From 78e29455c5cb4acce769498a5a32be6a3c6085b4 Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 16:00:07 +0000 Subject: Fixing up faulty references to class "Point" to "IcePoint" --- Opcode/OPC_PlanesAABBOverlap.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Opcode/OPC_PlanesAABBOverlap.h') diff --git a/Opcode/OPC_PlanesAABBOverlap.h b/Opcode/OPC_PlanesAABBOverlap.h index 010b82f..80b8bce 100644 --- a/Opcode/OPC_PlanesAABBOverlap.h +++ b/Opcode/OPC_PlanesAABBOverlap.h @@ -11,7 +11,7 @@ * \return TRUE if boxes overlap planes */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -inline_ BOOL PlanesCollider::PlanesAABBOverlap(const Point& center, const Point& extents, udword& out_clip_mask, udword in_clip_mask) +inline_ BOOL PlanesCollider::PlanesAABBOverlap(const IcePoint& center, const IcePoint& extents, udword& out_clip_mask, udword in_clip_mask) { // Stats mNbVolumeBVTests++; @@ -21,7 +21,7 @@ inline_ BOOL PlanesCollider::PlanesAABBOverlap(const Point& center, const Point& // Evaluate through all active frustum planes. We determine the relation // between the AABB and a plane by using the concept of "near" and "far" // vertices originally described by Zhang (and later by Möller). Our - // variant here uses 3 fabs ops, 6 muls, 7 adds and two floating point + // variant here uses 3 fabs ops, 6 muls, 7 adds and two floating IcePoint // comparisons per plane. The routine early-exits if the AABB is found // to be outside any of the planes. The loop also constructs a new output // clip mask. Most FPUs have a native single-cycle fabsf() operation. -- cgit v1.1