From d17521c8b9085a91d08fecfd0b51bbbf7b1dccac Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 22:08:49 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Stars45/AudioConfig.h | 166 +++++++++++++++++++++++++++++--------------------- 1 file changed, 95 insertions(+), 71 deletions(-) (limited to 'Stars45/AudioConfig.h') diff --git a/Stars45/AudioConfig.h b/Stars45/AudioConfig.h index d92aff7..a4ba339 100644 --- a/Stars45/AudioConfig.h +++ b/Stars45/AudioConfig.h @@ -1,71 +1,95 @@ -/* Project Starshatter 4.5 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Stars.exe - FILE: AudioConfig.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Audio Configuration class -*/ - -#ifndef AudioConfig_h -#define AudioConfig_h - -#include "Types.h" - -// +--------------------------------------------------------------------+ - -class AudioConfig -{ -public: - AudioConfig(); - ~AudioConfig(); - - static void Initialize(); - static void Close(); - static AudioConfig* GetInstance(); - - void Load(); - void Save(); - - static int MenuMusic(); - static int GameMusic(); - static int EfxVolume(); - static int GuiVolume(); - static int WrnVolume(); - static int VoxVolume(); - static int Silence(); - static void SetTraining(bool t); - - int GetMenuMusic() const { return menu_music; } - int GetGameMusic() const { return game_music; } - int GetEfxVolume() const { return efx_volume; } - int GetGuiVolume() const { return gui_volume; } - int GetWrnVolume() const { return wrn_volume; } - int GetVoxVolume() const { return vox_volume; } - - void SetMenuMusic(int v); - void SetGameMusic(int v); - void SetEfxVolume(int v); - void SetGuiVolume(int v); - void SetWrnVolume(int v); - void SetVoxVolume(int v); - -protected: - int menu_music; - int game_music; - - int efx_volume; - int gui_volume; - int wrn_volume; - int vox_volume; - - bool training; -}; - -#endif AudioConfig_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: AudioConfig.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Audio Configuration class +*/ + +#ifndef AudioConfig_h +#define AudioConfig_h + +#include "Types.h" + +// +--------------------------------------------------------------------+ + +class AudioConfig +{ +public: + AudioConfig(); + ~AudioConfig(); + + static void Initialize(); + static void Close(); + static AudioConfig* GetInstance(); + + void Load(); + void Save(); + + static int MenuMusic(); + static int GameMusic(); + static int EfxVolume(); + static int GuiVolume(); + static int WrnVolume(); + static int VoxVolume(); + static int Silence(); + static void SetTraining(bool t); + + int GetMenuMusic() const { return menu_music; } + int GetGameMusic() const { return game_music; } + int GetEfxVolume() const { return efx_volume; } + int GetGuiVolume() const { return gui_volume; } + int GetWrnVolume() const { return wrn_volume; } + int GetVoxVolume() const { return vox_volume; } + + void SetMenuMusic(int v); + void SetGameMusic(int v); + void SetEfxVolume(int v); + void SetGuiVolume(int v); + void SetWrnVolume(int v); + void SetVoxVolume(int v); + +protected: + int menu_music; + int game_music; + + int efx_volume; + int gui_volume; + int wrn_volume; + int vox_volume; + + bool training; +}; + +#endif AudioConfig_h + -- cgit v1.1