From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Stars45/Asteroid.cpp | 116 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 Stars45/Asteroid.cpp (limited to 'Stars45/Asteroid.cpp') diff --git a/Stars45/Asteroid.cpp b/Stars45/Asteroid.cpp new file mode 100644 index 0000000..a20a0eb --- /dev/null +++ b/Stars45/Asteroid.cpp @@ -0,0 +1,116 @@ +/* Project Starshatter 4.5 + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: Stars.exe + FILE: Asteroid.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Asteroid Sprite animation class +*/ + +#include "MemDebug.h" +#include "Asteroid.h" +#include "Shot.h" +#include "Explosion.h" +#include "Sim.h" + +#include "Solid.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static Point asteroid_velocity = Point(0,0,0); +static Model* asteroid_model[32]; + +// +--------------------------------------------------------------------+ + +Asteroid::Asteroid(int t, const Vec3& pos, double m) + : Debris(asteroid_model[t%6], pos, asteroid_velocity, m) +{ + life = -1; +} + +// +--------------------------------------------------------------------+ + +void +Asteroid::Initialize() +{ + ZeroMemory(asteroid_model, sizeof(asteroid_model)); + + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath("Galaxy/Asteroids/"); + + int n = 0; + + Model* a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 100); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 50); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 8); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 10); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a3.mag", 30); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a4.mag", 20); + asteroid_model[n++] = a; + } + + List mod_asteroids; + loader->SetDataPath("Mods/Galaxy/Asteroids/"); + loader->ListFiles("*.mag", mod_asteroids); + + ListIter iter = mod_asteroids; + while (++iter && n < 32) { + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load(*iter.value(), 50); + asteroid_model[n++] = a; + } + } + + loader->SetDataPath(old_path); +} + +void +Asteroid::Close() +{ + for (int i = 0; i < 32; i++) + delete asteroid_model[i]; + + ZeroMemory(asteroid_model, sizeof(asteroid_model)); +} + +// +--------------------------------------------------------------------+ + + + -- cgit v1.1