From 104ad1eaba7ada2d5f9b18ced70d06721908f0be Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 23:18:37 +0200 Subject: Removed unused OpcodeLib --- Opcode/OpcodeLib/Ice/IcePlane.h | 113 ---------------------------------------- 1 file changed, 113 deletions(-) delete mode 100644 Opcode/OpcodeLib/Ice/IcePlane.h (limited to 'Opcode/OpcodeLib/Ice/IcePlane.h') diff --git a/Opcode/OpcodeLib/Ice/IcePlane.h b/Opcode/OpcodeLib/Ice/IcePlane.h deleted file mode 100644 index 1a447ce..0000000 --- a/Opcode/OpcodeLib/Ice/IcePlane.h +++ /dev/null @@ -1,113 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Contains code for planes. - * \file IcePlane.h - * \author Pierre Terdiman - * \date April, 4, 2000 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Include Guard -#ifndef __ICEPLANE_H__ -#define __ICEPLANE_H__ - - #define PLANE_EPSILON (1.0e-7f) - - class ICEMATHS_API IcePlane - { - public: - //! Constructor - inline_ IcePlane() { } - //! Constructor from a normal and a distance - inline_ IcePlane(float nx, float ny, float nz, float d) { Set(nx, ny, nz, d); } - //! Constructor from a point on the plane and a normal - inline_ IcePlane(const IcePoint& p, const IcePoint& n) { Set(p, n); } - //! Constructor from three points - inline_ IcePlane(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2) { Set(p0, p1, p2); } - //! Constructor from a normal and a distance - inline_ IcePlane(const IcePoint& _n, float _d) { n = _n; d = _d; } - //! Copy constructor - inline_ IcePlane(const IcePlane& plane) : n(plane.n), d(plane.d) { } - //! Destructor - inline_ ~IcePlane() { } - - inline_ IcePlane& Zero() { n.Zero(); d = 0.0f; return *this; } - inline_ IcePlane& Set(float nx, float ny, float nz, float _d) { n.Set(nx, ny, nz); d = _d; return *this; } - inline_ IcePlane& Set(const IcePoint& p, const IcePoint& _n) { n = _n; d = - p | _n; return *this; } - IcePlane& Set(const IcePoint& p0, const IcePoint& p1, const IcePoint& p2); - - inline_ float Distance(const IcePoint& p) const { return (p | n) + d; } - inline_ bool Belongs(const IcePoint& p) const { return fabsf(Distance(p)) < PLANE_EPSILON; } - - inline_ void Normalize() - { - float Denom = 1.0f / n.Magnitude(); - n.x *= Denom; - n.y *= Denom; - n.z *= Denom; - d *= Denom; - } - public: - // Members - IcePoint n; //!< The normal to the plane - float d; //!< The distance from the origin - - // Cast operators - inline_ operator IcePoint() const { return n; } - inline_ operator HPoint() const { return HPoint(n, d); } - - // Arithmetic operators - inline_ IcePlane operator*(const Matrix4x4& m) const - { - // Old code from Irion. Kept for reference. - IcePlane Ret(*this); - return Ret *= m; - } - - inline_ IcePlane& operator*=(const Matrix4x4& m) - { - // Old code from Irion. Kept for reference. - IcePoint n2 = HPoint(n, 0.0f) * m; - d = -((IcePoint) (HPoint( -d*n, 1.0f ) * m) | n2); - n = n2; - return *this; - } - }; - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - /** - * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster. - * \param transformed [out] transformed plane - * \param plane [in] source plane - * \param transform [in] transform matrix - * \warning the plane normal must be unit-length - */ - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - inline_ void TransformPlane(IcePlane& transformed, const IcePlane& plane, const Matrix4x4& transform) - { - // Rotate the normal using the rotation part of the 4x4 matrix - transformed.n = plane.n * Matrix3x3(transform); - - // Compute new d - transformed.d = plane.d - (IcePoint(transform.GetTrans())|transformed.n); - } - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - /** - * Transforms a plane by a 4x4 matrix. Same as IcePlane * Matrix4x4 operator, but faster. - * \param plane [in/out] source plane (transformed on return) - * \param transform [in] transform matrix - * \warning the plane normal must be unit-length - */ - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - inline_ void TransformPlane(IcePlane& plane, const Matrix4x4& transform) - { - // Rotate the normal using the rotation part of the 4x4 matrix - plane.n *= Matrix3x3(transform); - - // Compute new d - plane.d -= IcePoint(transform.GetTrans())|plane.n; - } - -#endif // __ICEPLANE_H__ -- cgit v1.1