From 58b272d991a129ea3a1a4a24bed69706d2dd5a77 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 20:14:30 +0200 Subject: Removed unnecessary VS files from Opcode directory --- Opcode/Opcode.ncb | Bin 525312 -> 0 bytes Opcode/Opcode.opt | Bin 75776 -> 0 bytes Opcode/Opcode.plg | 299 ----------------------------------------- Opcode/OpcodeLib/OpcodeLib.plg | 259 ----------------------------------- 4 files changed, 558 deletions(-) delete mode 100644 Opcode/Opcode.ncb delete mode 100644 Opcode/Opcode.opt delete mode 100644 Opcode/Opcode.plg delete mode 100644 Opcode/OpcodeLib/OpcodeLib.plg (limited to 'Opcode') diff --git a/Opcode/Opcode.ncb b/Opcode/Opcode.ncb deleted file mode 100644 index 1adcbbb..0000000 Binary files a/Opcode/Opcode.ncb and /dev/null differ diff --git a/Opcode/Opcode.opt b/Opcode/Opcode.opt deleted file mode 100644 index 92017f5..0000000 Binary files a/Opcode/Opcode.opt and /dev/null differ diff --git a/Opcode/Opcode.plg b/Opcode/Opcode.plg deleted file mode 100644 index 60eb06c..0000000 --- a/Opcode/Opcode.plg +++ /dev/null @@ -1,299 +0,0 @@ - - -
-

Build Log

-

---------------------Configuration: Opcode - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" with contents -[ -/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c -"C:\GameDev\Opcode\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OPC_Model.cpp" -"C:\GameDev\Opcode\Opcode.cpp" -"C:\GameDev\Opcode\OPC_Collider.cpp" -"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OPC_LSSCollider.cpp" -"C:\GameDev\Opcode\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" -"C:\GameDev\Opcode\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OPC_SphereCollider.cpp" -"C:\GameDev\Opcode\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OPC_Common.cpp" -"C:\GameDev\Opcode\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OPC_BoxPruning.cpp" -"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" -"C:\GameDev\Opcode\OPC_Picking.cpp" -"C:\GameDev\Opcode\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\Ice\IceRay.cpp" -"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceUtils.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17B.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" with contents -[ -/nologo /MD /W3 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /Fp"Release/Opcode.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /QIfist /c -"C:\GameDev\Opcode\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17C.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" with contents -[ -/nologo /dll /incremental:no /pdb:"Release/Opcode.pdb" /machine:I386 /out:"Release/Opcode.dll" /implib:"Release/Opcode.lib" -.\Release\OPC_BaseModel.obj -.\Release\OPC_HybridModel.obj -.\Release\OPC_Model.obj -.\Release\Opcode.obj -.\Release\StdAfx.obj -.\Release\OPC_Collider.obj -.\Release\OPC_VolumeCollider.obj -.\Release\OPC_AABBCollider.obj -.\Release\OPC_LSSCollider.obj -.\Release\OPC_OBBCollider.obj -.\Release\OPC_PlanesCollider.obj -.\Release\OPC_RayCollider.obj -.\Release\OPC_SphereCollider.obj -.\Release\OPC_TreeCollider.obj -.\Release\OPC_AABBTree.obj -.\Release\OPC_Common.obj -.\Release\OPC_MeshInterface.obj -.\Release\OPC_OptimizedTree.obj -.\Release\OPC_TreeBuilders.obj -.\Release\OPC_BoxPruning.obj -.\Release\OPC_SweepAndPrune.obj -.\Release\OPC_Picking.obj -.\Release\IceAABB.obj -.\Release\IceContainer.obj -.\Release\IceHPoint.obj -.\Release\IceIndexedTriangle.obj -.\Release\IceMatrix3x3.obj -.\Release\IceMatrix4x4.obj -.\Release\IceOBB.obj -.\Release\IcePlane.obj -.\Release\IcePoint.obj -.\Release\IceRandom.obj -.\Release\IceRay.obj -.\Release\IceRevisitedRadix.obj -.\Release\IceSegment.obj -.\Release\IceTriangle.obj -.\Release\IceUtils.obj -] -Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP17D.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling OPCODE -Compiling on Windows... -Compiling with VC++... -Compiling... -OPC_BaseModel.cpp -OPC_HybridModel.cpp -OPC_Model.cpp -Opcode.cpp -OPC_Collider.cpp -OPC_VolumeCollider.cpp -OPC_AABBCollider.cpp -OPC_LSSCollider.cpp -OPC_OBBCollider.cpp -OPC_PlanesCollider.cpp -OPC_RayCollider.cpp -OPC_SphereCollider.cpp -OPC_TreeCollider.cpp -OPC_AABBTree.cpp -OPC_Common.cpp -OPC_MeshInterface.cpp -OPC_OptimizedTree.cpp -OPC_TreeBuilders.cpp -OPC_BoxPruning.cpp -OPC_SweepAndPrune.cpp -Generating Code... -Compiling... -OPC_Picking.cpp -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -Generating Code... -Linking... - Creating library Release/Opcode.lib and object Release/Opcode.exp - - - -

Results

-Opcode.dll - 0 error(s), 0 warning(s) -

---------------------Configuration: Opcode - Win32 Debug-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" with contents -[ -/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c -"C:\GameDev\Opcode\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OPC_Model.cpp" -"C:\GameDev\Opcode\Opcode.cpp" -"C:\GameDev\Opcode\OPC_Collider.cpp" -"C:\GameDev\Opcode\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OPC_LSSCollider.cpp" -"C:\GameDev\Opcode\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OPC_PlanesCollider.cpp" -"C:\GameDev\Opcode\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OPC_SphereCollider.cpp" -"C:\GameDev\Opcode\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OPC_Common.cpp" -"C:\GameDev\Opcode\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OPC_BoxPruning.cpp" -"C:\GameDev\Opcode\OPC_SweepAndPrune.cpp" -"C:\GameDev\Opcode\OPC_Picking.cpp" -"C:\GameDev\Opcode\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\Ice\IceRay.cpp" -"C:\GameDev\Opcode\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\Ice\IceUtils.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP181.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" with contents -[ -/nologo /MTd /W3 /Gm /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "OPCODE_EXPORTS" /FR"Debug/" /Fp"Debug/Opcode.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /QIfist /c -"C:\GameDev\Opcode\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP182.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" with contents -[ -/nologo /dll /incremental:no /pdb:"Debug/Opcode_D.pdb" /debug /machine:I386 /out:"Debug\Opcode_D.dll" /implib:"Debug/Opcode_D.lib" /pdbtype:sept -.\Debug\OPC_BaseModel.obj -.\Debug\OPC_HybridModel.obj -.\Debug\OPC_Model.obj -.\Debug\Opcode.obj -.\Debug\StdAfx.obj -.\Debug\OPC_Collider.obj -.\Debug\OPC_VolumeCollider.obj -.\Debug\OPC_AABBCollider.obj -.\Debug\OPC_LSSCollider.obj -.\Debug\OPC_OBBCollider.obj -.\Debug\OPC_PlanesCollider.obj -.\Debug\OPC_RayCollider.obj -.\Debug\OPC_SphereCollider.obj -.\Debug\OPC_TreeCollider.obj -.\Debug\OPC_AABBTree.obj -.\Debug\OPC_Common.obj -.\Debug\OPC_MeshInterface.obj -.\Debug\OPC_OptimizedTree.obj -.\Debug\OPC_TreeBuilders.obj -.\Debug\OPC_BoxPruning.obj -.\Debug\OPC_SweepAndPrune.obj -.\Debug\OPC_Picking.obj -.\Debug\IceAABB.obj -.\Debug\IceContainer.obj -.\Debug\IceHPoint.obj -.\Debug\IceIndexedTriangle.obj -.\Debug\IceMatrix3x3.obj -.\Debug\IceMatrix4x4.obj -.\Debug\IceOBB.obj -.\Debug\IcePlane.obj -.\Debug\IcePoint.obj -.\Debug\IceRandom.obj -.\Debug\IceRay.obj -.\Debug\IceRevisitedRadix.obj -.\Debug\IceSegment.obj -.\Debug\IceTriangle.obj -.\Debug\IceUtils.obj -] -Creating command line "link.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP183.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling OPCODE -Compiling on Windows... -Compiling with VC++... -Compiling... -OPC_BaseModel.cpp -OPC_HybridModel.cpp -OPC_Model.cpp -Opcode.cpp -OPC_Collider.cpp -OPC_VolumeCollider.cpp -OPC_AABBCollider.cpp -OPC_LSSCollider.cpp -OPC_OBBCollider.cpp -OPC_PlanesCollider.cpp -OPC_RayCollider.cpp -OPC_SphereCollider.cpp -OPC_TreeCollider.cpp -OPC_AABBTree.cpp -OPC_Common.cpp -OPC_MeshInterface.cpp -OPC_OptimizedTree.cpp -OPC_TreeBuilders.cpp -OPC_BoxPruning.cpp -OPC_SweepAndPrune.cpp -Generating Code... -Compiling... -OPC_Picking.cpp -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -Generating Code... -Linking... - Creating library Debug/Opcode_D.lib and object Debug/Opcode_D.exp - - - -

Results

-Opcode_D.dll - 0 error(s), 0 warning(s) -
- - diff --git a/Opcode/OpcodeLib/OpcodeLib.plg b/Opcode/OpcodeLib/OpcodeLib.plg deleted file mode 100644 index f782739..0000000 --- a/Opcode/OpcodeLib/OpcodeLib.plg +++ /dev/null @@ -1,259 +0,0 @@ - - -
-

Build Log

-

---------------------Configuration: OpcodeLib - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents -[ -/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents -[ -/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c -"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents -[ -/nologo /out:"Release\OpcodeLib.lib" -.\Release\IceAABB.obj -.\Release\IceContainer.obj -.\Release\IceHPoint.obj -.\Release\IceIndexedTriangle.obj -.\Release\IceMatrix3x3.obj -.\Release\IceMatrix4x4.obj -.\Release\IceOBB.obj -.\Release\IcePlane.obj -.\Release\IcePoint.obj -.\Release\IceRandom.obj -.\Release\IceRay.obj -.\Release\IceRevisitedRadix.obj -.\Release\IceSegment.obj -.\Release\IceTriangle.obj -.\Release\IceUtils.obj -.\Release\OPC_AABBCollider.obj -.\Release\OPC_AABBTree.obj -.\Release\OPC_BaseModel.obj -.\Release\OPC_Collider.obj -.\Release\OPC_Common.obj -.\Release\OPC_HybridModel.obj -.\Release\OPC_MeshInterface.obj -.\Release\OPC_Model.obj -.\Release\OPC_OBBCollider.obj -.\Release\OPC_OptimizedTree.obj -.\Release\OPC_RayCollider.obj -.\Release\OPC_TreeBuilders.obj -.\Release\OPC_TreeCollider.obj -.\Release\OPC_VolumeCollider.obj -.\Release\Opcode.obj -.\Release\StdAfx.obj -] -Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling on Windows... -Compiling with VC++... -Compiling... -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -OPC_AABBCollider.cpp -OPC_AABBTree.cpp -OPC_BaseModel.cpp -OPC_Collider.cpp -OPC_Common.cpp -Generating Code... -Compiling... -OPC_HybridModel.cpp -OPC_MeshInterface.cpp -OPC_Model.cpp -OPC_OBBCollider.cpp -OPC_OptimizedTree.cpp -OPC_RayCollider.cpp -OPC_TreeBuilders.cpp -OPC_TreeCollider.cpp -OPC_VolumeCollider.cpp -Opcode.cpp -Generating Code... -Creating library... - - - -

Results

-OpcodeLib.lib - 0 error(s), 0 warning(s) -

---------------------Configuration: OpcodeLib - Win32 Debug-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents -[ -/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c -"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" -"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" -"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents -[ -/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c -"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" -] -Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" -Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents -[ -/nologo /out:"Debug\OpcodeLib.lib" -.\Debug\IceAABB.obj -.\Debug\IceContainer.obj -.\Debug\IceHPoint.obj -.\Debug\IceIndexedTriangle.obj -.\Debug\IceMatrix3x3.obj -.\Debug\IceMatrix4x4.obj -.\Debug\IceOBB.obj -.\Debug\IcePlane.obj -.\Debug\IcePoint.obj -.\Debug\IceRandom.obj -.\Debug\IceRay.obj -.\Debug\IceRevisitedRadix.obj -.\Debug\IceSegment.obj -.\Debug\IceTriangle.obj -.\Debug\IceUtils.obj -.\Debug\OPC_AABBCollider.obj -.\Debug\OPC_AABBTree.obj -.\Debug\OPC_BaseModel.obj -.\Debug\OPC_Collider.obj -.\Debug\OPC_Common.obj -.\Debug\OPC_HybridModel.obj -.\Debug\OPC_MeshInterface.obj -.\Debug\OPC_Model.obj -.\Debug\OPC_OBBCollider.obj -.\Debug\OPC_OptimizedTree.obj -.\Debug\OPC_RayCollider.obj -.\Debug\OPC_TreeBuilders.obj -.\Debug\OPC_TreeCollider.obj -.\Debug\OPC_VolumeCollider.obj -.\Debug\Opcode.obj -.\Debug\StdAfx.obj -] -Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling on Windows... -Compiling with VC++... -Compiling... -IceAABB.cpp -IceContainer.cpp -IceHPoint.cpp -IceIndexedTriangle.cpp -IceMatrix3x3.cpp -IceMatrix4x4.cpp -IceOBB.cpp -IcePlane.cpp -IcePoint.cpp -IceRandom.cpp -IceRay.cpp -IceRevisitedRadix.cpp -IceSegment.cpp -IceTriangle.cpp -IceUtils.cpp -OPC_AABBCollider.cpp -OPC_AABBTree.cpp -OPC_BaseModel.cpp -OPC_Collider.cpp -OPC_Common.cpp -Generating Code... -Compiling... -OPC_HybridModel.cpp -OPC_MeshInterface.cpp -OPC_Model.cpp -OPC_OBBCollider.cpp -OPC_OptimizedTree.cpp -OPC_RayCollider.cpp -OPC_TreeBuilders.cpp -OPC_TreeCollider.cpp -OPC_VolumeCollider.cpp -Opcode.cpp -Generating Code... -Creating library... - - - -

Results

-OpcodeLib.lib - 0 error(s), 0 warning(s) -
- - -- cgit v1.1