanetaryInsertion(player_elem); - region = air_region; - patrol_loc = base_loc + - RandomDirection() * Random( 60e3, 100e3); - } - else { - patrol_loc = base_loc + - RandomDirection() * Random(110e3, 160e3); - } - - Instruction* n = new Instruction(region, - patrol_loc, - Instruction::PATROL); - if (n) - player_elem->AddNavPoint(n); - - int ntargets = (int) Random(2.0,5.1); - - while (ntargets > 0) { - int t = CreateRandomTarget(region, patrol_loc); - ntargets -= t; - if (t < 1) break; - } - - if (airborne && !airbase) { - OrbitalInsertion(player_elem); - } - - Instruction* obj = new Instruction(*n); - obj->SetTargetDesc("inbound enemy units"); - player_elem->AddObjective(obj); - - if (carrier_elem && !airborne) { - obj = new Instruction(Instruction::DEFEND, carrier_elem->Name()); - if (obj) { - obj->SetTargetDesc(Text("the ") + carrier_elem->Name() + " battle group"); - player_elem->AddObjective(obj); - } - } -} - -void -CampaignMissionFighter::CreateTargetsSweep() -{ - if (!squadron || !player_elem) return; - - double traverse = PI; - double a = Random(-PI/2, PI/2); - Point base_loc = player_elem->Location(); - Point sweep_loc = base_loc; - Text region = player_elem->Region(); - Instruction* n = 0; - - if (carrier_elem) - base_loc = carrier_elem->Location(); - - if (airborne) { - PlanetaryInsertion(player_elem); - region = air_region; - sweep_loc = RandomPoint() + Point(0, 0, 10.0e3); // keep it airborne! - } - - sweep_loc += Point(sin(a), -cos(a), 0) * 100.0e3; - - n = new Instruction(region, - sweep_loc, - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - player_elem->AddNavPoint(n); - } - - int index = 0; - int ntargets = 6; - - while (traverse > 0) { - double a1 = Random(PI/4, PI/2); - traverse -= a1; - a += a1; - - sweep_loc += Point(sin(a), -cos(a), 0) * 80.0e3; - - n = new Instruction(region, - sweep_loc, - Instruction::SWEEP); - if (n) { - n->SetSpeed(750); - n->SetFormation(Instruction::SPREAD); - player_elem->AddNavPoint(n); - } - - if (ntargets && RandomChance()) { - ntargets -= CreateRandomTarget(region, sweep_loc); - } - - index++; - } - - if (ntargets > 0) - CreateRandomTarget(region, sweep_loc); - - if (airborne && !airbase) { - OrbitalInsertion(player_elem); - region = player_elem->Region(); - } - - sweep_loc = base_loc; - sweep_loc.y += 30.0e3; - - n = new Instruction(region, - sweep_loc, - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - player_elem->AddNavPoint(n); - } - - Instruction* obj = new Instruction(region, - sweep_loc, - Instruction::SWEEP); - if (obj) { - obj->SetTargetDesc("enemy patrols"); - player_elem->AddObjective(obj); - } - - if (carrier_elem && !airborne) { - obj = new Instruction(Instruction::DEFEND, carrier_elem->Name()); - if (obj) { - obj->SetTargetDesc(Text("the ") + carrier_elem->Name() + " battle group"); - player_elem->AddObjective(obj); - } - } -} - -void -CampaignMissionFighter::CreateTargetsIntercept() -{ - if (!squadron || !player_elem) return; - - CombatUnit* carrier = FindCarrier(squadron); - CombatGroup* s = FindSquadron(enemy, CombatGroup::ATTACK_SQUADRON); - CombatGroup* s2 = FindSquadron(enemy, CombatGroup::FIGHTER_SQUADRON); - - if (!s || !s2) return; - - int ninbound = 2 + (int) (RandomIndex() < 5); - bool second = ninbound > 2; - Text attacker; - - while (ninbound--) { - MissionElement* elem = CreateFighterPackage(s, 4, Mission::ASSAULT); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->Loadouts().destroy(); - elem->Loadouts().append(new MissionLoad(-1, "Hvy Ship Strike")); - - if (carrier) { - Instruction* obj = new Instruction(Instruction::ASSAULT, carrier->Name()); - if (obj) { - elem->AddObjective(obj); - elem->SetLocation(carrier->Location() + RandomPoint() * 6); - } - } - else { - elem->SetLocation(squadron->Location() + RandomPoint() * 5); - } - - mission->AddElement(elem); - - attacker = elem->Name(); - - if (!prime_target) { - prime_target = elem; - Instruction* obj = new Instruction(Instruction::INTERCEPT, attacker); - if (obj) { - obj->SetTargetDesc(Text("inbound strike package '") + elem->Name() + "'"); - player_elem->AddObjective(obj); - } - } - - MissionElement* e2 = CreateFighterPackage(s2, 2, Mission::ESCORT); - if (e2) { - e2->SetIntelLevel(Intel::KNOWN); - e2->SetLocation(elem->Location() + RandomPoint() * 0.25); - - Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name()); - if (obj) - e2->AddObjective(obj); - mission->AddElement(e2); - } - } - } - - if (second) { - // second friendly fighter package - CombatGroup* s = FindSquadron(ownside, CombatGroup::FIGHTER_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::INTERCEPT); - if (elem) { - Player* p = Player::GetCurrentPlayer(); - elem->SetAlert(p ? !p->FlyingStart() : true); - - Instruction* obj = new Instruction(Instruction::INTERCEPT, attacker); - if (obj) - elem->AddObjective(obj); - mission->AddElement(elem); - } - } - } - - if (carrier && !airborne) { - Instruction* obj = new Instruction(Instruction::DEFEND, carrier->Name()); - if (obj) { - obj->SetTargetDesc(Text("the ") + carrier->Name() + " battle group"); - player_elem->AddObjective(obj); - } - } -} - -void -CampaignMissionFighter::CreateTargetsFreightEscort() -{ - if (!squadron || !player_elem) return; - - if (!ward) { - CreateTargetsPatrol(); - return; - } - - CombatUnit* carrier = FindCarrier(squadron); - CombatGroup* s = FindSquadron(enemy, CombatGroup::ATTACK_SQUADRON); - CombatGroup* s2 = FindSquadron(enemy, CombatGroup::FIGHTER_SQUADRON); - - if (!s) s = s2; - - if (!s || !s2) return; - - MissionElement* elem = CreateFighterPackage(s, 2, Mission::ASSAULT); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - - elem->SetLocation(ward->Location() + RandomPoint() * 5); - - Instruction* obj = new Instruction(Instruction::ASSAULT, ward->Name()); - if (obj) - elem->AddObjective(obj); - mission->AddElement(elem); - - MissionElement* e2 = CreateFighterPackage(s2, 2, Mission::ESCORT); - if (e2) { - e2->SetIntelLevel(Intel::KNOWN); - e2->SetLocation(elem->Location() + RandomPoint() * 0.25); - - Instruction* obj2 = new Instruction(Instruction::ESCORT, elem->Name()); - if (obj2) - e2->AddObjective(obj2); - mission->AddElement(e2); - } - } - - Instruction* obj3 = new Instruction(mission->GetRegion(), - Point(0,0,0), - Instruction::PATROL); - - if (obj3) { - obj3->SetTargetDesc("enemy patrols"); - player_elem->AddObjective(obj3); - } -} - -void -CampaignMissionFighter::CreateTargetsShuttleEscort() -{ - CreateTargetsFreightEscort(); -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateTargetsStrikeEscort() -{ - if (!squadron || !player_elem) return; - - if (ward) { - Point offset = Point(2.0e3, 2.0e3, 1.0e3); - - ListIter npt_iter = ward->NavList(); - while (++npt_iter) { - Instruction* npt = npt_iter.value(); - Instruction* n = new Instruction(npt->RegionName(), - npt->Location() + offset, - Instruction::ESCORT); - if (n) { - n->SetSpeed(npt->Speed()); - player_elem->AddNavPoint(n); - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateTargetsStrike() -{ - if (!squadron || !player_elem) return; - - if (request && request->GetObjective()) - strike_target = request->GetObjective(); - - if (strike_target && strike_group) { - CreateElements(strike_target); - - ListIter e_iter = mission->GetElements(); - while (++e_iter) { - MissionElement* elem = e_iter.value(); - - if (elem->GetCombatGroup() == strike_target) { - prime_target = elem; - Instruction* obj = new Instruction(Instruction::STRIKE, elem->Name()); - if (obj) { - obj->SetTargetDesc(Text("preplanned target '") + elem->Name() + "'"); - player_elem->AddObjective(obj); - } - - // create flight plan: - RLoc rloc; - Point loc = Point(0, 0, 15e3); - Instruction* n = 0; - - PlanetaryInsertion(player_elem); - - // target approach and strike: - Point delta = prime_target->Location() - loc; - - if (delta.length() >= 100e3) { - Point mid = loc + delta * 0.5; - mid.z = 10.0e3; - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(mid); - rloc.SetDistance(20e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(90*DEGREES); - rloc.SetAzimuthVar(25*DEGREES); - - n = new Instruction(prime_target->Region(), - Point(), - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - n->GetRLoc() = rloc; - player_elem->AddNavPoint(n); - } - - loc = mid; - } - - delta = loc - prime_target->Location(); - delta.Normalize(); - delta *= 25.0e3; - - loc = prime_target->Location() + delta; - loc.z = 8.0e3; - - n = new Instruction(prime_target->Region(), - loc, - Instruction::STRIKE); - if (n) { - n->SetSpeed(500); - player_elem->AddNavPoint(n); - } - - // exeunt: - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(Point(0, 0, 30.0e3)); - rloc.SetDistance(50e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(-90*DEGREES); - rloc.SetAzimuthVar(25*DEGREES); - - n = new Instruction(prime_target->Region(), - Point(), - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - n->GetRLoc() = rloc; - player_elem->AddNavPoint(n); - } - - if (carrier_elem) { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(carrier_elem->Location()); - rloc.SetDistance(60e3); - rloc.SetDistanceVar(10e3); - rloc.SetAzimuth(180*DEGREES); - rloc.SetAzimuthVar(30*DEGREES); - - n = new Instruction(carrier_elem->Region(), - Point(), - Instruction::RTB); - if (n) { - n->SetSpeed(750); - n->GetRLoc() = rloc; - player_elem->AddNavPoint(n); - } - } - - break; - } - } - } -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::CreateTargetsAssault() -{ - if (!squadron || !player_elem) return; - - CombatGroup* assigned = 0; - - if (request) - assigned = request->GetObjective(); - - if (assigned) { - if (assigned->Type() > CombatGroup::WING && assigned->Type() < CombatGroup::FLEET) { - mission->AddElement(CreateFighterPackage(assigned, 2, Mission::CARGO)); - } - else { - CreateElements(assigned); - } - - // select the prime target element - choose the lowest ranking - // unit of a DESRON, CBG, or CVBG: - - ListIter e_iter = mission->GetElements(); - while (++e_iter) { - MissionElement* elem = e_iter.value(); - - if (elem->GetCombatGroup() == assigned) { - if (!prime_target || assigned->Type() <= CombatGroup::CARRIER_GROUP) { - prime_target = elem; - } - } - } - - if (prime_target) { - MissionElement* elem = prime_target; - - Instruction* obj = new Instruction(Instruction::ASSAULT, elem->Name()); - if (obj) { - obj->SetTargetDesc(Text("preplanned target '") + elem->Name() + "'"); - player_elem->AddObjective(obj); - } - - // create flight plan: - RLoc rloc; - Vec3 dummy(0,0,0); - Instruction* instr = 0; - Point loc = player_elem->Location(); - Point tgt = elem->Location(); - Point mid; - - CombatGroup* tgt_group = elem->GetCombatGroup(); - if (tgt_group && tgt_group->GetFirstUnit() && tgt_group->IsMovable()) { - tgt = tgt_group->GetFirstUnit()->Location(); - } - - if (carrier_elem) - loc = carrier_elem->Location(); - - mid = loc + (elem->Location() - loc) * 0.5; - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(mid); - rloc.SetDistance(40e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(90*DEGREES); - rloc.SetAzimuthVar(45*DEGREES); - - instr = new Instruction(elem->Region(), dummy, Instruction::VECTOR); - if (instr) { - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - - player_elem->AddNavPoint(instr); - - if (RandomChance()) { - CreateRandomTarget(elem->Region(), rloc.Location()); - } - } - - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(tgt); - rloc.SetDistance(60e3); - rloc.SetDistanceVar(5e3); - rloc.SetAzimuth(120*DEGREES); - rloc.SetAzimuthVar(15*DEGREES); - - instr = new Instruction(elem->Region(), dummy, Instruction::ASSAULT); - if (instr) { - instr->SetSpeed(750); - instr->GetRLoc() = rloc; - instr->SetTarget(elem->Name()); - - player_elem->AddNavPoint(instr); - } - - if (carrier_elem) { - rloc.SetReferenceLoc(0); - rloc.SetBaseLocation(loc); - rloc.SetDistance(30e3); - rloc.SetDistanceVar(0); - rloc.SetAzimuth(180*DEGREES); - rloc.SetAzimuthVar(60*DEGREES); - - instr = new Instruction(carrier_elem->Region(), dummy, Instruction::RTB); - if (instr) { - instr->SetSpeed(500); - instr->GetRLoc() = rloc; - - player_elem->AddNavPoint(instr); - } - } - } - } -} - -// +--------------------------------------------------------------------+ - -int -CampaignMissionFighter::CreateRandomTarget(const char* rgn, Point base_loc) -{ - if (!mission) return 0; - - int ntargets = 0; - int ttype = RandomIndex(); - bool oca = (mission->Type() == Mission::SWEEP); - - if (ttype < 8) { - CombatGroup* s = 0; - - if (ttype < 4) - s = FindSquadron(enemy, CombatGroup::INTERCEPT_SQUADRON); - else - s = FindSquadron(enemy, CombatGroup::FIGHTER_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::SWEEP); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 1.5); - mission->AddElement(elem); - ntargets++; - } - } - } - else if (ttype < 12) { - if (oca) { - CombatGroup* s = FindSquadron(enemy, CombatGroup::LCA_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 1, Mission::CARGO); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 2); - mission->AddElement(elem); - ntargets++; - - CombatGroup* s2 = FindSquadron(enemy, CombatGroup::FIGHTER_SQUADRON); - - if (s2) { - MissionElement* e2 = CreateFighterPackage(s2, 2, Mission::ESCORT); - if (e2) { - e2->SetIntelLevel(Intel::KNOWN); - e2->SetRegion(rgn); - e2->SetLocation(elem->Location() + RandomPoint() * 0.5); - - Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name()); - if (obj) - e2->AddObjective(obj); - mission->AddElement(e2); - ntargets++; - } - } - } - } - } - else { - CombatGroup* s = FindSquadron(enemy, CombatGroup::ATTACK_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::ASSAULT); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 1.3); - mission->AddElement(elem); - ntargets++; - } - } - } - } - else if (ttype < 15) { - if (oca) { - CombatGroup* s = 0; - - if (airborne) - s = FindSquadron(enemy, CombatGroup::LCA_SQUADRON); - else - s = FindSquadron(enemy, CombatGroup::FREIGHT); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 1, Mission::CARGO); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 2); - mission->AddElement(elem); - ntargets++; - - CombatGroup* s2 = FindSquadron(enemy, CombatGroup::INTERCEPT_SQUADRON); - - if (s2) { - MissionElement* e2 = CreateFighterPackage(s2, 2, Mission::ESCORT); - if (e2) { - e2->SetIntelLevel(Intel::KNOWN); - e2->SetRegion(rgn); - e2->SetLocation(elem->Location() + RandomPoint() * 0.5); - - Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name()); - if (obj) - e2->AddObjective(obj); - mission->AddElement(e2); - ntargets++; - } - } - } - } - } - else { - CombatGroup* s = FindSquadron(enemy, CombatGroup::ATTACK_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::ASSAULT); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 1.1); - mission->AddElement(elem); - ntargets++; - - CombatGroup* s2 = FindSquadron(enemy, CombatGroup::FIGHTER_SQUADRON); - - if (s2) { - MissionElement* e2 = CreateFighterPackage(s2, 2, Mission::ESCORT); - if (e2) { - e2->SetIntelLevel(Intel::KNOWN); - e2->SetRegion(rgn); - e2->SetLocation(elem->Location() + RandomPoint() * 0.5); - - Instruction* obj = new Instruction(Instruction::ESCORT, elem->Name()); - if (obj) - e2->AddObjective(obj); - mission->AddElement(e2); - ntargets++; - } - } - } - } - } - } - else { - CombatGroup* s = FindSquadron(enemy, CombatGroup::LCA_SQUADRON); - - if (s) { - MissionElement* elem = CreateFighterPackage(s, 2, Mission::CARGO); - if (elem) { - elem->SetIntelLevel(Intel::KNOWN); - elem->SetRegion(rgn); - elem->SetLocation(base_loc + RandomPoint() * 2); - mission->AddElement(elem); - ntargets++; - } - } - } - - return ntargets; -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::PlanetaryInsertion(MissionElement* elem) -{ - if (!mission || !elem) return; - if (!mission->GetStarSystem()) return; - - MissionElement* carrier = mission->FindElement(elem->Commander()); - StarSystem* system = mission->GetStarSystem(); - OrbitalRegion* rgn1 = system->FindRegion(elem->Region()); - OrbitalRegion* rgn2 = system->FindRegion(air_region); - Point npt_loc = elem->Location(); - Instruction* n = 0; - Player* p = Player::GetCurrentPlayer(); - - int flying_start = p ? p->FlyingStart() : 0; - - if (carrier && !flying_start) { - npt_loc = carrier->Location() + Point(1e3, -5e3, 0); - } - - if (rgn1 && rgn2) { - double delta_t = mission->Start() - campaign->GetTime(); - Point r1 = rgn1->PredictLocation(delta_t); - Point r2 = rgn2->PredictLocation(delta_t); - - Point delta = r2 - r1; - - delta.y *= -1; - delta.Normalize(); - delta *= 10e3; - - npt_loc += delta; - - n = new Instruction(elem->Region(), - npt_loc, - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - elem->AddNavPoint(n); - } - } - - n = new Instruction(air_region, - Point(0, 0, 15e3), - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - elem->AddNavPoint(n); - } -} - -void -CampaignMissionFighter::OrbitalInsertion(MissionElement* elem) -{ - Instruction* n = new Instruction(air_region, - Point(0, 0, 30.0e3), - Instruction::VECTOR); - if (n) { - n->SetSpeed(750); - elem->AddNavPoint(n); - } -} - -// +--------------------------------------------------------------------+ - -MissionElement* -CampaignMissionFighter::CreateFighterPackage(CombatGroup* squadron, int count, int role) -{ - if (!squadron) return 0; - - CombatUnit* fighter = squadron->GetUnits().at(0); - CombatUnit* carrier = FindCarrier(squadron); - - if (!fighter) - return 0; - - int avail = fighter->LiveCount(); - int actual = count; - - if (avail < actual) - actual = avail; - - if (avail < 1) { - ::Print("CMF - Insufficient fighters in squadron '%s' - %d required, %d available\n", - squadron->Name().data(), count, avail); - return 0; - } - - MissionElement* elem = new MissionElement; - if (!elem) { - Exit(); - return 0; - } - - elem->SetName(Callsign::GetCallsign(fighter->GetIFF())); - elem->SetElementID(pkg_id++); - - if (carrier) { - elem->SetCommander(carrier->Name()); - elem->SetHeading(carrier->GetHeading()); - } - else { - elem->SetHeading(fighter->GetHeading()); - } - - elem->SetDesign(fighter->GetDesign()); - elem->SetCount(actual); - elem->SetIFF(fighter->GetIFF()); - elem->SetIntelLevel(squadron->IntelLevel()); - elem->SetRegion(fighter->GetRegion()); - elem->SetSquadron(squadron->Name()); - elem->SetMissionRole(role); - - switch (role) { - case Mission::ASSAULT: - if (request->GetObjective() && - request->GetObjective()->Type() == CombatGroup::MINEFIELD) - elem->Loadouts().append(new MissionLoad(-1, "Rockets")); - else - elem->Loadouts().append(new MissionLoad(-1, "Ship Strike")); - break; - - case Mission::STRIKE: - elem->Loadouts().append(new MissionLoad(-1, "Ground Strike")); - break; - - default: - elem->Loadouts().append(new MissionLoad(-1, "ACM Medium Range")); - break; - } - - if (carrier) { - Point offset = RandomPoint() * 0.3; - offset.y = fabs(offset.y); - offset.z += 2e3; - elem->SetLocation(carrier->Location() + offset); - } - else { - elem->SetLocation(fighter->Location() + RandomPoint()); - } - - elem->SetCombatGroup(squadron); - elem->SetCombatUnit(fighter); - - return elem; -} - -// +--------------------------------------------------------------------+ - -static CombatGroup* FindCombatGroup(CombatGroup* g, int type) -{ - if (g->IntelLevel() <= Intel::RESERVE) - return 0; - - if (g->GetUnits().size() > 0) { - for (int i = 0; i < g->GetUnits().size(); i++) { - CombatUnit* u = g->GetUnits().at(i); - if (g->Type() == type && u->LiveCount() > 0) - return g; - } - } - - CombatGroup* result = 0; - - ListIter subgroup = g->GetComponents(); - while (++subgroup && !result) - result = FindCombatGroup(subgroup.value(), type); - - return result; -} - -// +--------------------------------------------------------------------+ - -CombatGroup* -CampaignMissionFighter::FindSquadron(int iff, int type) -{ - if (!squadron) return 0; - - CombatGroup* result = 0; - Campaign* campaign = Campaign::GetCampaign(); - - if (campaign) { - ListIter combatant = campaign->GetCombatants(); - while (++combatant && !result) { - if (combatant->GetIFF() == iff) { - result = ::FindCombatGroup(combatant->GetForce(), type); - - if (result && result->CountUnits() < 1) { - result = 0; - } - } - } - } - - return result; -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::DefineMissionObjectives() -{ - if (!mission || !player_elem) return; - - if (prime_target) mission->SetTarget(prime_target); - if (ward) mission->SetWard(ward); - - Text objectives; - - for (int i = 0; i < player_elem->Objectives().size(); i++) { - Instruction* obj = player_elem->Objectives().at(i); - objectives += "* "; - objectives += obj->GetDescription(); - objectives += ".\n"; - } - - mission->SetObjective(objectives); -} - -// +--------------------------------------------------------------------+ - -MissionInfo* -CampaignMissionFighter::DescribeMission() -{ - if (!mission || !player_elem) return 0; - - char name[256]; - char player_info[256]; - - if (mission_info && mission_info->name.length()) - sprintf_s(name, "MSN-%03d %s", mission->Identity(), mission_info->name.data()); - else if (ward) - sprintf_s(name, "MSN-%03d %s %s", mission->Identity(), ContentBundle::GetInstance()->GetText(mission->TypeName()).data(), ward->Name().data()); - else if (prime_target) - sprintf_s(name, "MSN-%03d %s %s %s", mission->Identity(), ContentBundle::GetInstance()->GetText(mission->TypeName()).data(), - Ship::ClassName(prime_target->GetDesign()->type), - prime_target->Name().data()); - else - sprintf_s(name, "MSN-%03d %s", mission->Identity(), ContentBundle::GetInstance()->GetText(mission->TypeName()).data()); - - if (player_elem) { - sprintf_s(player_info, "%d x %s %s '%s'", - player_elem->Count(), - (const char*) player_elem->GetDesign()->abrv, - (const char*) player_elem->GetDesign()->name, - (const char*) player_elem->Name()); - } - - MissionInfo* info = new MissionInfo; - - info->id = mission->Identity(); - info->mission = mission; - info->name = name; - info->type = mission->Type(); - info->player_info = player_info; - info->description = mission->Objective(); - info->start = mission->Start(); - - if (mission->GetStarSystem()) - info->system = mission->GetStarSystem()->Name(); - info->region = mission->GetRegion(); - - mission->SetName(name); - - return info; -} - -// +--------------------------------------------------------------------+ - -void -CampaignMissionFighter::Exit() -{ - Starshatter* stars = Starshatter::GetInstance(); - if (stars) - stars->SetGameMode(Starshatter::MENU_MODE); -} -- cgit v1.1