From 69141db26d8545ae168dd63d19501fc2d51978b9 Mon Sep 17 00:00:00 2001 From: Aki Date: Fri, 1 Oct 2021 18:59:44 +0200 Subject: Removed Opcode Demo directory --- Opcode/Demo/Test scenes/ice.log | 192 ---------------------------------------- 1 file changed, 192 deletions(-) delete mode 100644 Opcode/Demo/Test scenes/ice.log (limited to 'Opcode/Demo/Test scenes/ice.log') diff --git a/Opcode/Demo/Test scenes/ice.log b/Opcode/Demo/Test scenes/ice.log deleted file mode 100644 index 4274454..0000000 --- a/Opcode/Demo/Test scenes/ice.log +++ /dev/null @@ -1,192 +0,0 @@ -// Opening Ice Core - -Registering dynamic identifier 1 (Out of memory) -Registering dynamic identifier 2 (File not found) -Registering dynamic identifier 3 (Invalid callback) -Registering dynamic identifier 4 (Cloning process has failed) -Registering dynamic identifier 5 (Too many unread messages. Kernel has automatically disabled messages.) -Registering dynamic identifier 6 (Shared data block) -Registering dynamic identifier 7 (Kernel has sent a self-destruction order) -Registering dynamic identifier 8 (Kernel is corrupted) -Registering dynamic identifier 9 (Kernel contains lost cells) -Registering dynamic identifier 10 (A cell has been deleted while still referenced) -Registering dynamic identifier 11 (Provided reference is now invalid) -Registering dynamic identifier 12 (Provided cell has been modified by the kernel) -Registering dynamic identifier 13 (Provided field has been modified) -Registering dynamic identifier 14 (Fields are not compatible) -Registering dynamic identifier 15 (Custom list) -Unknown processor type. -FPU detected. -MMX detected. -RDTSC supported. -CMOV supported. -FCOMI supported. -Registering API: IceCore -// Opening Ice Maths - -Registering API: IceMaths -// Opening Ice Meshmerizer - -Registering dynamic identifier 16 (Only works with manifold meshes) -// Opening Ice Character - -Registering dynamic identifier 17 (An invalid motion creation structure has been used) -Registering dynamic identifier 18 (An invalid number of bones has been specified) -Registering dynamic identifier 19 (An invalid CSID has been specified) -Registering dynamic identifier 20 (A CSID has been multiply defined) -// Opening Ice ImageWork - -// Opening Ice Renderer - -Registering dynamic identifier 21 (Texture size exceeds device caps) -Registering dynamic identifier 22 (An unsupported render state has been used) -// Opening Ice DX7 Renderer - -Registering dynamic identifier 23 (An unsupported render state has been used) -Registering dynamic identifier 24 (Unable to find valid device) -Registering dynamic identifier 25 (Unable to find valid video mode) -Registering dynamic identifier 26 (A DirectDraw method has failed) -Registering dynamic identifier 27 (Unable to query interface) -Registering dynamic identifier 28 (Unable to set cooperative level) -Registering dynamic identifier 29 (Unable to set display mode) -Registering dynamic identifier 30 (Unable to create surface) -Registering dynamic identifier 31 (Unable to create clipper) -Registering dynamic identifier 32 (Can't get surface) -Registering dynamic identifier 33 (Unable to create device) -Registering dynamic identifier 34 (Enumeration has failed) -Registering dynamic identifier 35 (Unable to find a valid ZBuffer) -// Opening Ice Z-Collide - -// Opening OPCODE - -// Opening Ice Terrain - -// Opening Ice Render Manager - -Registering dynamic identifier 36 (RM Scene) -Registering dynamic identifier 37 (RM Camera) -Registering dynamic identifier 38 (RM Controller) -Registering dynamic identifier 39 (RM Light) -Registering dynamic identifier 40 (RM Material) -Registering dynamic identifier 41 (RM Mesh) -Registering dynamic identifier 42 (RM Shape) -Registering dynamic identifier 43 (RM Texture) -Registering dynamic identifier 44 (RM Helper) -Registering dynamic identifier 45 (RM Skin) -Registering dynamic identifier 46 (RM Skeleton) -Registering dynamic identifier 47 (RM Cloth) -Registering dynamic identifier 48 (RM ClothSupport) -Registering dynamic identifier 49 (RM Water) -Registering dynamic identifier 50 (RM Terrain) -Registering dynamic identifier 51 (RM Portal) -Registering dynamic identifier 52 (RM Particle System) -Registering dynamic identifier 53 (Invalid ZCB file) -Registering dynamic identifier 54 (Translucency code must be recomputed) -Registering dynamic identifier 55 (ChangeShowFPS) -Registering dynamic identifier 56 (ChangeShowInfo) -Registering dynamic identifier 57 (ChangeProfiling) -Registering dynamic identifier 58 (ChangeShowCoords) -Registering dynamic identifier 59 (Dump) -Registering dynamic identifier 60 (ChangePause) -Registering dynamic identifier 61 (ChangeOneFrame) -Registering dynamic identifier 62 (SetTextureControl) -Registering dynamic identifier 63 (SetCameraControl) -Registering dynamic identifier 64 (SetMeshControl) -Registering dynamic identifier 65 (SetMaterialControl) -Registering dynamic identifier 66 (SetSceneControl) -Registering dynamic identifier 67 (SetLightControl) -Registering dynamic identifier 68 (SetHelperControl) -Registering dynamic identifier 69 (SetShapeControl) -Registering dynamic identifier 70 (ChangeBBoxMode) -Registering dynamic identifier 71 (ChangeTexturing) -Registering dynamic identifier 72 (ChangeAntialiasing) -Registering dynamic identifier 73 (ChangeFillMode) -Registering dynamic identifier 74 (ChangeShading) -Registering dynamic identifier 75 (ChangeAutoNormalize) -Registering dynamic identifier 76 (ChangeComputeNormals) -Registering dynamic identifier 77 (MakeManifold) -Registering dynamic identifier 78 (Unfold) -Registering dynamic identifier 79 (ChangeAutoSpin) -Registering dynamic identifier 80 (Butterfly) -Registering dynamic identifier 81 (LockedSmooth) -Registering dynamic identifier 82 (DeleteCurrent) -Registering dynamic identifier 83 (NextCurrent) -Registering dynamic identifier 84 (PrevCurrent) -Registering dynamic identifier 85 (UserIncrease) -Registering dynamic identifier 86 (UserDecrease) -Registering dynamic identifier 87 (UserIncrease2) -Registering dynamic identifier 88 (UserDecrease2) -Registering dynamic identifier 89 (ChangeHidden) -Registering dynamic identifier 90 (ChangeScreenQuad) -Registering dynamic identifier 91 (ChangeFirstContact) -Registering dynamic identifier 92 (ChangeFullBoxBoxTest) -Registering dynamic identifier 93 (ChangeFullPrimBoxTest) -Registering dynamic identifier 94 (ChangeNoLeaf) -Registering dynamic identifier 95 (ChangeQuantizedTree) -Registering dynamic identifier 96 (ChangeTemporalCoherence) -Renderer: enumerating drivers... -Driver name: display -Driver description: Primary Display Driver -Selecting TnL HAL device... -ZBuffer depth: 32 -Stencil depth: 8 -3D Card identifier: VID = 4318, DID = 835, Rev = 161 (unknown card) -Importing 3 cameras... -Importing 1 lights... -New point light..Type 0, TDist: -1.000000 -Importing 2 materials... -Importing 2 meshes... -Importing 1 shapes... -Vertex cloud reducer: 288 (before) => 288 (after) -Surface optimization succeeded. -MeshBuilder: reduced 288 to 288 vertices (0.0%) -Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) -Optimizing vertex buffer... -Vertex cloud reducer: 288 (before) => 288 (after) -Surface optimization succeeded. -MeshBuilder: reduced 288 to 288 vertices (0.0%) -Creating vertex buffer (XYZ NORMAL WRITEONLY - 6912 bytes) -Optimizing vertex buffer... -Original tree: 1151 nodes, depth 13 -AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 13 -AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 13 -AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 13 -AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 12 -AABB Collision tree: 1151 nodes, 32228 bytes - Alignment: 8192 -Original tree: 1151 nodes, depth 12 -AABB quantized tree: 575 nodes, 18400 bytes - Alignment: 16 -Original tree: 1151 nodes, depth 12 -AABB quantized tree: 1151 nodes, 18416 bytes - Alignment: 8 -Original tree: 1151 nodes, depth 12 -AABB quantized no-leaf tree: 575 nodes, 11500 bytes - Alignment: 16 -// Closing Ice Render Manager - -// Closing Ice Terrain - -// Closing OPCODE - -// Closing Ice Z-Collide - -// Closing Ice DX7 Renderer - -// Closing Ice Renderer - -// Closing Ice ImageWork - -// Closing Ice Character - -// Closing Ice Meshmerizer - -// Closing Ice Maths - -// Closing Ice Core - -0 entries left in kernel (max = 31), 1228 bytes used by ref-tracking. -96 registered dynamic identifiers. -28 flushed messages. -0 flushed errors. -Trash buffer size: 2928 bytes -- cgit v1.1