From 3c487c5cd69c53d6fea948643c0a76df03516605 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Apr 2022 21:23:39 +0200 Subject: Moved Stars45 to StarsEx --- Stars45/Campaign.cpp | 2339 -------------------------------------------------- 1 file changed, 2339 deletions(-) delete mode 100644 Stars45/Campaign.cpp (limited to 'Stars45/Campaign.cpp') diff --git a/Stars45/Campaign.cpp b/Stars45/Campaign.cpp deleted file mode 100644 index af1eb86..0000000 --- a/Stars45/Campaign.cpp +++ /dev/null @@ -1,2339 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Campaign defines a strategic military scenario. -*/ - -#include "Campaign.h" -#include "CampaignPlanStrategic.h" -#include "CampaignPlanAssignment.h" -#include "CampaignPlanEvent.h" -#include "CampaignPlanMission.h" -#include "CampaignPlanMovement.h" -#include "CampaignSituationReport.h" -#include "CampaignSaveGame.h" -#include "Combatant.h" -#include "CombatAction.h" -#include "CombatEvent.h" -#include "CombatGroup.h" -#include "CombatRoster.h" -#include "CombatUnit.h" -#include "CombatZone.h" -#include "Galaxy.h" -#include "Mission.h" -#include "StarSystem.h" -#include "Starshatter.h" -#include "Player.h" - -#include "ContentBundle.h" -#include "Bitmap.h" -#include "Clock.h" -#include "DataLoader.h" -#include "ParseUtil.h" -#include "Random.h" -#include "FormatUtil.h" - - -const int TIME_NEVER = (int) 1e9; -const int ONE_DAY = (int) 24 * 3600; - -// +====================================================================+ - -MissionInfo::MissionInfo() - : mission(0), start(0), type(0), id(0), min_rank(0), max_rank(0), - action_id(0), action_status(0), exec_once(0), - start_before(TIME_NEVER), start_after(0) -{ } - -MissionInfo::~MissionInfo() -{ - delete mission; -} - -bool -MissionInfo::IsAvailable() -{ - Campaign* campaign = Campaign::GetCampaign(); - Player* player = Player::GetCurrentPlayer(); - CombatGroup* player_group = campaign->GetPlayerGroup(); - - if (campaign->GetTime() < start_after) - return false; - - if (campaign->GetTime() > start_before) - return false; - - if (region.length() && player_group->GetRegion() != region) - return false; - - if (min_rank && player->Rank() < min_rank) - return false; - - if (max_rank && player->Rank() > max_rank) - return false; - - if (exec_once < 0) - return false; - - if (exec_once > 0) - exec_once = -1; - - return true; -} - -// +====================================================================+ - -TemplateList::TemplateList() - : mission_type(0), group_type(0), index(0) -{ } - -TemplateList::~TemplateList() -{ - missions.destroy(); -} - -// +====================================================================+ - -static List campaigns; -static Campaign* current_campaign = 0; - -// +--------------------------------------------------------------------+ - -Campaign::Campaign(int id, const char* n) - : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0), - scripted(false), sequential(false), time(0), startTime(0), loadTime(0), - player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0), - loaded_from_savegame(false) -{ - ZeroMemory(path, sizeof(path)); - Load(); -} - -Campaign::Campaign(int id, const char* n, const char* p) - : campaign_id(id), name(n), mission_id(-1), mission(0), net_mission(0), - scripted(false), sequential(false), time(0), startTime(0), loadTime(0), - player_group(0), player_unit(0), status(CAMPAIGN_INIT), lockout(0), - loaded_from_savegame(false) -{ - ZeroMemory(path, sizeof(path)); - strncpy(path, p, sizeof(path)); - Load(); -} - -// +--------------------------------------------------------------------+ - -Campaign::~Campaign() -{ - for (int i = 0; i < NUM_IMAGES; i++) - image[i].ClearImage(); - - delete net_mission; - - actions.destroy(); - events.destroy(); - missions.destroy(); - templates.destroy(); - planners.destroy(); - zones.destroy(); - combatants.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -Campaign::Initialize() -{ - Campaign* c = 0; - DataLoader* loader = DataLoader::GetLoader(); - - for (int i = 1; i < 100; i++) { - char path[256]; - sprintf_s(path, "Campaigns/%02d/", i); - - loader->UseFileSystem(true); - loader->SetDataPath(path); - - if (loader->FindFile("campaign.def")) { - char txt[256]; - sprintf_s(txt, "Dynamic Campaign %02d", i); - c = new Campaign(i, txt); - - if (c) { - campaigns.insertSort(c); - } - } - } - - c = new Campaign(SINGLE_MISSIONS, "Single Missions"); - if (c) { - campaigns.insertSort(c); - current_campaign = c; - } - - c = new Campaign(MULTIPLAYER_MISSIONS, "Multiplayer Missions"); - if (c) { - campaigns.insertSort(c); - } - - c = new Campaign(CUSTOM_MISSIONS, "Custom Missions"); - if (c) { - campaigns.insertSort(c); - } -} - -void -Campaign::Close() -{ - Print("Campaign::Close() - destroying all campaigns\n"); - current_campaign = 0; - campaigns.destroy(); -} - -Campaign* -Campaign::GetCampaign() -{ - return current_campaign; -} - -Campaign* -Campaign::SelectCampaign(const char* name) -{ - Campaign* c = 0; - ListIter iter = campaigns; - - while (++iter && !c) { - if (!_stricmp(iter->Name(), name)) - c = iter.value(); - } - - if (c) { - Print("Campaign: Selected '%s'\n", c->Name()); - current_campaign = c; - } - else { - Print("Campaign: could not find '%s'\n", name); - } - - return c; -} - -Campaign* -Campaign::CreateCustomCampaign(const char* name, const char* path) -{ - int id = 0; - - if (name && *name && path && *path) { - ListIter iter = campaigns; - - while (++iter) { - Campaign* c = iter.value(); - if (c->GetCampaignId() >= id) - id = c->GetCampaignId() + 1; - - if (!strcmp(c->Name(), name)) { - Print("Campaign: custom campaign '%s' already exists.\n", name); - return 0; - } - } - } - - if (id == 0) - id = CUSTOM_MISSIONS + 1; - - Campaign* c = new Campaign(id, name, path); - Print("Campaign: created custom campaign %d '%s'\n", id, name); - campaigns.append(c); - - return c; -} - -List& -Campaign::GetAllCampaigns() -{ - return campaigns; -} - -int -Campaign::GetLastCampaignId() -{ - int result = 0; - - for (int i = 0; i < campaigns.size(); i++) { - Campaign* c = campaigns.at(i); - - if (c->IsDynamic() && c->GetCampaignId() > result) { - result = c->GetCampaignId(); - } - } - - return result; -} - -// +--------------------------------------------------------------------+ - -CombatEvent* -Campaign::GetLastEvent() -{ - CombatEvent* result = 0; - - if (!events.isEmpty()) - result = events.last(); - - return result; -} - -// +--------------------------------------------------------------------+ - -int -Campaign::CountNewEvents() const -{ - int result = 0; - - for (int i = 0; i < events.size(); i++) - if (/*events[i]->Source() != CombatEvent::TACNET &&*/ !events[i]->Visited()) - result++; - - return result; -} - -// +--------------------------------------------------------------------+ - -void -Campaign::Clear() -{ - missions.destroy(); - planners.destroy(); - combatants.destroy(); - events.destroy(); - actions.destroy(); - - player_group = 0; - player_unit = 0; - - updateTime = time; -} - -// +--------------------------------------------------------------------+ - -void -Campaign::Load() -{ - // first, unload any existing data: - Unload(); - - if (!path[0]) { - // then load the campaign from files: - switch (campaign_id) { - case SINGLE_MISSIONS: strcpy_s(path, "Missions/"); break; - case CUSTOM_MISSIONS: strcpy_s(path, "Mods/Missions/"); break; - case MULTIPLAYER_MISSIONS: strcpy_s(path, "Multiplayer/"); break; - default: sprintf_s(path, "Campaigns/%02d/", campaign_id); break; - } - } - - DataLoader* loader = DataLoader::GetLoader(); - loader->UseFileSystem(true); - loader->SetDataPath(path); - systems.clear(); - - if (loader->FindFile("zones.def")) - zones.append(CombatZone::Load("zones.def")); - - for (int i = 0; i < zones.size(); i++) { - Text s = zones[i]->System(); - bool found = false; - - for (int n = 0; !found && n < systems.size(); n++) { - if (s == systems[n]->Name()) - found = true; - } - - if (!found) - systems.append(Galaxy::GetInstance()->GetSystem(s)); - } - - loader->UseFileSystem(Starshatter::UseFileSystem()); - - if (loader->FindFile("campaign.def")) - LoadCampaign(loader); - - if (campaign_id == CUSTOM_MISSIONS) { - loader->SetDataPath(path); - LoadCustomMissions(loader); - } - else { - bool found = false; - - if (loader->FindFile("missions.def")) { - loader->SetDataPath(path); - LoadMissionList(loader); - found = true; - } - - if (loader->FindFile("templates.def")) { - loader->SetDataPath(path); - LoadTemplateList(loader); - found = true; - } - - if (!found) { - loader->SetDataPath(path); - LoadCustomMissions(loader); - } - } - - loader->UseFileSystem(true); - loader->SetDataPath(path); - - if (loader->FindFile("image.pcx")) { - loader->LoadBitmap("image.pcx", image[ 0]); - loader->LoadBitmap("selected.pcx", image[ 1]); - loader->LoadBitmap("unavail.pcx", image[ 2]); - loader->LoadBitmap("banner.pcx", image[ 3]); - } - - loader->SetDataPath(0); - loader->UseFileSystem(Starshatter::UseFileSystem()); -} - -void -Campaign::Unload() -{ - SetStatus(CAMPAIGN_INIT); - - Clock::GetInstance()->ResetGameTime(); - StarSystem::SetBaseTime(0); - - startTime = Stardate(); - loadTime = startTime; - lockout = 0; - - for (int i = 0; i < NUM_IMAGES; i++) - image[i].ClearImage(); - - Clear(); - - zones.destroy(); -} - -void -Campaign::LoadCampaign(DataLoader* loader, bool full) -{ - BYTE* block = 0; - const char* filename = "campaign.def"; - - loader->UseFileSystem(true); - loader->LoadBuffer(filename, block, true); - loader->UseFileSystem(Starshatter::UseFileSystem()); - Parser parser(new BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "CAMPAIGN") { - return; - } - } - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "name") { - if (!def->term() || !def->term()->isText()) { - ::Print("WARNING: name missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - name = def->term()->isText()->value(); - name = ContentBundle::GetInstance()->GetText(name); - } - } - else if (def->name()->value() == "desc") { - if (!def->term() || !def->term()->isText()) { - ::Print("WARNING: description missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - description = def->term()->isText()->value(); - description = ContentBundle::GetInstance()->GetText(description); - } - } - else if (def->name()->value() == "situation") { - if (!def->term() || !def->term()->isText()) { - ::Print("WARNING: situation missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - situation = def->term()->isText()->value(); - situation = ContentBundle::GetInstance()->GetText(situation); - } - } - else if (def->name()->value() == "orders") { - if (!def->term() || !def->term()->isText()) { - ::Print("WARNING: orders missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - orders = def->term()->isText()->value(); - orders = ContentBundle::GetInstance()->GetText(orders); - } - } - else if (def->name()->value() == "scripted") { - if (def->term() && def->term()->isBool()) { - scripted = def->term()->isBool()->value(); - } - } - else if (def->name()->value() == "sequential") { - if (def->term() && def->term()->isBool()) { - sequential = def->term()->isBool()->value(); - } - } - else if (full && def->name()->value() == "combatant") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: combatant struct missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - char name[64]; - int iff = 0; - CombatGroup* force = 0; - CombatGroup* clone = 0; - - ZeroMemory(name, sizeof(name)); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "name") { - GetDefText(name, pdef, filename); - - force = CombatRoster::GetInstance()->GetForce(name); - - if (force) - clone = force->Clone(false); // shallow copy - } - - else if (pdef->name()->value() == "group") { - ParseGroup(pdef->term()->isStruct(), force, clone, filename); - } - } - } - - loader->SetDataPath(path); - Combatant* c = new Combatant(name, clone); - if (c) { - combatants.append(c); - } - else { - Unload(); - return; - } - } - } - else if (full && def->name()->value() == "action") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: action struct missing in '%s/%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - ParseAction(val, filename); - } - } - } - } - } - while (term); - - loader->ReleaseBuffer(block); -} - -// +--------------------------------------------------------------------+ - -void -Campaign::ParseGroup(TermStruct* val, -CombatGroup* force, -CombatGroup* clone, -const char* filename) -{ - if (!val) { - ::Print("invalid combat group in campaign %s\n", name.data()); - return; - } - - int type = 0; - int id = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "type") { - char type_name[64]; - GetDefText(type_name, pdef, filename); - type = CombatGroup::TypeFromName(type_name); - } - - else if (pdef->name()->value() == "id") { - GetDefNumber(id, pdef, filename); - } - } - } - - if (type && id) { - CombatGroup* g = force->FindGroup(type, id); - - // found original group, now clone it over - if (g && g->GetParent()) { - CombatGroup* parent = CloneOver(force, clone, g->GetParent()); - parent->AddComponent(g->Clone()); - } - } -} - -// +--------------------------------------------------------------------+ - -void -Campaign::ParseAction(TermStruct* val, const char* filename) -{ - if (!val) { - ::Print("invalid action in campaign %s\n", name.data()); - return; - } - - int id = 0; - int type = 0; - int subtype = 0; - int opp_type = -1; - int team = 0; - int source = 0; - Vec3 loc(0.0f, 0.0f, 0.0f); - Text system; - Text region; - Text file; - Text image; - Text scene; - Text text; - int count = 1; - int start_before = TIME_NEVER; - int start_after = 0; - int min_rank = 0; - int max_rank = 100; - int delay = 0; - int probability = 100; - - int asset_type = 0; - int asset_id = 0; - int target_type = 0; - int target_id = 0; - int target_iff = 0; - - CombatAction* action = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "id") { - GetDefNumber(id, pdef, filename); - } - else if (pdef->name()->value() == "type") { - char txt[64]; - GetDefText(txt, pdef, filename); - type = CombatAction::TypeFromName(txt); - } - else if (pdef->name()->value() == "subtype") { - if (pdef->term()->isNumber()) { - GetDefNumber(subtype, pdef, filename); - } - - else if (pdef->term()->isText()) { - char txt[64]; - GetDefText(txt, pdef, filename); - - if (type == CombatAction::MISSION_TEMPLATE) { - subtype = Mission::TypeFromName(txt); - } - else if (type == CombatAction::COMBAT_EVENT) { - subtype = CombatEvent::TypeFromName(txt); - } - else if (type == CombatAction::INTEL_EVENT) { - subtype = Intel::IntelFromName(txt); - } - } - } - else if (pdef->name()->value() == "opp_type") { - if (pdef->term()->isNumber()) { - GetDefNumber(opp_type, pdef, filename); - } - - else if (pdef->term()->isText()) { - char txt[64]; - GetDefText(txt, pdef, filename); - - if (type == CombatAction::MISSION_TEMPLATE) { - opp_type = Mission::TypeFromName(txt); - } - } - } - else if (pdef->name()->value() == "source") { - char txt[64]; - GetDefText(txt, pdef, filename); - source = CombatEvent::SourceFromName(txt); - } - else if (pdef->name()->value() == "team") { - GetDefNumber(team, pdef, filename); - } - else if (pdef->name()->value() == "iff") { - GetDefNumber(team, pdef, filename); - } - else if (pdef->name()->value() == "count") { - GetDefNumber(count, pdef, filename); - } - else if (pdef->name()->value().contains("before")) { - if (pdef->term()->isNumber()) { - GetDefNumber(start_before, pdef, filename); - } - else { - GetDefTime(start_before, pdef, filename); - start_before -= ONE_DAY; - } - } - else if (pdef->name()->value().contains("after")) { - if (pdef->term()->isNumber()) { - GetDefNumber(start_after, pdef, filename); - } - else { - GetDefTime(start_after, pdef, filename); - start_after -= ONE_DAY; - } - } - else if (pdef->name()->value() == "min_rank") { - if (pdef->term()->isNumber()) { - GetDefNumber(min_rank, pdef, filename); - } - else { - char rank_name[64]; - GetDefText(rank_name, pdef, filename); - min_rank = Player::RankFromName(rank_name); - } - } - else if (pdef->name()->value() == "max_rank") { - if (pdef->term()->isNumber()) { - GetDefNumber(max_rank, pdef, filename); - } - else { - char rank_name[64]; - GetDefText(rank_name, pdef, filename); - max_rank = Player::RankFromName(rank_name); - } - } - else if (pdef->name()->value() == "delay") { - GetDefNumber(delay, pdef, filename); - } - else if (pdef->name()->value() == "probability") { - GetDefNumber(probability, pdef, filename); - } - else if (pdef->name()->value() == "asset_type") { - char type_name[64]; - GetDefText(type_name, pdef, filename); - asset_type = CombatGroup::TypeFromName(type_name); - } - else if (pdef->name()->value() == "target_type") { - char type_name[64]; - GetDefText(type_name, pdef, filename); - target_type = CombatGroup::TypeFromName(type_name); - } - else if (pdef->name()->value() == "location" || - pdef->name()->value() == "loc") { - GetDefVec(loc, pdef, filename); - } - else if (pdef->name()->value() == "system" || - pdef->name()->value() == "sys") { - GetDefText(system, pdef, filename); - } - else if (pdef->name()->value() == "region" || - pdef->name()->value() == "rgn" || - pdef->name()->value() == "zone") { - GetDefText(region, pdef, filename); - } - else if (pdef->name()->value() == "file") { - GetDefText(file, pdef, filename); - } - else if (pdef->name()->value() == "image") { - GetDefText(image, pdef, filename); - } - else if (pdef->name()->value() == "scene") { - GetDefText(scene, pdef, filename); - } - else if (pdef->name()->value() == "text") { - GetDefText(text, pdef, filename); - text = ContentBundle::GetInstance()->GetText(text); - } - else if (pdef->name()->value() == "asset_id") { - GetDefNumber(asset_id, pdef, filename); - } - else if (pdef->name()->value() == "target_id") { - GetDefNumber(target_id, pdef, filename); - } - else if (pdef->name()->value() == "target_iff") { - GetDefNumber(target_iff, pdef, filename); - } - - else if (pdef->name()->value() == "asset_kill") { - if (!action) - action = new CombatAction(id, type, subtype, team); - - if (action) { - char txt[64]; - GetDefText(txt, pdef, filename); - action->AssetKills().append(new Text(txt)); - } - } - - else if (pdef->name()->value() == "target_kill") { - if (!action) - action = new CombatAction(id, type, subtype, team); - - if (action) { - char txt[64]; - GetDefText(txt, pdef, filename); - action->TargetKills().append(new Text(txt)); - } - } - - else if (pdef->name()->value() == "req") { - if (!action) - action = new CombatAction(id, type, subtype, team); - - if (!pdef->term() || !pdef->term()->isStruct()) { - ::Print("WARNING: action req struct missing in '%s'\n", filename); - } - else if (action) { - TermStruct* val2 = pdef->term()->isStruct(); - - int act = 0; - int stat = CombatAction::COMPLETE; - bool _not = false; - - Combatant* c1 = 0; - Combatant* c2 = 0; - int comp = 0; - int score = 0; - int intel = 0; - int gtype = 0; - int gid = 0; - - for (int i = 0; i < val2->elements()->size(); i++) { - TermDef* pdef2 = val2->elements()->at(i)->isDef(); - if (pdef2) { - if (pdef2->name()->value() == "action") { - GetDefNumber(act, pdef2, filename); - } - else if (pdef2->name()->value() == "status") { - char txt[64]; - GetDefText(txt, pdef2, filename); - stat = CombatAction::StatusFromName(txt); - } - else if (pdef2->name()->value() == "not") { - GetDefBool(_not, pdef2, filename); - } - - else if (pdef2->name()->value() == "c1") { - char txt[64]; - GetDefText(txt, pdef2, filename); - c1 = GetCombatant(txt); - } - else if (pdef2->name()->value() == "c2") { - char txt[64]; - GetDefText(txt, pdef2, filename); - c2 = GetCombatant(txt); - } - else if (pdef2->name()->value() == "comp") { - char txt[64]; - GetDefText(txt, pdef2, filename); - comp = CombatActionReq::CompFromName(txt); - } - else if (pdef2->name()->value() == "score") { - GetDefNumber(score, pdef2, filename); - } - else if (pdef2->name()->value() == "intel") { - if (pdef2->term()->isNumber()) { - GetDefNumber(intel, pdef2, filename); - } - else if (pdef2->term()->isText()) { - char txt[64]; - GetDefText(txt, pdef2, filename); - intel = Intel::IntelFromName(txt); - } - } - else if (pdef2->name()->value() == "group_type") { - char type_name[64]; - GetDefText(type_name, pdef2, filename); - gtype = CombatGroup::TypeFromName(type_name); - } - else if (pdef2->name()->value() == "group_id") { - GetDefNumber(gid, pdef2, filename); - } - } - } - - if (act) - action->AddRequirement(act, stat, _not); - - else if (gtype) - action->AddRequirement(c1, gtype, gid, comp, score, intel); - - else - action->AddRequirement(c1, c2, comp, score); - } - } - } - } - - if (!action) - action = new CombatAction(id, type, subtype, team); - - if (action) { - action->SetSource(source); - action->SetOpposingType(opp_type); - action->SetLocation(loc); - action->SetSystem(system); - action->SetRegion(region); - action->SetFilename(file); - action->SetImageFile(image); - action->SetSceneFile(scene); - action->SetCount(count); - action->SetStartAfter(start_after); - action->SetStartBefore(start_before); - action->SetMinRank(min_rank); - action->SetMaxRank(max_rank); - action->SetDelay(delay); - action->SetProbability(probability); - - action->SetAssetId(asset_id); - action->SetAssetType(asset_type); - action->SetTargetId(target_id); - action->SetTargetIFF(target_iff); - action->SetTargetType(target_type); - action->SetText(text); - - actions.append(action); - } -} - -// +--------------------------------------------------------------------+ - -CombatGroup* -Campaign::CloneOver(CombatGroup* force, CombatGroup* clone, CombatGroup* group) -{ - CombatGroup* orig_parent = group->GetParent(); - - if (orig_parent) { - CombatGroup* clone_parent = clone->FindGroup(orig_parent->Type(), orig_parent->GetID()); - - if (!clone_parent) - clone_parent = CloneOver(force, clone, orig_parent); - - CombatGroup* new_clone = clone->FindGroup(group->Type(), group->GetID()); - - if (!new_clone) { - new_clone = group->Clone(false); - clone_parent->AddComponent(new_clone); - } - - return new_clone; - } - else { - return clone; - } -} - -// +--------------------------------------------------------------------+ - -void -Campaign::LoadMissionList(DataLoader* loader) -{ - bool ok = true; - BYTE* block = 0; - const char* filename = "Missions.def"; - - loader->UseFileSystem(true); - loader->LoadBuffer(filename, block, true); - loader->UseFileSystem(Starshatter::UseFileSystem()); - Parser parser(new BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "MISSIONLIST") { - ::Print("WARNING: invalid mission list file '%s'\n", filename); - term->print(10); - return; - } - } - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "mission") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: mission struct missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - int id = 0; - Text name; - Text desc; - char script[256]; - char system[256]; - char region[256]; - int start = 0; - int type = 0; - - ZeroMemory(script, sizeof(script)); - - strcpy_s(system, "Unknown"); - strcpy_s(region, "Unknown"); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "id") - GetDefNumber(id, pdef, filename); - - else if (pdef->name()->value() == "name") { - GetDefText(name, pdef, filename); - name = ContentBundle::GetInstance()->GetText(name); - } - - else if (pdef->name()->value() == "desc") { - GetDefText(desc, pdef, filename); - if (desc.length() > 0 && desc.length() < 32) - desc = ContentBundle::GetInstance()->GetText(desc); - } - - else if (pdef->name()->value() == "start") - GetDefTime(start, pdef, filename); - - else if (pdef->name()->value() == "system") - GetDefText(system, pdef, filename); - - else if (pdef->name()->value() == "region") - GetDefText(region, pdef, filename); - - else if (pdef->name()->value() == "script") - GetDefText(script, pdef, filename); - - else if (pdef->name()->value() == "type") { - char typestr[64]; - GetDefText(typestr, pdef, filename); - type = Mission::TypeFromName(typestr); - } - } - } - - MissionInfo* info = new MissionInfo; - if (info) { - info->id = id; - info->name = name; - info->description = desc; - info->system = system; - info->region = region; - info->script = script; - info->start = start; - info->type = type; - info->mission = 0; - - info->script.setSensitive(false); - - missions.append(info); - } - else { - ok = false; - } - } - } - } - } - } - while (term); - - loader->ReleaseBuffer(block); - - if (!ok) - Unload(); -} - -void -Campaign::LoadCustomMissions(DataLoader* loader) -{ - bool ok = true; - List files; - loader->UseFileSystem(true); - loader->ListFiles("*.*", files); - - for (int i = 0; i < files.size(); i++) { - Text file = *files[i]; - file.setSensitive(false); - - if (file.contains(".def")) { - BYTE* block = 0; - const char* filename = file.data(); - - loader->UseFileSystem(true); - loader->LoadBuffer(filename, block, true); - loader->UseFileSystem(Starshatter::UseFileSystem()); - - if (strstr((const char*) block, "MISSION") == (const char*) block) { - Text name; - Text desc; - Text system = "Unknown"; - Text region = "Unknown"; - int start = 0; - int type = 0; - int msn_id = 0; - - Parser parser(new BlockReader((const char*) block)); - Term* term = parser.ParseTerm(); - - if (!term) { - Print("ERROR: could not parse '%s'\n", filename); - continue; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "MISSION") { - Print("ERROR: invalid mission file '%s'\n", filename); - term->print(10); - continue; - } - } - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "name") { - GetDefText(name, def, filename); - name = ContentBundle::GetInstance()->GetText(name); - } - - else if (def->name()->value() == "type") { - char typestr[64]; - GetDefText(typestr, def, filename); - type = Mission::TypeFromName(typestr); - } - - else if (def->name()->value() == "id") - GetDefNumber(msn_id, def, filename); - - else if (def->name()->value() == "desc") { - GetDefText(desc, def, filename); - if (desc.length() > 0 && desc.length() < 32) - desc = ContentBundle::GetInstance()->GetText(desc); - } - - else if (def->name()->value() == "system") - GetDefText(system, def, filename); - - else if (def->name()->value() == "region") - GetDefText(region, def, filename); - - else if (def->name()->value() == "start") - GetDefTime(start, def, filename); - } - } - } - while (term); - - loader->ReleaseBuffer(block); - - if (strstr(filename, "custom") == filename) { - sscanf_s(filename+6, "%d", &msn_id); - - if (msn_id <= i) - msn_id = i+1; - } - else if (msn_id < 1) { - msn_id = i+1; - } - - MissionInfo* info = new MissionInfo; - if (info) { - info->id = msn_id; - info->name = name; - info->type = type; - info->description = desc; - info->system = system; - info->region = region; - info->script = filename; - info->start = start; - info->mission = 0; - - info->script.setSensitive(false); - - missions.append(info); - } - else { - ok = false; - } - } - else { - Print("Invalid Custom Mission File: '%s'\n", filename); - } - - loader->ReleaseBuffer(block); - } - } - - files.destroy(); - - if (!ok) - Unload(); - else - missions.sort(); -} - -void -Campaign::LoadTemplateList(DataLoader* loader) -{ - BYTE* block = 0; - const char* filename = "Templates.def"; - - loader->UseFileSystem(true); - loader->LoadBuffer(filename, block, true); - loader->UseFileSystem(Starshatter::UseFileSystem()); - Parser parser(new BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - return; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "TEMPLATELIST") { - ::Print("WARNING: invalid template list file '%s'\n", filename); - term->print(10); - return; - } - } - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "mission") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: mission struct missing in '%s'\n", filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - char name[256]; - char script[256]; - char region[256]; - int id = 0; - int msn_type = 0; - int grp_type = 0; - - int min_rank = 0; - int max_rank = 0; - int action_id = 0; - int action_status = 0; - int exec_once = 0; - int start_before = TIME_NEVER; - int start_after = 0; - - name[0] = 0; - script[0] = 0; - region[0] = 0; - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "id") - GetDefNumber(id, pdef, filename); - - else if (pdef->name()->value() == "name") - GetDefText(name, pdef, filename); - - else if (pdef->name()->value() == "script") - GetDefText(script, pdef, filename); - - else if (pdef->name()->value() == "rgn" || pdef->name()->value() == "region") - GetDefText(region, pdef, filename); - - else if (pdef->name()->value() == "type") { - char typestr[64]; - GetDefText(typestr, pdef, filename); - msn_type = Mission::TypeFromName(typestr); - } - - else if (pdef->name()->value() == "group") { - char typestr[64]; - GetDefText(typestr, pdef, filename); - grp_type = CombatGroup::TypeFromName(typestr); - } - - else if (pdef->name()->value() == "min_rank") - GetDefNumber(min_rank, pdef, filename); - - else if (pdef->name()->value() == "max_rank") - GetDefNumber(max_rank, pdef, filename); - - else if (pdef->name()->value() == "action_id") - GetDefNumber(action_id, pdef, filename); - - else if (pdef->name()->value() == "action_status") - GetDefNumber(action_status, pdef, filename); - - else if (pdef->name()->value() == "exec_once") - GetDefNumber(exec_once, pdef, filename); - - else if (pdef->name()->value().contains("before")) { - if (pdef->term()->isNumber()) { - GetDefNumber(start_before, pdef, filename); - } - else { - GetDefTime(start_before, pdef, filename); - start_before -= ONE_DAY; - } - } - else if (pdef->name()->value().contains("after")) { - if (pdef->term()->isNumber()) { - GetDefNumber(start_after, pdef, filename); - } - else { - GetDefTime(start_after, pdef, filename); - start_after -= ONE_DAY; - } - } - } - } - - MissionInfo* info = new MissionInfo; - if (info) { - info->id = id; - info->name = name; - info->script = script; - info->region = region; - info->type = msn_type; - info->min_rank = min_rank; - info->max_rank = max_rank; - info->action_id = action_id; - info->action_status = action_status; - info->exec_once = exec_once; - info->start_before = start_before; - info->start_after = start_after; - - info->script.setSensitive(false); - - TemplateList* templist = GetTemplateList(msn_type, grp_type); - - if (!templist) { - templist = new TemplateList; - templist->mission_type = msn_type; - templist->group_type = grp_type; - templates.append(templist); - } - - templist->missions.append(info); - } - } - } - } - } - } - while (term); - - loader->ReleaseBuffer(block); -} - -// +--------------------------------------------------------------------+ - -void -Campaign::CreatePlanners() -{ - if (planners.size() > 0) - planners.destroy(); - - CampaignPlan* p; - - // PLAN EVENT MUST BE FIRST PLANNER: - p = new CampaignPlanEvent(this); - if (p) - planners.append(p); - - p = new CampaignPlanStrategic(this); - if (p) - planners.append(p); - - p = new CampaignPlanAssignment(this); - if (p) - planners.append(p); - - p = new CampaignPlanMovement(this); - if (p) - planners.append(p); - - p = new CampaignPlanMission(this); - if (p) - planners.append(p); - - if (lockout > 0 && planners.size()) { - ListIter plan = planners; - while (++plan) - plan->SetLockout(lockout); - } -} - -// +--------------------------------------------------------------------+ - -int -Campaign::GetPlayerIFF() -{ - int iff = 1; - - if (player_group) - iff = player_group->GetIFF(); - - return iff; -} - -void -Campaign::SetPlayerGroup(CombatGroup* pg) -{ - if (player_group != pg) { - ::Print("Campaign::SetPlayerGroup(%s)\n", pg ? pg->Name().data() : "0"); - - // should verify that the player group is - // actually part of this campaign, first! - - player_group = pg; - player_unit = 0; - - // need to regenerate missions when changing - // player combat group: - if (IsDynamic()) { - ::Print(" destroying mission list...\n"); - missions.destroy(); - } - } -} - -void -Campaign::SetPlayerUnit(CombatUnit* unit) -{ - if (player_unit != unit) { - ::Print("Campaign::SetPlayerUnit(%s)\n", unit ? unit->Name().data() : "0"); - - // should verify that the player unit is - // actually part of this campaign, first! - - player_unit = unit; - - if (unit) - player_group = unit->GetCombatGroup(); - - // need to regenerate missions when changing - // player combat unit: - if (IsDynamic()) { - ::Print(" destroying mission list...\n"); - missions.destroy(); - } - } -} - -// +--------------------------------------------------------------------+ - -CombatZone* -Campaign::GetZone(const char* rgn) -{ - ListIter z = zones; - while (++z) { - if (z->HasRegion(rgn)) - return z.value(); - } - - return 0; -} - -StarSystem* -Campaign::GetSystem(const char* sys) -{ - return Galaxy::GetInstance()->GetSystem(sys); -} - -Combatant* -Campaign::GetCombatant(const char* cname) -{ - ListIter iter = combatants; - while (++iter) { - Combatant* c = iter.value(); - if (!strcmp(c->Name(), cname)) - return c; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -Mission* -Campaign::GetMission() -{ - return GetMission(mission_id); -} - -Mission* -Campaign::GetMission(int id) -{ - if (id < 0) { - ::Print("ERROR - Campaign::GetMission(%d) invalid mission id\n", id); - return 0; - } - - if (mission && mission->Identity() == id) { - return mission; - } - - MissionInfo* info = 0; - for (int i = 0; !info && i < missions.size(); i++) - if (missions[i]->id == id) - info = missions[i]; - - if (info) { - if (!info->mission) { - ::Print("Campaign::GetMission(%d) loading mission...\n", id); - info->mission = new Mission(id, info->script, path); - if (info->mission) - info->mission->Load(); - } - - if (IsDynamic()) { - if (info->mission) { - if (!_stricmp(info->mission->Situation(), "Unknown")) { - ::Print("Campaign::GetMission(%d) generating sitrep...\n", id); - CampaignSituationReport sitrep(this, info->mission); - sitrep.GenerateSituationReport(); - } - } - else { - ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id); - } - } - - return info->mission; - } - - return 0; -} - -Mission* -Campaign::GetMissionByFile(const char* filename) -{ - if (!filename || !*filename) { - ::Print("ERROR - Campaign::GetMissionByFile() invalid filename\n"); - return 0; - } - - int id = 0; - int maxid = 0; - MissionInfo* info = 0; - - for (int i = 0; !info && i < missions.size(); i++) { - MissionInfo* m = missions[i]; - - if (m->id > maxid) - maxid = m->id; - - if (m->script == filename) - info = m; - } - - if (info) { - id = info->id; - - if (!info->mission) { - ::Print("Campaign::GetMission(%d) loading mission...\n", id); - info->mission = new Mission(id, info->script, path); - if (info->mission) - info->mission->Load(); - } - - if (IsDynamic()) { - if (info->mission) { - if (!_stricmp(info->mission->Situation(), "Unknown")) { - ::Print("Campaign::GetMission(%d) generating sitrep...\n", id); - CampaignSituationReport sitrep(this, info->mission); - sitrep.GenerateSituationReport(); - } - } - else { - ::Print("Campaign::GetMission(%d) could not find/load mission.\n", id); - } - } - } - - else { - info = new MissionInfo; - if (info) { - info->id = maxid+1; - info->name = "New Custom Mission"; - info->script = filename; - info->mission = new Mission(info->id, info->script, "Mods/Missions/"); - info->mission->SetName(info->name); - - info->script.setSensitive(false); - - missions.append(info); - } - } - - return info->mission; -} - -MissionInfo* -Campaign::CreateNewMission() -{ - int id = 0; - int maxid = 0; - MissionInfo* info = 0; - - if (campaign_id == MULTIPLAYER_MISSIONS) - maxid = 10; - - for (int i = 0; !info && i < missions.size(); i++) { - MissionInfo* m = missions[i]; - - if (m->id > maxid) - maxid = m->id; - } - - char filename[64]; - sprintf_s(filename, "custom%03d.def", maxid+1); - - info = new MissionInfo; - if (info) { - info->id = maxid+1; - info->name = "New Custom Mission"; - info->script = filename; - info->mission = new Mission(info->id, filename, path); - info->mission->SetName(info->name); - - info->script.setSensitive(false); - - missions.append(info); - } - - return info; -} - -void -Campaign::DeleteMission(int id) -{ - if (id < 0) { - ::Print("ERROR - Campaign::DeleteMission(%d) invalid mission id\n", id); - return; - } - - MissionInfo* m = 0; - int index = -1; - - for (int i = 0; !m && i < missions.size(); i++) { - if (missions[i]->id == id) { - m = missions[i]; - index = i; - } - } - - if (m) { - char full_path[256]; - - if (path[strlen(path)-1] == '/') - sprintf_s(full_path, "%s%s", path, m->script.data()); - else - sprintf_s(full_path, "%s/%s", path, m->script.data()); - - DeleteFile(full_path); - Load(); - } - - else { - ::Print("ERROR - Campaign::DeleteMission(%d) could not find mission\n", id); - } -} - -MissionInfo* -Campaign::GetMissionInfo(int id) -{ - if (id < 0) { - ::Print("ERROR - Campaign::GetMissionInfo(%d) invalid mission id\n", id); - return 0; - } - - MissionInfo* m = 0; - for (int i = 0; !m && i < missions.size(); i++) - if (missions[i]->id == id) - m = missions[i]; - - if (m) { - if (!m->mission) { - m->mission = new Mission(id, m->script); - if (m->mission) - m->mission->Load(); - } - - return m; - } - - else { - ::Print("ERROR - Campaign::GetMissionInfo(%d) could not find mission\n", id); - } - - return 0; -} - -void -Campaign::ReloadMission(int id) -{ - if (mission && mission == net_mission) { - delete net_mission; - net_mission = 0; - } - - mission = 0; - - if (id >= 0 && id < missions.size()) { - MissionInfo* m = missions[id]; - delete m->mission; - m->mission = 0; - } -} - -void -Campaign::LoadNetMission(int id, const char* net_mission_script) -{ - if (mission && mission == net_mission) { - delete net_mission; - net_mission = 0; - } - - mission_id = id; - mission = new Mission(id); - - if (mission && mission->ParseMission(net_mission_script)) - mission->Validate(); - - net_mission = mission; -} - -// +--------------------------------------------------------------------+ - -CombatAction* -Campaign::FindAction(int action_id) -{ - ListIter iter = actions; - while (++iter) { - CombatAction* a = iter.value(); - - if (a->Identity() == action_id) - return a; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -MissionInfo* -Campaign::FindMissionTemplate(int mission_type, CombatGroup* player_group) -{ - MissionInfo* info = 0; - - if (!player_group) - return info; - - TemplateList* templates = GetTemplateList(mission_type, player_group->Type()); - - if (!templates || !templates->missions.size()) - return info; - - int tries = 0; - int msize = templates->missions.size(); - - while (!info && tries < msize) { - // get next template: - int index = templates->index; - - if (index >= msize) - index = 0; - - info = templates->missions[index]; - templates->index = index + 1; - tries++; - - // validate the template: - if (info) { - if (info->action_id) { - CombatAction* a = FindAction(info->action_id); - - if (a && a->Status() != info->action_status) - info = 0; - } - - if (info && !info->IsAvailable()) { - info = 0; - } - } - } - - return info; -} - -// +--------------------------------------------------------------------+ - -TemplateList* -Campaign::GetTemplateList(int msn_type, int grp_type) -{ - for (int i = 0; i < templates.size(); i++) { - if (templates[i]->mission_type == msn_type && - templates[i]->group_type == grp_type) - return templates[i]; - } - - return 0; -} - -// +--------------------------------------------------------------------+ - -void -Campaign::SetMissionId(int id) -{ - ::Print("Campaign::SetMissionId(%d)\n", id); - - if (id > 0) - mission_id = id; - else - ::Print(" retaining mission id = %d\n", mission_id); -} - -// +--------------------------------------------------------------------+ - -long double -Campaign::Stardate() -{ - return StarSystem::Stardate(); -} - -// +--------------------------------------------------------------------+ - -void -Campaign::SelectDefaultPlayerGroup(CombatGroup* g, int type) -{ - if (player_group || !g) return; - - if (g->Type() == type && !g->IsReserve() && g->Value() > 0) { - player_group = g; - player_unit = 0; - return; - } - - for (int i = 0; i < g->GetComponents().size(); i++) - SelectDefaultPlayerGroup(g->GetComponents()[i], type); -} - -// +--------------------------------------------------------------------+ - -void -Campaign::Prep() -{ - // if this is a new campaign, - // create combatants from roster and template: - if (IsDynamic() && combatants.isEmpty()) { - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath(path); - LoadCampaign(loader, true); - } - - StarSystem::SetBaseTime(loadTime); - - // load scripted missions: - if (IsScripted() && actions.isEmpty()) { - DataLoader* loader = DataLoader::GetLoader(); - loader->SetDataPath(path); - LoadCampaign(loader, true); - - ListIter m = missions; - while (++m) { - GetMission(m->id); - } - } - - CheckPlayerGroup(); -} - -void -Campaign::Start() -{ - ::Print("Campaign::Start()\n"); - - Prep(); - - // create planners: - CreatePlanners(); - SetStatus(CAMPAIGN_ACTIVE); -} - -void -Campaign::ExecFrame() -{ - if (InCutscene()) - return; - - time = Stardate() - startTime; - - if (status < CAMPAIGN_ACTIVE) - return; - - if (IsDynamic()) { - bool completed = false; - ListIter m = missions; - while (++m) { - if (m->mission && m->mission->IsComplete()) { - ::Print("Campaign::ExecFrame() completed mission %d '%s'\n", m->id, m->name.data()); - completed = true; - } - } - - if (completed) { - ::Print("Campaign::ExecFrame() destroying mission list after completion...\n"); - missions.destroy(); - - if (!player_group || player_group->IsFighterGroup()) - time += 10 * 3600; - else - time += 20 * 3600; - - StarSystem::SetBaseTime(startTime + time - Clock::GetInstance()->GameTime()/1000.0); - } - else { - m.reset(); - - while (++m) { - if (m->start < time && !m->mission->IsActive()) { - MissionInfo* info = m.removeItem(); - - if (info) - ::Print("Campaign::ExecFrame() deleting expired mission %d start: %d current: %d\n", - info->id, - info->start, - (int) time); - - delete info; - } - } - } - - // PLAN EVENT MUST BE FIRST PLANNER: - if (loaded_from_savegame && planners.size() > 0) { - CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first(); - plan_event->ExecScriptedEvents(); - - loaded_from_savegame = false; - } - - ListIter plan = planners; - while (++plan) { - CheckPlayerGroup(); - plan->ExecFrame(); - } - - CheckPlayerGroup(); - - // Auto save game AFTER planners have run! - // This is done to ensure that campaign status - // is properly recorded after winning or losing - // the campaign. - - if (completed) { - CampaignSaveGame save(this); - save.SaveAuto(); - } - } - else { - // PLAN EVENT MUST BE FIRST PLANNER: - if (planners.size() > 0) { - CampaignPlanEvent* plan_event = (CampaignPlanEvent*) planners.first(); - plan_event->ExecScriptedEvents(); - } - } -} - -// +--------------------------------------------------------------------+ - -void -Campaign::LockoutEvents(int seconds) -{ - lockout = seconds; -} - -void -Campaign::CheckPlayerGroup() -{ - if (!player_group || player_group->IsReserve() || player_group->CalcValue() < 1) { - int player_iff = GetPlayerIFF(); - player_group = 0; - - CombatGroup* force = 0; - for (int i = 0; i < combatants.size() && !force; i++) { - if (combatants[i]->GetIFF() == player_iff) { - force = combatants[i]->GetForce(); - } - } - - if (force) { - force->CalcValue(); - SelectDefaultPlayerGroup(force, CombatGroup::WING); - - if (!player_group) - SelectDefaultPlayerGroup(force, CombatGroup::DESTROYER_SQUADRON); - } - } - - if (player_unit && player_unit->GetValue() < 1) - SetPlayerUnit(0); -} - -// +--------------------------------------------------------------------+ - - -void -Campaign::StartMission() -{ - Mission* m = GetMission(); - - if (m) { - ::Print("\n\nCampaign Start Mission - %d. '%s'\n", m->Identity(), m->Name()); - - if (!scripted) { - long double gtime = (long double) Clock::GetInstance()->GameTime() / 1000.0; - long double base = startTime + m->Start() - 15 - gtime; - - StarSystem::SetBaseTime(base); - - long double current_time = Stardate() - startTime; - - char buffer[32]; - FormatDayTime(buffer, current_time); - ::Print(" current time: %s\n", buffer); - - FormatDayTime(buffer, m->Start()); - ::Print(" mission start: %s\n", buffer); - ::Print("\n"); - } - } -} - -void -Campaign::RollbackMission() -{ - ::Print("Campaign::RollbackMission()\n"); - - Mission* m = GetMission(); - - if (m) { - if (!scripted) { - long double gtime = (long double) Clock::GetInstance()->GameTime() / 1000.0; - long double base = startTime + m->Start() - 60 - gtime; - - StarSystem::SetBaseTime(base); - - long double current_time = Stardate() - startTime; - ::Print(" mission start: %d\n", m->Start()); - ::Print(" current time: %d\n", (int) current_time); - } - - m->SetActive(false); - m->SetComplete(false); - } -} - -// +--------------------------------------------------------------------+ - -bool -Campaign::InCutscene() const -{ - Starshatter* stars = Starshatter::GetInstance(); - return stars ? stars->InCutscene() : false; -} - -bool -Campaign::IsDynamic() const -{ - return campaign_id >= DYNAMIC_CAMPAIGN && - campaign_id < SINGLE_MISSIONS; -} - -bool -Campaign::IsTraining() const -{ - return campaign_id == TRAINING_CAMPAIGN; -} - -bool -Campaign::IsScripted() const -{ - return scripted; -} - -bool -Campaign::IsSequential() const -{ - return sequential; -} - -// +--------------------------------------------------------------------+ - -static CombatGroup* FindGroup(CombatGroup* g, int type, int id) -{ - if (g->Type() == type && g->GetID() == id) - return g; - - CombatGroup* result = 0; - - ListIter subgroup = g->GetComponents(); - while (++subgroup && !result) - result = FindGroup(subgroup.value(), type, id); - - return result; -} - -CombatGroup* -Campaign::FindGroup(int iff, int type, int id) -{ - CombatGroup* result = 0; - - ListIter combatant = combatants; - while (++combatant && !result) { - if (combatant->GetIFF() == iff) { - result = ::FindGroup(combatant->GetForce(), type, id); - } - } - - return result; -} - -// +--------------------------------------------------------------------+ - -static void FindGroups(CombatGroup* g, int type, CombatGroup* near_group, -List& groups) -{ - if (g->Type() == type && g->IntelLevel() > Intel::RESERVE) { - if (!near_group || g->GetAssignedZone() == near_group->GetAssignedZone()) - groups.append(g); - } - - ListIter subgroup = g->GetComponents(); - while (++subgroup) - FindGroups(subgroup.value(), type, near_group, groups); -} - -CombatGroup* -Campaign::FindGroup(int iff, int type, CombatGroup* near_group) -{ - CombatGroup* result = 0; - List groups; - - ListIter combatant = combatants; - while (++combatant) { - if (combatant->GetIFF() == iff) { - FindGroups(combatant->GetForce(), type, near_group, groups); - } - } - - if (groups.size() > 0) { - int index = (int) Random(0, groups.size()); - if (index >= groups.size()) index = groups.size() - 1; - result = groups[index]; - } - - return result; -} - -// +--------------------------------------------------------------------+ - -static void FindStrikeTargets(CombatGroup* g, CombatGroup* strike_group, -List& groups) -{ - if (!strike_group || !strike_group->GetAssignedZone()) return; - - if (g->IsStrikeTarget() && g->IntelLevel() > Intel::RESERVE) { - if (strike_group->GetAssignedZone() == g->GetAssignedZone() || - strike_group->GetAssignedZone()->HasRegion(g->GetRegion())) - groups.append(g); - } - - ListIter subgroup = g->GetComponents(); - while (++subgroup) - FindStrikeTargets(subgroup.value(), strike_group, groups); -} - -CombatGroup* -Campaign::FindStrikeTarget(int iff, CombatGroup* strike_group) -{ - CombatGroup* result = 0; - - List groups; - - ListIter combatant = GetCombatants(); - while (++combatant) { - if (combatant->GetIFF() != 0 && combatant->GetIFF() != iff) { - FindStrikeTargets(combatant->GetForce(), strike_group, groups); - } - } - - if (groups.size() > 0) { - int index = rand() % groups.size(); - result = groups[index]; - } - - return result; -} - -// +--------------------------------------------------------------------+ - -void -Campaign::CommitExpiredActions() -{ - ListIter iter = actions; - while (++iter) { - CombatAction* a = iter.value(); - - if (a->IsAvailable()) - a->SetStatus(CombatAction::COMPLETE); - } - - updateTime = time; -} - -// +--------------------------------------------------------------------+ - -int -Campaign::GetPlayerTeamScore() -{ - int score_us = 0; - int score_them = 0; - - if (player_group) { - int iff = player_group->GetIFF(); - - ListIter iter = combatants; - while (++iter) { - Combatant* c = iter.value(); - - if (iff <= 1) { - if (c->GetIFF() <= 1) - score_us += c->Score(); - else - score_them += c->Score(); - } - - else { - if (c->GetIFF() <= 1) - score_them += c->Score(); - else - score_us += c->Score(); - } - } - } - - return score_us - score_them; -} - -// +--------------------------------------------------------------------+ - -void -Campaign::SetStatus(int s) -{ - status = s; - - // record the win in player profile: - if (status == CAMPAIGN_SUCCESS) { - Player* player = Player::GetCurrentPlayer(); - - if (player) - player->SetCampaignComplete(campaign_id); - } - - if (status > CAMPAIGN_ACTIVE) { - ::Print("Campaign::SetStatus() destroying mission list at campaign end\n"); - missions.destroy(); - } -} - -// +--------------------------------------------------------------------+ - -static void GetCombatUnits(CombatGroup* g, List& units) -{ - if (g) { - ListIter unit = g->GetUnits(); - while (++unit) { - CombatUnit* u = unit.value(); - - if (u->Count() - u->DeadCount() > 0) - units.append(u); - } - - ListIter comp = g->GetComponents(); - while (++comp) { - CombatGroup* g2 = comp.value(); - - if (!g2->IsReserve()) - GetCombatUnits(g2, units); - } - } -} - -int -Campaign::GetAllCombatUnits(int iff, List& units) -{ - units.clear(); - - ListIter iter = combatants; - while (++iter) { - Combatant* c = iter.value(); - - if (iff < 0 || c->GetIFF() == iff) { - GetCombatUnits(c->GetForce(), units); - } - } - - return units.size(); -} -- cgit v1.1