From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Opcode/Demo/Test scenes/ice.log | 192 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 192 insertions(+) create mode 100644 Opcode/Demo/Test scenes/ice.log (limited to 'Opcode/Demo/Test scenes/ice.log') diff --git a/Opcode/Demo/Test scenes/ice.log b/Opcode/Demo/Test scenes/ice.log new file mode 100644 index 0000000..4274454 --- /dev/null +++ b/Opcode/Demo/Test scenes/ice.log @@ -0,0 +1,192 @@ +// Opening Ice Core + +Registering dynamic identifier 1 (Out of memory) +Registering dynamic identifier 2 (File not found) +Registering dynamic identifier 3 (Invalid callback) +Registering dynamic identifier 4 (Cloning process has failed) +Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.) +Registering dynamic identifier 6 (Shared data block) +Registering dynamic identifier 7 (Kernel has sent a self-destruction order) +Registering dynamic identifier 8 (Kernel is corrupted) +Registering dynamic identifier 9 (Kernel contains lost cells) +Registering dynamic identifier 10 (A cell has been deleted while still referenced) +Registering dynamic identifier 11 (Provided reference is now invalid) +Registering dynamic identifier 12 (Provided cell has been modified by the kernel) +Registering dynamic identifier 13 (Provided field has been modified) +Registering dynamic identifier 14 (Fields are not compatible) +Registering dynamic identifier 15 (Custom list) +Unknown processor type. +FPU detected. +MMX detected. +RDTSC supported. +CMOV supported. +FCOMI supported. +Registering API: IceCore +// Opening Ice Maths + +Registering API: IceMaths +// Opening Ice Meshmerizer + +Registering dynamic identifier 16 (Only works with manifold meshes) +// Opening Ice Character + +Registering dynamic identifier 17 (An invalid motion creation structure has been used) +Registering dynamic identifier 18 (An invalid number of bones has been specified) +Registering dynamic identifier 19 (An invalid CSID has been specified) +Registering dynamic identifier 20 (A CSID has been multiply defined) +// Opening Ice ImageWork + +// Opening Ice Renderer + +Registering dynamic identifier 21 (Texture size exceeds device caps) +Registering dynamic identifier 22 (An unsupported render state has been used) +// Opening Ice DX7 Renderer + +Registering dynamic identifier 23 (An unsupported render state has been used) +Registering dynamic identifier 24 (Unable to find valid device) +Registering dynamic identifier 25 (Unable to find valid video mode) +Registering dynamic identifier 26 (A DirectDraw method has failed) +Registering dynamic identifier 27 (Unable to query interface) +Registering dynamic identifier 28 (Unable to set cooperative level) +Registering dynamic identifier 29 (Unable to set display mode) +Registering dynamic identifier 30 (Unable to create surface) +Registering dynamic identifier 31 (Unable to create clipper) +Registering dynamic identifier 32 (Can't get surface) +Registering dynamic identifier 33 (Unable to create device) +Registering dynamic identifier 34 (Enumeration has failed) +Registering dynamic identifier 35 (Unable to find a valid ZBuffer) +// Opening Ice Z-Collide + +// Opening OPCODE + +// Opening Ice Terrain + +// Opening Ice Render Manager + +Registering dynamic identifier 36 (RM Scene) +Registering dynamic identifier 37 (RM Camera) +Registering dynamic identifier 38 (RM Controller) +Registering dynamic identifier 39 (RM Light) +Registering dynamic identifier 40 (RM Material) +Registering dynamic identifier 41 (RM Mesh) +Registering dynamic identifier 42 (RM Shape) +Registering dynamic identifier 43 (RM Texture) +Registering dynamic identifier 44 (RM Helper) +Registering dynamic identifier 45 (RM Skin) +Registering dynamic identifier 46 (RM Skeleton) +Registering dynamic identifier 47 (RM Cloth) +Registering dynamic identifier 48 (RM ClothSupport) +Registering dynamic identifier 49 (RM Water) +Registering dynamic identifier 50 (RM Terrain) +Registering dynamic identifier 51 (RM Portal) +Registering dynamic identifier 52 (RM Particle System) +Registering dynamic identifier 53 (Invalid ZCB file) +Registering dynamic identifier 54 (Translucency code must be recomputed) +Registering dynamic identifier 55 (ChangeShowFPS) +Registering dynamic identifier 56 (ChangeShowInfo) +Registering dynamic identifier 57 (ChangeProfiling) +Registering dynamic identifier 58 (ChangeShowCoords) +Registering dynamic identifier 59 (Dump) +Registering dynamic identifier 60 (ChangePause) +Registering dynamic identifier 61 (ChangeOneFrame) +Registering dynamic identifier 62 (SetTextureControl) +Registering dynamic identifier 63 (SetCameraControl) +Registering dynamic identifier 64 (SetMeshControl) +Registering dynamic identifier 65 (SetMaterialControl) +Registering dynamic identifier 66 (SetSceneControl) +Registering dynamic identifier 67 (SetLightControl) +Registering dynamic identifier 68 (SetHelperControl) +Registering dynamic identifier 69 (SetShapeControl) +Registering dynamic identifier 70 (ChangeBBoxMode) +Registering dynamic identifier 71 (ChangeTexturing) +Registering dynamic identifier 72 (ChangeAntialiasing) +Registering dynamic identifier 73 (ChangeFillMode) +Registering dynamic identifier 74 (ChangeShading) +Registering dynamic identifier 75 (ChangeAutoNormalize) +Registering dynamic identifier 76 (ChangeComputeNormals) +Registering dynamic identifier 77 (MakeManifold) +Registering dynamic identifier 78 (Unfold) +Registering dynamic identifier 79 (ChangeAutoSpin) +Registering dynamic identifier 80 (Butterfly) +Registering dynamic identifier 81 (LockedSmooth) +Registering dynamic identifier 82 (DeleteCurrent) +Registering dynamic identifier 83 (NextCurrent) +Registering dynamic identifier 84 (PrevCurrent) +Registering dynamic identifier 85 (UserIncrease) +Registering dynamic identifier 86 (UserDecrease) +Registering dynamic identifier 87 (UserIncrease2) +Registering dynamic identifier 88 (UserDecrease2) +Registering dynamic identifier 89 (ChangeHidden) +Registering dynamic identifier 90 (ChangeScreenQuad) +Registering dynamic identifier 91 (ChangeFirstContact) +Registering dynamic identifier 92 (ChangeFullBoxBoxTest) +Registering dynamic identifier 93 (ChangeFullPrimBoxTest) +Registering dynamic identifier 94 (ChangeNoLeaf) +Registering dynamic identifier 95 (ChangeQuantizedTree) +Registering dynamic identifier 96 (ChangeTemporalCoherence) +Renderer: enumerating drivers... +Driver name: display +Driver description: Primary Display Driver +Selecting TnL HAL device... +ZBuffer depth: 32 +Stencil depth: 8 +3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card) +Importing 3 cameras... +Importing 1 lights... +New point light..Type 0, TDist: -1.000000 +Importing 2 materials... +Importing 2 meshes... +Importing 1 shapes... +Vertex cloud reducer: 288 (before) => 288 (after) +Surface optimization succeeded. +MeshBuilder: reduced 288 to 288 vertices (0.0%) +Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) +Optimizing vertex buffer... +Vertex cloud reducer: 288 (before) => 288 (after) +Surface optimization succeeded. +MeshBuilder: reduced 288 to 288 vertices (0.0%) +Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) +Optimizing vertex buffer... +Original tree: 1151 nodes, depth 13 +AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8 +Original tree: 1151 nodes, depth 13 +AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 +Original tree: 1151 nodes, depth 13 +AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16 +Original tree: 1151 nodes, depth 13 +AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8 +Original tree: 1151 nodes, depth 12 +AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192 +Original tree: 1151 nodes, depth 12 +AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 +Original tree: 1151 nodes, depth 12 +AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8 +Original tree: 1151 nodes, depth 12 +AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16 +// Closing Ice Render Manager + +// Closing Ice Terrain + +// Closing OPCODE + +// Closing Ice Z-Collide + +// Closing Ice DX7 Renderer + +// Closing Ice Renderer + +// Closing Ice ImageWork + +// Closing Ice Character + +// Closing Ice Meshmerizer + +// Closing Ice Maths + +// Closing Ice Core + +0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking. +96 registered dynamic identifiers. +28 flushed messages. +0 flushed errors. +Trash buffer size: 2928 bytes -- cgit v1.1