From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Opcode/OpcodeLib/OpcodeLib.plg | 259 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 259 insertions(+) create mode 100644 Opcode/OpcodeLib/OpcodeLib.plg (limited to 'Opcode/OpcodeLib/OpcodeLib.plg') diff --git a/Opcode/OpcodeLib/OpcodeLib.plg b/Opcode/OpcodeLib/OpcodeLib.plg new file mode 100644 index 0000000..f782739 --- /dev/null +++ b/Opcode/OpcodeLib/OpcodeLib.plg @@ -0,0 +1,259 @@ + + +
+

Build Log

+

+--------------------Configuration: OpcodeLib - Win32 Release-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents +[ +/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c +"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents +[ +/nologo /out:"Release\OpcodeLib.lib" +.\Release\IceAABB.obj +.\Release\IceContainer.obj +.\Release\IceHPoint.obj +.\Release\IceIndexedTriangle.obj +.\Release\IceMatrix3x3.obj +.\Release\IceMatrix4x4.obj +.\Release\IceOBB.obj +.\Release\IcePlane.obj +.\Release\IcePoint.obj +.\Release\IceRandom.obj +.\Release\IceRay.obj +.\Release\IceRevisitedRadix.obj +.\Release\IceSegment.obj +.\Release\IceTriangle.obj +.\Release\IceUtils.obj +.\Release\OPC_AABBCollider.obj +.\Release\OPC_AABBTree.obj +.\Release\OPC_BaseModel.obj +.\Release\OPC_Collider.obj +.\Release\OPC_Common.obj +.\Release\OPC_HybridModel.obj +.\Release\OPC_MeshInterface.obj +.\Release\OPC_Model.obj +.\Release\OPC_OBBCollider.obj +.\Release\OPC_OptimizedTree.obj +.\Release\OPC_RayCollider.obj +.\Release\OPC_TreeBuilders.obj +.\Release\OPC_TreeCollider.obj +.\Release\OPC_VolumeCollider.obj +.\Release\Opcode.obj +.\Release\StdAfx.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" +

Output Window

+Compiling... +StdAfx.cpp +Compiling on Windows... +Compiling with VC++... +Compiling... +IceAABB.cpp +IceContainer.cpp +IceHPoint.cpp +IceIndexedTriangle.cpp +IceMatrix3x3.cpp +IceMatrix4x4.cpp +IceOBB.cpp +IcePlane.cpp +IcePoint.cpp +IceRandom.cpp +IceRay.cpp +IceRevisitedRadix.cpp +IceSegment.cpp +IceTriangle.cpp +IceUtils.cpp +OPC_AABBCollider.cpp +OPC_AABBTree.cpp +OPC_BaseModel.cpp +OPC_Collider.cpp +OPC_Common.cpp +Generating Code... +Compiling... +OPC_HybridModel.cpp +OPC_MeshInterface.cpp +OPC_Model.cpp +OPC_OBBCollider.cpp +OPC_OptimizedTree.cpp +OPC_RayCollider.cpp +OPC_TreeBuilders.cpp +OPC_TreeCollider.cpp +OPC_VolumeCollider.cpp +Opcode.cpp +Generating Code... +Creating library... + + + +

Results

+OpcodeLib.lib - 0 error(s), 0 warning(s) +

+--------------------Configuration: OpcodeLib - Win32 Debug-------------------- +

+

Command Lines

+Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents +[ +/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c +"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp" +"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp" +"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents +[ +/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c +"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp" +] +Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" +Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents +[ +/nologo /out:"Debug\OpcodeLib.lib" +.\Debug\IceAABB.obj +.\Debug\IceContainer.obj +.\Debug\IceHPoint.obj +.\Debug\IceIndexedTriangle.obj +.\Debug\IceMatrix3x3.obj +.\Debug\IceMatrix4x4.obj +.\Debug\IceOBB.obj +.\Debug\IcePlane.obj +.\Debug\IcePoint.obj +.\Debug\IceRandom.obj +.\Debug\IceRay.obj +.\Debug\IceRevisitedRadix.obj +.\Debug\IceSegment.obj +.\Debug\IceTriangle.obj +.\Debug\IceUtils.obj +.\Debug\OPC_AABBCollider.obj +.\Debug\OPC_AABBTree.obj +.\Debug\OPC_BaseModel.obj +.\Debug\OPC_Collider.obj +.\Debug\OPC_Common.obj +.\Debug\OPC_HybridModel.obj +.\Debug\OPC_MeshInterface.obj +.\Debug\OPC_Model.obj +.\Debug\OPC_OBBCollider.obj +.\Debug\OPC_OptimizedTree.obj +.\Debug\OPC_RayCollider.obj +.\Debug\OPC_TreeBuilders.obj +.\Debug\OPC_TreeCollider.obj +.\Debug\OPC_VolumeCollider.obj +.\Debug\Opcode.obj +.\Debug\StdAfx.obj +] +Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" +

Output Window

+Compiling... +StdAfx.cpp +Compiling on Windows... +Compiling with VC++... +Compiling... +IceAABB.cpp +IceContainer.cpp +IceHPoint.cpp +IceIndexedTriangle.cpp +IceMatrix3x3.cpp +IceMatrix4x4.cpp +IceOBB.cpp +IcePlane.cpp +IcePoint.cpp +IceRandom.cpp +IceRay.cpp +IceRevisitedRadix.cpp +IceSegment.cpp +IceTriangle.cpp +IceUtils.cpp +OPC_AABBCollider.cpp +OPC_AABBTree.cpp +OPC_BaseModel.cpp +OPC_Collider.cpp +OPC_Common.cpp +Generating Code... +Compiling... +OPC_HybridModel.cpp +OPC_MeshInterface.cpp +OPC_Model.cpp +OPC_OBBCollider.cpp +OPC_OptimizedTree.cpp +OPC_RayCollider.cpp +OPC_TreeBuilders.cpp +OPC_TreeCollider.cpp +OPC_VolumeCollider.cpp +Opcode.cpp +Generating Code... +Creating library... + + + +

Results

+OpcodeLib.lib - 0 error(s), 0 warning(s) +
+ + -- cgit v1.1