From 1de4b2bdbb019be6f1b7262c3eba5568d7682edd Mon Sep 17 00:00:00 2001 From: "milo24x7@gmail.com" Date: Sun, 7 Jul 2013 21:51:48 +0000 Subject: Updated open source license declaration and fixed some formatting issues. --- Magic2/Selection.h | 172 ++++++++++++++++++++++++++++++----------------------- 1 file changed, 98 insertions(+), 74 deletions(-) (limited to 'Magic2/Selection.h') diff --git a/Magic2/Selection.h b/Magic2/Selection.h index aba249a..e70a3b3 100644 --- a/Magic2/Selection.h +++ b/Magic2/Selection.h @@ -1,74 +1,98 @@ -/* Project Magic 2.0 - Destroyer Studios LLC - Copyright © 1997-2004. All Rights Reserved. - - SUBSYSTEM: Magic.exe - FILE: Selection.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Classes for rendering solid meshes of polygons -*/ - -#ifndef Selection_h -#define Selection_h - -#include -#include "Polygon.h" -#include "Graphic.h" -#include "Video.h" -#include "List.h" - -// +--------------------------------------------------------------------+ - -class Selection; -class Solid; -class Model; -class ModelView; -class Surface; -class Segment; - -// +--------------------------------------------------------------------+ - -class Selection : public Graphic -{ -public: - static const char* TYPENAME() { return "Selection"; } - - Selection(); - virtual ~Selection(); - - // operations - virtual void Render(Video* video, DWORD flags); - virtual bool CheckVisibility(Projector& projector) { return true; } - - // accessors / mutators - void UseModel(Model* m) { model = m; } - void UseView(ModelView* v){ model_view = v; } - Model* GetModel() const { return model; } - List& GetPolys() { return polys; } - std::vector& GetVerts() { return verts; } - - virtual void Clear() { polys.clear(); - verts.clear(); } - - void AddPoly(Poly* p); - void AddVert(WORD s, WORD v); - void RemovePoly(Poly* p); - void RemoveVert(WORD s, WORD v); - bool Contains(Poly* p) const; - bool Contains(WORD s, WORD v) const; - -protected: - Model* model; - ModelView* model_view; - List polys; - std::vector verts; -}; - -// +--------------------------------------------------------------------+ - -#endif Selection_h - +/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: Selection.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Classes for rendering solid meshes of polygons +*/ + +#ifndef Selection_h +#define Selection_h + +#include +#include "Polygon.h" +#include "Graphic.h" +#include "Video.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Selection; +class Solid; +class Model; +class ModelView; +class Surface; +class Segment; + +// +--------------------------------------------------------------------+ + +class Selection : public Graphic +{ +public: + static const char* TYPENAME() { return "Selection"; } + + Selection(); + virtual ~Selection(); + + // operations + virtual void Render(Video* video, DWORD flags); + virtual bool CheckVisibility(Projector& projector) { return true; } + + // accessors / mutators + void UseModel(Model* m) { model = m; } + void UseView(ModelView* v){ model_view = v; } + Model* GetModel() const { return model; } + List& GetPolys() { return polys; } + std::vector& GetVerts() { return verts; } + + virtual void Clear() { polys.clear(); + verts.clear(); } + + void AddPoly(Poly* p); + void AddVert(WORD s, WORD v); + void RemovePoly(Poly* p); + void RemoveVert(WORD s, WORD v); + bool Contains(Poly* p) const; + bool Contains(WORD s, WORD v) const; + +protected: + Model* model; + ModelView* model_view; + List polys; + std::vector verts; +}; + +// +--------------------------------------------------------------------+ + +#endif Selection_h + -- cgit v1.1