From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- Magic2/StdAfx.h | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 Magic2/StdAfx.h (limited to 'Magic2/StdAfx.h') diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h new file mode 100644 index 0000000..aa81375 --- /dev/null +++ b/Magic2/StdAfx.h @@ -0,0 +1,39 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_) +#define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers + +#include // MFC core and standard components +#include // MFC extensions +#include // MFC Automation classes +#include // MFC support for Internet Explorer 4 Common Controls +#ifndef _AFX_NO_AFXCMN_SUPPORT +#include // MFC support for Windows Common Controls +#endif // _AFX_NO_AFXCMN_SUPPORT + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include +#include +#include +#include + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_) -- cgit v1.1