From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Campaign.cpp | 2347 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2347 insertions(+) create mode 100644 Stars45/Campaign.cpp (limited to 'Stars45/Campaign.cpp') diff --git a/Stars45/Campaign.cpp b/Stars45/Campaign.cpp new file mode 100644 index 0000000..bfa368d --- /dev/null +++ b/Stars45/Campaign.cpp @@ -0,0 +1,2347 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2006. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Campaign.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Campaign defines a strategic military scenario. +*/ + +#include "MemDebug.h" +#include "Campaign.h" +#include "CampaignPlanStrategic.h" +#include "CampaignPlanAssignment.h" +#include "CampaignPlanEvent.h" +#include "CampaignPlanMission.h" +#include "CampaignPlanMovement.h" +#include "CampaignSituationReport.h" +#include "CampaignSaveGame.h" +#include "Combatant.h" +#include "CombatAction.h" +#include "CombatEvent.h" +#include "CombatGroup.h" +#include "CombatRoster.h" +#include "CombatUnit.h" +#include "CombatZone.h" +#include "Galaxy.h" +#include "Mission.h" +#include "StarSystem.h" +#include "Starshatter.h" +#include "Player.h" + +#include "Game.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "ParseUtil.h" +#include "Random.h" +#include "FormatUtil.h" + + +const int TIME_NEVER = (int) 1e9; +const int ONE_DAY = (int) 24 * 3600; + +// +====================================================================+ + +MissionInfo::MissionInfo() + : mission(0), start(0), type(0), id(0), min_rank(0), max_rank(0), + action_id(0), action_status(0), exec_once(0), + start_before(TIME_NEVER), start_after(0) +{ } + +MissionInfo::~MissionInfo() +{ + delete mission; +} + +bool +MissionInfo::IsAvailable() +{ + Campaign* campaign = Campaign::GetCampaign(); + Player* player = Player::GetCurrentPlayer(); + CombatGroup* player_group = campaign->GetPlayerGroup(); + + if (campaign->GetTime() < start_after) + return false; + + if (campaign->GetTime() > start_before) + return false; + + if (region.length() && player_group->GetRegion() != region) + return false; + + if (min_rank && player->Rank() < min_rank) + return false; + + if (max_rank && player->Rank() > max_rank) + return false; + + if (exec_once < 0) + return false; + + if (exec_once > 0) + exec_once = -1; + + return true; +} + +// +====================================================================+ + +TemplateList::TemplateList() + : mission_type(0), group_type(0), index(0) +{ } + +TemplateList::~TemplateList() +{ + missions.destroy(); +} + +// +====================================================================+ + +static List campaigns; +static Campaign* current_campaign = 0; + +// +--------------------------------------------------------------------+ + +Campaign::Campaign(int id, const char* n) + : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0), + scripted(false), sequential(false), time(0), startTime(0), loadTime(0), + player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0), + loaded_from_savegame(false) +{ + ZeroMemory(path, sizeof(path)); + Load(); +} + +Campaign::Campaign(int id, const char* n, const char* p) + : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0), + scripted(false), sequential(false), time(0), startTime(0), loadTime(0), + player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0), + loaded_from_savegame(false) +{ + ZeroMemory(path, sizeof(path)); + strncpy(path, p, sizeof(path)); + Load(); +} + +// +--------------------------------------------------------------------+ + +Campaign::~Campaign() +{ + for (int i = 0; i < NUM_IMAGES; i++) + image[i].ClearImage(); + + delete net_mission; + + actions.destroy(); + events.destroy(); + missions.destroy(); + templates.destroy(); + planners.destroy(); + zones.destroy(); + combatants.destroy(); +} + +// +--------------------------------------------------------------------+ + +void +Campaign::Initialize() +{ + Campaign* c = 0; + DataLoader* loader = DataLoader::GetLoader(); + + for (int i = 1; i < 100; i++) { + char path[256]; + sprintf(path, "Campaigns/%02d/", i); + + loader->UseFileSystem(true); + loader->SetDataPath(path); + + if (loader->FindFile("campaign.def")) { + char txt[256]; + sprintf(txt, "Dynamic Campaign %02d", i); + c = new(__FILE__,__LINE__) Campaign(i, txt); + + if (c) { + campaigns.insertSort(c); + } + } + } + + c = new(__FILE__,__LINE__) Campaign(SINGLE_MISSIONS, "Single Missions"); + if (c) { + campaigns.insertSort(c); + current_campaign = c; + } + + c = new(__FILE__,__LINE__) Campaign(MULTIPLAYER_MISSIONS, "Multiplayer Missions"); + if (c) { + campaigns.insertSort(c); + } + + c = new(__FILE__,__LINE__) Campaign(CUSTOM_MISSIONS, "Custom Missions"); + if (c) { + campaigns.insertSort(c); + } +} + +void +Campaign::Close() +{ + Print("Campaign::Close() - destroying all campaigns\n"); + current_campaign = 0; + campaigns.destroy(); +} + +Campaign* +Campaign::GetCampaign() +{ + return current_campaign; +} + +Campaign* +Campaign::SelectCampaign(const char* name) +{ + Campaign* c = 0; + ListIter iter = campaigns; + + while (++iter && !c) { + if (!stricmp(iter->Name(), name)) + c = iter.value(); + } + + if (c) { + Print("Campaign: Selected '%s'\n", c->Name()); + current_campaign = c; + } + else { + Print("Campaign: could not find '%s'\n", name); + } + + return c; +} + +Campaign* +Campaign::CreateCustomCampaign(const char* name, const char* path) +{ + int id = 0; + + if (name && *name && path && *path) { + ListIter iter = campaigns; + + while (++iter) { + Campaign* c = iter.value(); + if (c->GetCampaignId() >= id) + id = c->GetCampaignId() + 1; + + if (!strcmp(c->Name(), name)) { + Print("Campaign: custom campaign '%s' already exists.\n", name); + return 0; + } + } + } + + if (id == 0) + id = CUSTOM_MISSIONS + 1; + + Campaign* c = new(__FILE__,__LINE__) Campaign(id, name, path); + Print("Campaign: created custom campaign %d '%s'\n", id, name); + campaigns.append(c); + + return c; +} + +List& +Campaign::GetAllCampaigns() +{ + return campaigns; +} + +int +Campaign::GetLastCampaignId() +{ + int result = 0; + + for (int i = 0; i < campaigns.size(); i++) { + Campaign* c = campaigns.at(i); + + if (c->IsDynamic() && c->GetCampaignId() > result) { + result = c->GetCampaignId(); + } + } + + return result; +} + +// +--------------------------------------------------------------------+ + +CombatEvent* +Campaign::GetLastEvent() +{ + CombatEvent* result = 0; + + if (!events.isEmpty()) + result = events.last(); + + return result; +} + +// +--------------------------------------------------------------------+ + +int +Campaign::CountNewEvents() const +{ + int result = 0; + + for (int i = 0; i < events.size(); i++) + if (/*events[i]->Source() != CombatEvent::TACNET &&*/ !events[i]->Visited()) + result++; + + return result; +} + +// +--------------------------------------------------------------------+ + +void +Campaign::Clear() +{ + missions.destroy(); + planners.destroy(); + combatants.destroy(); + events.destroy(); + actions.destroy(); + + player_group = 0; + player_unit = 0; + + updateTime = time; +} + +// +--------------------------------------------------------------------+ + +void +Campaign::Load() +{ + // first, unload any existing data: + Unload(); + + if (!path[0]) { + // then load the campaign from files: + switch (campaign_id) { + case SINGLE_MISSIONS: strcpy(path, "Missions/"); break; + case CUSTOM_MISSIONS: strcpy(path, "Mods/Missions/"); break; + case MULTIPLAYER_MISSIONS: strcpy(path, "Multiplayer/"); break; + default: sprintf(path, "Campaigns/%02d/", + campaign_id); break; + } + } + + DataLoader* loader = DataLoader::GetLoader(); + loader->UseFileSystem(true); + loader->SetDataPath(path); + systems.clear(); + + if (loader->FindFile("zones.def")) + zones.append(CombatZone::Load("zones.def")); + + for (int i = 0; i < zones.size(); i++) { + Text s = zones[i]->System(); + bool found = false; + + for (int n = 0; !found && n < systems.size(); n++) { + if (s == systems[n]->Name()) + found = true; + } + + if (!found) + systems.append(Galaxy::GetInstance()->GetSystem(s)); + } + + loader->UseFileSystem(Starshatter::UseFileSystem()); + + if (loader->FindFile("campaign.def")) + LoadCampaign(loader); + + if (campaign_id == CUSTOM_MISSIONS) { + loader->SetDataPath(path); + LoadCustomMissions(loader); + } + else { + bool found = false; + + if (loader->FindFile("missions.def")) { + loader->SetDataPath(path); + LoadMissionList(loader); + found = true; + } + + if (loader->FindFile("templates.def")) { + loader->SetDataPath(path); + LoadTemplateList(loader); + found = true; + } + + if (!found) { + loader->SetDataPath(path); + LoadCustomMissions(loader); + } + } + + loader->UseFileSystem(true); + loader->SetDataPath(path); + + if (loader->FindFile("image.pcx")) { + loader->LoadBitmap("image.pcx", image[ 0]); + loader->LoadBitmap("selected.pcx", image[ 1]); + loader->LoadBitmap("unavail.pcx", image[ 2]); + loader->LoadBitmap("banner.pcx", image[ 3]); + } + + loader->SetDataPath(0); + loader->UseFileSystem(Starshatter::UseFileSystem()); +} + +void +Campaign::Unload() +{ + SetStatus(CAMPAIGN_INIT); + + Game::ResetGameTime(); + StarSystem::SetBaseTime(0); + + startTime = Stardate(); + loadTime = startTime; + lockout = 0; + + for (int i = 0; i < NUM_IMAGES; i++) + image[i].ClearImage(); + + Clear(); + + zones.destroy(); +} + +void +Campaign::LoadCampaign(DataLoader* loader, bool full) +{ + BYTE* block = 0; + const char* filename = "campaign.def"; + + loader->UseFileSystem(true); + loader->LoadBuffer(filename, block, true); + loader->UseFileSystem(Starshatter::UseFileSystem()); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + + Term* term = parser.ParseTerm(); + + if (!term) { + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "CAMPAIGN") { + return; + } + } + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "name") { + if (!def->term() || !def->term()->isText()) { + ::Print("WARNING: name missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + name = def->term()->isText()->value(); + name = Game::GetText(name); + } + } + else if (def->name()->value() == "desc") { + if (!def->term() || !def->term()->isText()) { + ::Print("WARNING: description missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + description = def->term()->isText()->value(); + description = Game::GetText(description); + } + } + else if (def->name()->value() == "situation") { + if (!def->term() || !def->term()->isText()) { + ::Print("WARNING: situation missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + situation = def->term()->isText()->value(); + situation = Game::GetText(situation); + } + } + else if (def->name()->value() == "orders") { + if (!def->term() || !def->term()->isText()) { + ::Print("WARNING: orders missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + orders = def->term()->isText()->value(); + orders = Game::GetText(orders); + } + } + else if (def->name()->value() == "scripted") { + if (def->term() && def->term()->isBool()) { + scripted = def->term()->isBool()->value(); + } + } + else if (def->name()->value() == "sequential") { + if (def->term() && def->term()->isBool()) { + sequential = def->term()->isBool()->value(); + } + } + else if (full && def->name()->value() == "combatant") { + if (!def->term() || !def->term()->isStruct()) { + ::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + TermStruct* val = def->term()->isStruct(); + + char name[64]; + int iff = 0; + CombatGroup* force = 0; + CombatGroup* clone = 0; + + ZeroMemory(name, sizeof(name)); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == "name") { + GetDefText(name, pdef, filename); + + force = CombatRoster::GetInstance()->GetForce(name); + + if (force) + clone = force->Clone(false); // shallow copy + } + + else if (pdef->name()->value() == "group") { + ParseGroup(pdef->term()->isStruct(), force, clone, filename); + } + } + } + + loader->SetDataPath(path); + Combatant* c = new(__FILE__,__LINE__) Combatant(name, clone); + if (c) { + combatants.append(c); + } + else { + Unload(); + return; + } + } + } + else if (full && def->name()->value() == "action") { + if (!def->term() || !def->term()->isStruct()) { + ::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename); + } + else { + TermStruct* val = def->term()->isStruct(); + ParseAction(val, filename); + } + } + } + } + } + while (term); + + loader->ReleaseBuffer(block); +} + +// +--------------------------------------------------------------------+ + +void +Campaign::ParseGroup(TermStruct* val, + CombatGroup* force, + CombatGroup* clone, + const char* filename) +{ + if (!val) { + ::Print("invalid combat group in campaign %s\n", name.data()); + return; + } + + int type = 0; + int id = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == "type") { + char type_name[64]; + GetDefText(type_name, pdef, filename); + type = CombatGroup::TypeFromName(type_name); + } + + else if (pdef->name()->value() == "id") { + GetDefNumber(id, pdef, filename); + } + } + } + + if (type && id) { + CombatGroup* g = force->FindGroup(type, id); + + // found original group, now clone it over + if (g && g->GetParent()) { + CombatGroup* parent = CloneOver(force, clone, g->GetParent()); + parent->AddComponent(g->Clone()); + } + } +} + +// +--------------------------------------------------------------------+ + +void +Campaign::ParseAction(TermStruct* val, const char* filename) +{ + if (!val) { + ::Print("invalid action in campaign %s\n", name.data()); + return; + } + + int id = 0; + int type = 0; + int subtype = 0; + int opp_type = -1; + int team = 0; + int source = 0; + Vec3 loc(0.0f, 0.0f, 0.0f); + Text system; + Text region; + Text file; + Text image; + Text scene; + Text text; + int count = 1; + int start_before = TIME_NEVER; + int start_after = 0; + int min_rank = 0; + int max_rank = 100; + int delay = 0; + int probability = 100; + + int asset_type = 0; + int asset_id = 0; + int target_type = 0; + int target_id = 0; + int target_iff = 0; + + CombatAction* action = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == "id") { + GetDefNumber(id, pdef, filename); + } + else if (pdef->name()->value() == "type") { + char txt[64]; + GetDefText(txt, pdef, filename); + type = CombatAction::TypeFromName(txt); + } + else if (pdef->name()->value() == "subtype") { + if (pdef->term()->isNumber()) { + GetDefNumber(subtype, pdef, filename); + } + + else if (pdef->term()->isText()) { + char txt[64]; + GetDefText(txt, pdef, filename); + + if (type == CombatAction::MISSION_TEMPLATE) { + subtype = Mission::TypeFromName(txt); + } + else if (type == CombatAction::COMBAT_EVENT) { + subtype = CombatEvent::TypeFromName(txt); + } + else if (type == CombatAction::INTEL_EVENT) { + subtype = Intel::IntelFromName(txt); + } + } + } + else if (pdef->name()->value() == "opp_type") { + if (pdef->term()->isNumber()) { + GetDefNumber(opp_type, pdef, filename); + } + + else if (pdef->term()->isText()) { + char txt[64]; + GetDefText(txt, pdef, filename); + + if (type == CombatAction::MISSION_TEMPLATE) { + opp_type = Mission::TypeFromName(txt); + } + } + } + else if (pdef->name()->value() == "source") { + char txt[64]; + GetDefText(txt, pdef, filename); + source = CombatEvent::SourceFromName(txt); + } + else if (pdef->name()->value() == "team") { + GetDefNumber(team, pdef, filename); + } + else if (pdef->name()->value() == "iff") { + GetDefNumber(team, pdef, filename); + } + else if (pdef->name()->value() == "count") { + GetDefNumber(count, pdef, filename); + } + else if (pdef->name()->value().contains("before")) { + if (pdef->term()->isNumber()) { + GetDefNumber(start_before, pdef, filename); + } + else { + GetDefTime(start_before, pdef, filename); + start_before -= ONE_DAY; + } + } + else if (pdef->name()->value().contains("after")) { + if (pdef->term()->isNumber()) { + GetDefNumber(start_after, pdef, filename); + } + else { + GetDefTime(start_after, pdef, filename); + start_after -= ONE_DAY; + } + } + else if (pdef->name()->value() == "min_rank") { + if (pdef->term()->isNumber()) { + GetDefNumber(min_rank, pdef, filename); + } + else { + char rank_name[64]; + GetDefText(rank_name, pdef, filename); + min_rank = Player::RankFromName(rank_name); + } + } + else if (pdef->name()->value() == "max_rank") { + if (pdef->term()->isNumber()) { + GetDefNumber(max_rank, pdef, filename); + } + else { + char rank_name[64]; + GetDefText(rank_name, pdef, filename); + max_rank = Player::RankFromName(rank_name); + } + } + else if (pdef->name()->value() == "delay") { + GetDefNumber(delay, pdef, filename); + } + else if (pdef->name()->value() == "probability") { + GetDefNumber(probability, pdef, filename); + } + else if (pdef->name()->value() == "asset_type") { + char type_name[64]; + GetDefText(type_name, pdef, filename); + asset_type = CombatGroup::TypeFromName(type_name); + } + else if (pdef->name()->value() == "target_type") { + char type_name[64]; + GetDefText(type_name, pdef, filename); + target_type = CombatGroup::TypeFromName(type_name); + } + else if (pdef->name()->value() == "location" || + pdef->name()->value() == "loc") { + GetDefVec(loc, pdef, filename); + } + else if (pdef->name()->value() == "system" || + pdef->name()->value() == "sys") { + GetDefText(system, pdef, filename); + } + else if (pdef->name()->value() == "region" || + pdef->name()->value() == "rgn" || + pdef->name()->value() == "zone") { + GetDefText(region, pdef, filename); + } + else if (pdef->name()->value() == "file") { + GetDefText(file, pdef, filename); + } + else if (pdef->name()->value() == "image") { + GetDefText(image, pdef, filename); + } + else if (pdef->name()->value() == "scene") { + GetDefText(scene, pdef, filename); + } + else if (pdef->name()->value() == "text") { + GetDefText(text, pdef, filename); + text = Game::GetText(text); + } + else if (pdef->name()->value() == "asset_id") { + GetDefNumber(asset_id, pdef, filename); + } + else if (pdef->name()->value() == "target_id") { + GetDefNumber(target_id, pdef, filename); + } + else if (pdef->name()->value() == "target_iff") { + GetDefNumber(target_iff, pdef, filename); + } + + else if (pdef->name()->value() == "asset_kill") { + if (!action) + action = new(__FILE__,__LINE__) CombatAction(id, type, subtype, team); + + if (action) { + char txt[64]; + GetDefText(txt, pdef, filename); + action->AssetKills().append(new (__FILE__,__LINE__) Text(txt)); + } + } + + else if (pdef->name()->value() == "target_kill") { + if (!action) + action = new(__FILE__,__LINE__) CombatAction(id, type, subtype, team); + + if (action) { + char txt[64]; + GetDefText(txt, pdef, filename); + action->TargetKills().append(new (__FILE__,__LINE__) Text(txt)); + } + } + + else if (pdef->name()->value() == "req") { + if (!action) + action = new(__FILE__,__LINE__) CombatAction(id, type, subtype, team); + + if (!pdef->term() || !pdef->term()->isStruct()) { + ::Print("WARNING: action req struct missing in '%s'\n", filename); + } + else if (action) { + TermStruct* val2 = pdef->term()->isStruct(); + + int act = 0; + int stat = CombatAction::COMPLETE; + bool not = false; + + Combatant* c1 = 0; + Combatant* c2 = 0; + int comp = 0; + int score = 0; + int intel = 0; + int gtype = 0; + int gid = 0; + + for (int i = 0; i < val2->elements()->size(); i++) { + TermDef* pdef2 = val2->elements()->at(i)->isDef(); + if (pdef2) { + if (pdef2->name()->value() == "action") { + GetDefNumber(act, pdef2, filename); + } + else if (pdef2->name()->value() == "status") { + char txt[64]; + GetDefText(txt, pdef2, filename); + stat = CombatAction::StatusFromName(txt); + } + else if (pdef2->name()->value() == "not") { + GetDefBool(not, pdef2, filename); + } + + else if (pdef2->name()->value() == "c1") { + char txt[64]; + GetDefText(txt, pdef2, filename); + c1 = GetCombatant(txt); + } + else if (pdef2->name()->value() == "c2") { + char txt[64]; + GetDefText(txt, pdef2, filename); + c2 = GetCombatant(txt); + } + else if (pdef2->name()->value() == "comp") { + char txt[64]; + GetDefText(txt, pdef2, filename); + comp = CombatActionReq::CompFromName(txt); + } + else if (pdef2->name()->value() == "score") { + GetDefNumber(score, pdef2, filename); + } + else if (pdef2->name()->value() == "intel") { + if (pdef2->term()->isNumber()) { + GetDefNumber(intel, pdef2, filename); + } + else if (pdef2->term()->isText()) { + char txt[64]; + GetDefText(txt, pdef2, filename); + intel = Intel::IntelFromName(txt); + } + } + else if (pdef2->name()->value() == "group_type") { + char type_name[64]; + GetDefText(type_name, pdef2, filename); + gtype = CombatGroup::TypeFromName(type_name); + } + else if (pdef2->name()->value() == "group_id") { + GetDefNumber(gid, pdef2, filename); + } + } + } + + if (act) + action->AddRequirement(act, stat, not); + + else if (gtype) + action->AddRequirement(c1, gtype, gid, comp, score, intel); + + else + action->AddRequirement(c1, c2, comp, score); + } + } + } + } + + if (!action) + action = new(__FILE__,__LINE__) CombatAction(id, type, subtype, team); + + if (action) { + action->SetSource(source); + action->SetOpposingType(opp_type); + action->SetLocation(loc); + action->SetSystem(system); + action->SetRegion(region); + action->SetFilename(file); + action->SetImageFile(image); + action->SetSceneFile(scene); + action->SetCount(count); + action->SetStartAfter(start_after); + action->SetStartBefore(start_before); + action->SetMinRank(min_rank); + action->SetMaxRank(max_rank); + action->SetDelay(delay); + action->SetProbability(probability); + + action->SetAssetId(asset_id); + action->SetAssetType(asset_type); + action->SetTargetId(target_id); + action->SetTargetIFF(target_iff); + action->SetTargetType(target_type); + action->SetText(text); + + actions.append(action); + } +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +Campaign::CloneOver(CombatGroup* force, CombatGroup* clone, CombatGroup* group) +{ + CombatGroup* orig_parent = group->GetParent(); + + if (orig_parent) { + CombatGroup* clone_parent = clone->FindGroup(orig_parent->Type(), orig_parent->GetID()); + + if (!clone_parent) + clone_parent = CloneOver(force, clone, orig_parent); + + CombatGroup* new_clone = clone->FindGroup(group->Type(), group->GetID()); + + if (!new_clone) { + new_clone = group->Clone(false); + clone_parent->AddComponent(new_clone); + } + + return new_clone; + } + else { + return clone; + } +} + +// +--------------------------------------------------------------------+ + +void +Campaign::LoadMissionList(DataLoader* loader) +{ + bool ok = true; + BYTE* block = 0; + const char* filename = "Missions.def"; + + loader->UseFileSystem(true); + loader->LoadBuffer(filename, block, true); + loader->UseFileSystem(Starshatter::UseFileSystem()); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + + Term* term = parser.ParseTerm(); + + if (!term) { + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "MISSIONLIST") { + ::Print("WARNING: invalid mission list file '%s'\n", filename); + term->print(10); + return; + } + } + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "mission") { + if (!def->term() || !def->term()->isStruct()) { + ::Print("WARNING: mission struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + + int id = 0; + Text name; + Text desc; + char script[256]; + char system[256]; + char region[256]; + int start = 0; + int type = 0; + + ZeroMemory(script, sizeof(script)); + + strcpy(system, "Unknown"); + strcpy(region, "Unknown"); + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == "id") + GetDefNumber(id, pdef, filename); + + else if (pdef->name()->value() == "name") { + GetDefText(name, pdef, filename); + name = Game::GetText(name); + } + + else if (pdef->name()->value() == "desc") { + GetDefText(desc, pdef, filename); + if (desc.length() > 0 && desc.length() < 32) + desc = Game::GetText(desc); + } + + else if (pdef->name()->value() == "start") + GetDefTime(start, pdef, filename); + + else if (pdef->name()->value() == "system") + GetDefText(system, pdef, filename); + + else if (pdef->name()->value() == "region") + GetDefText(region, pdef, filename); + + else if (pdef->name()->value() == "script") + GetDefText(script, pdef, filename); + + else if (pdef->name()->value() == "type") { + char typestr[64]; + GetDefText(typestr, pdef, filename); + type = Mission::TypeFromName(typestr); + } + } + } + + MissionInfo* info = new(__FILE__,__LINE__) MissionInfo; + if (info) { + info->id = id; + info->name = name; + info->description = desc; + info->system = system; + info->region = region; + info->script = script; + info->start = start; + info->type = type; + info->mission = 0; + + info->script.setSensitive(false); + + missions.append(info); + } + else { + ok = false; + } + } + } + } + } + } + while (term); + + loader->ReleaseBuffer(block); + + if (!ok) + Unload(); +} + +void +Campaign::LoadCustomMissions(DataLoader* loader) +{ + bool ok = true; + List files; + loader->UseFileSystem(true); + loader->ListFiles("*.*", files); + + for (int i = 0; i < files.size(); i++) { + Text file = *files[i]; + file.setSensitive(false); + + if (file.contains(".def")) { + BYTE* block = 0; + const char* filename = file.data(); + + loader->UseFileSystem(true); + loader->LoadBuffer(filename, block, true); + loader->UseFileSystem(Starshatter::UseFileSystem()); + + if (strstr((const char*) block, "MISSION") == (const char*) block) { + Text name; + Text desc; + Text system = "Unknown"; + Text region = "Unknown"; + int start = 0; + int type = 0; + int msn_id = 0; + + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + Term* term = parser.ParseTerm(); + + if (!term) { + Print("ERROR: could not parse '%s'\n", filename); + continue; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "MISSION") { + Print("ERROR: invalid mission file '%s'\n", filename); + term->print(10); + continue; + } + } + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "name") { + GetDefText(name, def, filename); + name = Game::GetText(name); + } + + else if (def->name()->value() == "type") { + char typestr[64]; + GetDefText(typestr, def, filename); + type = Mission::TypeFromName(typestr); + } + + else if (def->name()->value() == "id") + GetDefNumber(msn_id, def, filename); + + else if (def->name()->value() == "desc") { + GetDefText(desc, def, filename); + if (desc.length() > 0 && desc.length() < 32) + desc = Game::GetText(desc); + } + + else if (def->name()->value() == "system") + GetDefText(system, def, filename); + + else if (def->name()->value() == "region") + GetDefText(region, def, filename); + + else if (def->name()->value() == "start") + GetDefTime(start, def, filename); + } + } + } + while (term); + + loader->ReleaseBuffer(block); + + if (strstr(filename, "custom") == filename) { + sscanf(filename+6, "%d", &msn_id); + + if (msn_id <= i) + msn_id = i+1; + } + else if (msn_id < 1) { + msn_id = i+1; + } + + MissionInfo* info = new(__FILE__,__LINE__) MissionInfo; + if (info) { + info->id = msn_id; + info->name = name; + info->type = type; + info->description = desc; + info->system = system; + info->region = region; + info->script = filename; + info->start = start; + info->mission = 0; + + info->script.setSensitive(false); + + missions.append(info); + } + else { + ok = false; + } + } + else { + Print("Invalid Custom Mission File: '%s'\n", filename); + } + + loader->ReleaseBuffer(block); + } + } + + files.destroy(); + + if (!ok) + Unload(); + else + missions.sort(); +} + +void +Campaign::LoadTemplateList(DataLoader* loader) +{ + BYTE* block = 0; + const char* filename = "Templates.def"; + + loader->UseFileSystem(true); + loader->LoadBuffer(filename, block, true); + loader->UseFileSystem(Starshatter::UseFileSystem()); + Parser parser(new(__FILE__,__LINE__) BlockReader((const char*) block)); + + Term* term = parser.ParseTerm(); + + if (!term) { + return; + } + else { + TermText* file_type = term->isText(); + if (!file_type || file_type->value() != "TEMPLATELIST") { + ::Print("WARNING: invalid template list file '%s'\n", filename); + term->print(10); + return; + } + } + + do { + delete term; term = 0; + term = parser.ParseTerm(); + + if (term) { + TermDef* def = term->isDef(); + if (def) { + if (def->name()->value() == "mission") { + if (!def->term() || !def->term()->isStruct()) { + ::Print("WARNING: mission struct missing in '%s'\n", filename); + } + else { + TermStruct* val = def->term()->isStruct(); + + char name[256]; + char script[256]; + char region[256]; + int id = 0; + int msn_type = 0; + int grp_type = 0; + + int min_rank = 0; + int max_rank = 0; + int action_id = 0; + int action_status = 0; + int exec_once = 0; + int start_before = TIME_NEVER; + int start_after = 0; + + name[0] = 0; + script[0] = 0; + region[0] = 0; + + for (int i = 0; i < val->elements()->size(); i++) { + TermDef* pdef = val->elements()->at(i)->isDef(); + if (pdef) { + if (pdef->name()->value() == "id") + GetDefNumber(id, pdef, filename); + + else if (pdef->name()->value() == "name") + GetDefText(name, pdef, filename); + + else if (pdef->name()->value() == "script") + GetDefText(script, pdef, filename); + + else if (pdef->name()->value() == "rgn" || pdef->name()->value() == "region") + GetDefText(region, pdef, filename); + + else if (pdef->name()->value() == "type") { + char typestr[64]; + GetDefText(typestr, pdef, filename); + msn_type = Mission::TypeFromName(typestr); + } + + else if (pdef->name()->value() == "group") { + char typestr[64]; + GetDefText(typestr, pdef, filename); + grp_type = CombatGroup::TypeFromName(typestr); + } + + else if (pdef->name()->value() == "min_rank") + GetDefNumber(min_rank, pdef, filename); + + else if (pdef->name()->value() == "max_rank") + GetDefNumber(max_rank, pdef, filename); + + else if (pdef->name()->value() == "action_id") + GetDefNumber(action_id, pdef, filename); + + else if (pdef->name()->value() == "action_status") + GetDefNumber(action_status, pdef, filename); + + else if (pdef->name()->value() == "exec_once") + GetDefNumber(exec_once, pdef, filename); + + else if (pdef->name()->value().contains("before")) { + if (pdef->term()->isNumber()) { + GetDefNumber(start_before, pdef, filename); + } + else { + GetDefTime(start_before, pdef, filename); + start_before -= ONE_DAY; + } + } + else if (pdef->name()->value().contains("after")) { + if (pdef->term()->isNumber()) { + GetDefNumber(start_after, pdef, filename); + } + else { + GetDefTime(start_after, pdef, filename); + start_after -= ONE_DAY; + } + } + } + } + + MissionInfo* info = new(__FILE__,__LINE__) MissionInfo; + if (info) { + info->id = id; + info->name = name; + info->script = script; + info->region = region; + info->type = msn_type; + info->min_rank = min_rank; + info->max_rank = max_rank; + info->action_id = action_id; + info->action_status = action_status; + info->exec_once = exec_once; + info->start_before = start_before; + info->start_after = start_after; + + info->script.setSensitive(false); + + TemplateList* templist = GetTemplateList(msn_type, grp_type); + + if (!templist) { + templist = new(__FILE__,__LINE__) TemplateList; + templist->mission_type = msn_type; + templist->group_type = grp_type; + templates.append(templist); + } + + templist->missions.append(info); + } + } + } + } + } + } + while (term); + + loader->ReleaseBuffer(block); +} + +// +--------------------------------------------------------------------+ + +void +Campaign::CreatePlanners() +{ + if (planners.size() > 0) + planners.destroy(); + + CampaignPlan* p; + + // PLAN EVENT MUST BE FIRST PLANNER: + p = new(__FILE__,__LINE__) CampaignPlanEvent(this); + if (p) + planners.append(p); + + p = new(__FILE__,__LINE__) CampaignPlanStrategic(this); + if (p) + planners.append(p); + + p = new(__FILE__,__LINE__) CampaignPlanAssignment(this); + if (p) + planners.append(p); + + p = new(__FILE__,__LINE__) CampaignPlanMovement(this); + if (p) + planners.append(p); + + p = new(__FILE__,__LINE__) CampaignPlanMission(this); + if (p) + planners.append(p); + + if (lockout > 0 && planners.size()) { + ListIter plan = planners; + while (++plan) + plan->SetLockout(lockout); + } +} + +// +--------------------------------------------------------------------+ + +int +Campaign::GetPlayerIFF() +{ + int iff = 1; + + if (player_group) + iff = player_group->GetIFF(); + + return iff; +} + +void +Campaign::SetPlayerGroup(CombatGroup* pg) +{ + if (player_group != pg) { + ::Print("Campaign::SetPlayerGroup(%s)\n", pg ? pg->Name().data() : "0"); + + // should verify that the player group is + // actually part of this campaign, first! + + player_group = pg; + player_unit = 0; + + // need to regenerate missions when changing + // player combat group: + if (IsDynamic()) { + ::Print(" destroying mission list...\n"); + missions.destroy(); + } + } +} + +void +Campaign::SetPlayerUnit(CombatUnit* unit) +{ + if (player_unit != unit) { + ::Print("Campaign::SetPlayerUnit(%s)\n", unit ? unit->Name().data() : "0"); + + // should verify that the player unit is + // actually part of this campaign, first! + + player_unit = unit; + + if (unit) + player_group = unit->GetCombatGroup(); + + // need to regenerate missions when changing + // player combat unit: + if (IsDynamic()) { + ::Print(" destroying mission list...\n"); + missions.destroy(); + } + } +} + +// +--------------------------------------------------------------------+ + +CombatZone* +Campaign::GetZone(const char* rgn) +{ + ListIter z = zones; + while (++z) { + if (z->HasRegion(rgn)) + return z.value(); + } + + return 0; +} + +StarSystem* +Campaign::GetSystem(const char* sys) +{ + return Galaxy::GetInstance()->GetSystem(sys); +} + +Combatant* +Campaign::GetCombatant(const char* cname) +{ + ListIter iter = combatants; + while (++iter) { + Combatant* c = iter.value(); + if (!strcmp(c->Name(), cname)) + return c; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +Mission* +Campaign::GetMission() +{ + return GetMission(mission_id); +} + +Mission* +Campaign::GetMission(int id) +{ + if (id < 0) { + ::Print("ERROR - Campaign::GetMission(%d) invalid mission id\n", id); + return 0; + } + + if (mission && mission->Identity() == id) { + return mission; + } + + MissionInfo* info = 0; + for (int i = 0; !info && i < missions.size(); i++) + if (missions[i]->id == id) + info = missions[i]; + + if (info) { + if (!info->mission) { + ::Print("Campaign::GetMission(%d) loading mission...\n", id); + info->mission = new(__FILE__,__LINE__) Mission(id, info->script, path); + if (info->mission) + info->mission->Load(); + } + + if (IsDynamic()) { + if (info->mission) { + if (!stricmp(info->mission->Situation(), "Unknown")) { + ::Print("Campaign::GetMission(%d) generating sitrep...\n", id); + CampaignSituationReport sitrep(this, info->mission); + sitrep.GenerateSituationReport(); + } + } + else { + ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id); + } + } + + return info->mission; + } + + return 0; +} + +Mission* +Campaign::GetMissionByFile(const char* filename) +{ + if (!filename || !*filename) { + ::Print("ERROR - Campaign::GetMissionByFile() invalid filename\n"); + return 0; + } + + int id = 0; + int maxid = 0; + MissionInfo* info = 0; + + for (int i = 0; !info && i < missions.size(); i++) { + MissionInfo* m = missions[i]; + + if (m->id > maxid) + maxid = m->id; + + if (m->script == filename) + info = m; + } + + if (info) { + id = info->id; + + if (!info->mission) { + ::Print("Campaign::GetMission(%d) loading mission...\n", id); + info->mission = new(__FILE__,__LINE__) Mission(id, info->script, path); + if (info->mission) + info->mission->Load(); + } + + if (IsDynamic()) { + if (info->mission) { + if (!stricmp(info->mission->Situation(), "Unknown")) { + ::Print("Campaign::GetMission(%d) generating sitrep...\n", id); + CampaignSituationReport sitrep(this, info->mission); + sitrep.GenerateSituationReport(); + } + } + else { + ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id); + } + } + } + + else { + info = new(__FILE__,__LINE__) MissionInfo; + if (info) { + info->id = maxid+1; + info->name = "New Custom Mission"; + info->script = filename; + info->mission = new(__FILE__,__LINE__) Mission(info->id, info->script, "Mods/Missions/"); + info->mission->SetName(info->name); + + info->script.setSensitive(false); + + missions.append(info); + } + } + + return info->mission; +} + +MissionInfo* +Campaign::CreateNewMission() +{ + int id = 0; + int maxid = 0; + MissionInfo* info = 0; + + if (campaign_id == MULTIPLAYER_MISSIONS) + maxid = 10; + + for (int i = 0; !info && i < missions.size(); i++) { + MissionInfo* m = missions[i]; + + if (m->id > maxid) + maxid = m->id; + } + + char filename[64]; + sprintf(filename, "custom%03d.def", maxid+1); + + info = new(__FILE__,__LINE__) MissionInfo; + if (info) { + info->id = maxid+1; + info->name = "New Custom Mission"; + info->script = filename; + info->mission = new(__FILE__,__LINE__) Mission(info->id, filename, path); + info->mission->SetName(info->name); + + info->script.setSensitive(false); + + missions.append(info); + } + + return info; +} + +void +Campaign::DeleteMission(int id) +{ + if (id < 0) { + ::Print("ERROR - Campaign::DeleteMission(%d) invalid mission id\n", id); + return; + } + + MissionInfo* m = 0; + int index = -1; + + for (int i = 0; !m && i < missions.size(); i++) { + if (missions[i]->id == id) { + m = missions[i]; + index = i; + } + } + + if (m) { + char full_path[256]; + + if (path[strlen(path)-1] == '/') + sprintf(full_path, "%s%s", path, m->script); + else + sprintf(full_path, "%s/%s", path, m->script); + + DeleteFile(full_path); + Load(); + } + + else { + ::Print("ERROR - Campaign::DeleteMission(%d) could not find mission\n", id); + } +} + +MissionInfo* +Campaign::GetMissionInfo(int id) +{ + if (id < 0) { + ::Print("ERROR - Campaign::GetMissionInfo(%d) invalid mission id\n", id); + return 0; + } + + MissionInfo* m = 0; + for (int i = 0; !m && i < missions.size(); i++) + if (missions[i]->id == id) + m = missions[i]; + + if (m) { + if (!m->mission) { + m->mission = new(__FILE__,__LINE__) Mission(id, m->script); + if (m->mission) + m->mission->Load(); + } + + return m; + } + + else { + ::Print("ERROR - Campaign::GetMissionInfo(%d) could not find mission\n", id); + } + + return 0; +} + +void +Campaign::ReloadMission(int id) +{ + if (mission && mission == net_mission) { + delete net_mission; + net_mission = 0; + } + + mission = 0; + + if (id >= 0 && id < missions.size()) { + MissionInfo* m = missions[id]; + delete m->mission; + m->mission = 0; + } +} + +void +Campaign::LoadNetMission(int id, const char* net_mission_script) +{ + if (mission && mission == net_mission) { + delete net_mission; + net_mission = 0; + } + + mission_id = id; + mission = new(__FILE__,__LINE__) Mission(id); + + if (mission && mission->ParseMission(net_mission_script)) + mission->Validate(); + + net_mission = mission; +} + +// +--------------------------------------------------------------------+ + +CombatAction* +Campaign::FindAction(int action_id) +{ + ListIter iter = actions; + while (++iter) { + CombatAction* a = iter.value(); + + if (a->Identity() == action_id) + return a; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +MissionInfo* +Campaign::FindMissionTemplate(int mission_type, CombatGroup* player_group) +{ + MissionInfo* info = 0; + + if (!player_group) + return info; + + TemplateList* templates = GetTemplateList(mission_type, player_group->Type()); + + if (!templates || !templates->missions.size()) + return info; + + int tries = 0; + int msize = templates->missions.size(); + + while (!info && tries < msize) { + // get next template: + int index = templates->index; + + if (index >= msize) + index = 0; + + info = templates->missions[index]; + templates->index = index + 1; + tries++; + + // validate the template: + if (info) { + if (info->action_id) { + CombatAction* a = FindAction(info->action_id); + + if (a && a->Status() != info->action_status) + info = 0; + } + + if (info && !info->IsAvailable()) { + info = 0; + } + } + } + + return info; +} + +// +--------------------------------------------------------------------+ + +TemplateList* +Campaign::GetTemplateList(int msn_type, int grp_type) +{ + for (int i = 0; i < templates.size(); i++) { + if (templates[i]->mission_type == msn_type && + templates[i]->group_type == grp_type) + return templates[i]; + } + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Campaign::SetMissionId(int id) +{ + ::Print("Campaign::SetMissionId(%d)\n", id); + + if (id > 0) + mission_id = id; + else + ::Print(" retaining mission id = %d\n", mission_id); +} + +// +--------------------------------------------------------------------+ + +double +Campaign::Stardate() +{ + return StarSystem::Stardate(); +} + +// +--------------------------------------------------------------------+ + +void +Campaign::SelectDefaultPlayerGroup(CombatGroup* g, int type) +{ + if (player_group || !g) return; + + if (g->Type() == type && !g->IsReserve() && g->Value() > 0) { + player_group = g; + player_unit = 0; + return; + } + + for (int i = 0; i < g->GetComponents().size(); i++) + SelectDefaultPlayerGroup(g->GetComponents()[i], type); +} + +// +--------------------------------------------------------------------+ + +void +Campaign::Prep() +{ + // if this is a new campaign, + // create combatants from roster and template: + if (IsDynamic() && combatants.isEmpty()) { + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + LoadCampaign(loader, true); + } + + StarSystem::SetBaseTime(loadTime); + + // load scripted missions: + if (IsScripted() && actions.isEmpty()) { + DataLoader* loader = DataLoader::GetLoader(); + loader->SetDataPath(path); + LoadCampaign(loader, true); + + ListIter m = missions; + while (++m) { + GetMission(m->id); + } + } + + CheckPlayerGroup(); +} + +void +Campaign::Start() +{ + ::Print("Campaign::Start()\n"); + + Prep(); + + // create planners: + CreatePlanners(); + SetStatus(CAMPAIGN_ACTIVE); +} + +void +Campaign::ExecFrame() +{ + if (InCutscene()) + return; + + time = Stardate() - startTime; + + if (status < CAMPAIGN_ACTIVE) + return; + + if (IsDynamic()) { + bool completed = false; + ListIter m = missions; + while (++m) { + if (m->mission && m->mission->IsComplete()) { + ::Print("Campaign::ExecFrame() completed mission %d '%s'\n", m->id, m->name.data()); + completed = true; + } + } + + if (completed) { + ::Print("Campaign::ExecFrame() destroying mission list after completion...\n"); + missions.destroy(); + + if (!player_group || player_group->IsFighterGroup()) + time += 10 * 3600; + else + time += 20 * 3600; + + StarSystem::SetBaseTime(startTime + time - Game::GameTime()/1000.0); + } + else { + m.reset(); + + while (++m) { + if (m->start < time && !m->mission->IsActive()) { + MissionInfo* info = m.removeItem(); + + if (info) + ::Print("Campaign::ExecFrame() deleting expired mission %d start: %d current: %d\n", + info->id, + info->start, + (int) time); + + delete info; + } + } + } + + // PLAN EVENT MUST BE FIRST PLANNER: + if (loaded_from_savegame && planners.size() > 0) { + CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first(); + plan_event->ExecScriptedEvents(); + + loaded_from_savegame = false; + } + + ListIter plan = planners; + while (++plan) { + CheckPlayerGroup(); + plan->ExecFrame(); + } + + CheckPlayerGroup(); + + // Auto save game AFTER planners have run! + // This is done to ensure that campaign status + // is properly recorded after winning or losing + // the campaign. + + if (completed) { + CampaignSaveGame save(this); + save.SaveAuto(); + } + } + else { + // PLAN EVENT MUST BE FIRST PLANNER: + if (planners.size() > 0) { + CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first(); + plan_event->ExecScriptedEvents(); + } + } +} + +// +--------------------------------------------------------------------+ + +void +Campaign::LockoutEvents(int seconds) +{ + lockout = seconds; +} + +void +Campaign::CheckPlayerGroup() +{ + if (!player_group || player_group->IsReserve() || player_group->CalcValue() < 1) { + int player_iff = GetPlayerIFF(); + player_group = 0; + + CombatGroup* force = 0; + for (int i = 0; i < combatants.size() && !force; i++) { + if (combatants[i]->GetIFF() == player_iff) { + force = combatants[i]->GetForce(); + } + } + + if (force) { + force->CalcValue(); + SelectDefaultPlayerGroup(force, CombatGroup::WING); + + if (!player_group) + SelectDefaultPlayerGroup(force, CombatGroup::DESTROYER_SQUADRON); + } + } + + if (player_unit && player_unit->GetValue() < 1) + SetPlayerUnit(0); +} + +// +--------------------------------------------------------------------+ + +void FPU2Extended(); +void FPURestore(); + +void +Campaign::StartMission() +{ + Mission* m = GetMission(); + + if (m) { + ::Print("\n\nCampaign Start Mission - %d. '%s'\n", m->Identity(), m->Name()); + + if (!scripted) { + FPU2Extended(); + + double gtime = (double) Game::GameTime() / 1000.0; + double base = startTime + m->Start() - 15 - gtime; + + StarSystem::SetBaseTime(base); + + double current_time = Stardate() - startTime; + + char buffer[32]; + FormatDayTime(buffer, current_time); + ::Print(" current time: %s\n", buffer); + + FormatDayTime(buffer, m->Start()); + ::Print(" mission start: %s\n", buffer); + ::Print("\n"); + } + } +} + +void +Campaign::RollbackMission() +{ + ::Print("Campaign::RollbackMission()\n"); + + Mission* m = GetMission(); + + if (m) { + if (!scripted) { + FPU2Extended(); + + double gtime = (double) Game::GameTime() / 1000.0; + double base = startTime + m->Start() - 60 - gtime; + + StarSystem::SetBaseTime(base); + + double current_time = Stardate() - startTime; + ::Print(" mission start: %d\n", m->Start()); + ::Print(" current time: %d\n", (int) current_time); + } + + m->SetActive(false); + m->SetComplete(false); + } +} + +// +--------------------------------------------------------------------+ + +bool +Campaign::InCutscene() const +{ + Starshatter* stars = Starshatter::GetInstance(); + return stars ? stars->InCutscene() : false; +} + +bool +Campaign::IsDynamic() const +{ + return campaign_id >= DYNAMIC_CAMPAIGN && + campaign_id < SINGLE_MISSIONS; +} + +bool +Campaign::IsTraining() const +{ + return campaign_id == TRAINING_CAMPAIGN; +} + +bool +Campaign::IsScripted() const +{ + return scripted; +} + +bool +Campaign::IsSequential() const +{ + return sequential; +} + +// +--------------------------------------------------------------------+ + +static CombatGroup* FindGroup(CombatGroup* g, int type, int id) +{ + if (g->Type() == type && g->GetID() == id) + return g; + + CombatGroup* result = 0; + + ListIter subgroup = g->GetComponents(); + while (++subgroup && !result) + result = FindGroup(subgroup.value(), type, id); + + return result; +} + +CombatGroup* +Campaign::FindGroup(int iff, int type, int id) +{ + CombatGroup* result = 0; + + ListIter combatant = combatants; + while (++combatant && !result) { + if (combatant->GetIFF() == iff) { + result = ::FindGroup(combatant->GetForce(), type, id); + } + } + + return result; +} + +// +--------------------------------------------------------------------+ + +static void FindGroups(CombatGroup* g, int type, CombatGroup* near_group, + List& groups) +{ + if (g->Type() == type && g->IntelLevel() > Intel::RESERVE) { + if (!near_group || g->GetAssignedZone() == near_group->GetAssignedZone()) + groups.append(g); + } + + ListIter subgroup = g->GetComponents(); + while (++subgroup) + FindGroups(subgroup.value(), type, near_group, groups); +} + +CombatGroup* +Campaign::FindGroup(int iff, int type, CombatGroup* near_group) +{ + CombatGroup* result = 0; + List groups; + + ListIter combatant = combatants; + while (++combatant) { + if (combatant->GetIFF() == iff) { + FindGroups(combatant->GetForce(), type, near_group, groups); + } + } + + if (groups.size() > 0) { + int index = (int) Random(0, groups.size()); + if (index >= groups.size()) index = groups.size() - 1; + result = groups[index]; + } + + return result; +} + +// +--------------------------------------------------------------------+ + +static void FindStrikeTargets(CombatGroup* g, CombatGroup* strike_group, + List& groups) +{ + if (!strike_group || !strike_group->GetAssignedZone()) return; + + if (g->IsStrikeTarget() && g->IntelLevel() > Intel::RESERVE) { + if (strike_group->GetAssignedZone() == g->GetAssignedZone() || + strike_group->GetAssignedZone()->HasRegion(g->GetRegion())) + groups.append(g); + } + + ListIter subgroup = g->GetComponents(); + while (++subgroup) + FindStrikeTargets(subgroup.value(), strike_group, groups); +} + +CombatGroup* +Campaign::FindStrikeTarget(int iff, CombatGroup* strike_group) +{ + CombatGroup* result = 0; + + List groups; + + ListIter combatant = GetCombatants(); + while (++combatant) { + if (combatant->GetIFF() != 0 && combatant->GetIFF() != iff) { + FindStrikeTargets(combatant->GetForce(), strike_group, groups); + } + } + + if (groups.size() > 0) { + int index = rand() % groups.size(); + result = groups[index]; + } + + return result; +} + +// +--------------------------------------------------------------------+ + +void +Campaign::CommitExpiredActions() +{ + ListIter iter = actions; + while (++iter) { + CombatAction* a = iter.value(); + + if (a->IsAvailable()) + a->SetStatus(CombatAction::COMPLETE); + } + + updateTime = time; +} + +// +--------------------------------------------------------------------+ + +int +Campaign::GetPlayerTeamScore() +{ + int score_us = 0; + int score_them = 0; + + if (player_group) { + int iff = player_group->GetIFF(); + + ListIter iter = combatants; + while (++iter) { + Combatant* c = iter.value(); + + if (iff <= 1) { + if (c->GetIFF() <= 1) + score_us += c->Score(); + else + score_them += c->Score(); + } + + else { + if (c->GetIFF() <= 1) + score_them += c->Score(); + else + score_us += c->Score(); + } + } + } + + return score_us - score_them; +} + +// +--------------------------------------------------------------------+ + +void +Campaign::SetStatus(int s) +{ + status = s; + + // record the win in player profile: + if (status == CAMPAIGN_SUCCESS) { + Player* player = Player::GetCurrentPlayer(); + + if (player) + player->SetCampaignComplete(campaign_id); + } + + if (status > CAMPAIGN_ACTIVE) { + ::Print("Campaign::SetStatus() destroying mission list at campaign end\n"); + missions.destroy(); + } +} + +// +--------------------------------------------------------------------+ + +static void GetCombatUnits(CombatGroup* g, List& units) +{ + if (g) { + ListIter unit = g->GetUnits(); + while (++unit) { + CombatUnit* u = unit.value(); + + if (u->Count() - u->DeadCount() > 0) + units.append(u); + } + + ListIter comp = g->GetComponents(); + while (++comp) { + CombatGroup* g2 = comp.value(); + + if (!g2->IsReserve()) + GetCombatUnits(g2, units); + } + } +} + +int +Campaign::GetAllCombatUnits(int iff, List& units) +{ + units.clear(); + + ListIter iter = combatants; + while (++iter) { + Combatant* c = iter.value(); + + if (iff < 0 || c->GetIFF() == iff) { + GetCombatUnits(c->GetForce(), units); + } + } + + return units.size(); +} -- cgit v1.1